Not all that terrifying really.
Alternate between the left and right arrows to pump the accordion.
"Left Shift", "z", "x", "c", and "v" are the keys of the accordion.
Play a nice song for the ladies so that they may dance!
My entry for this collab. No music or into/ending cutscenes, as I don't know how this is going to be organized into the full level. If you find any bugs or oversights (or ways to improve), tell me! This is a cleaned up and detailed version of my previous entry.
3 artifacts! (blue 7, green 7, red 7)
There is flag usage (flag 0 and flag 1).
Player begins with double jump and run. Player gains climb and eye powerups.
Much warps and shifts!
~42 playable seperate screens(?)
2 tilesets, 9 CO's, 2 gradients
Probably missing something here... I'll remember eventually.
So there's this ongoing Knytt Stories level competition thing over at Nifflas Forums. One comp in particular requires that at least one tile from a tileset (A Beach and A Cave) be on every screen. I decided to make a level for it, despite not being a member of the Nifflas Forums.
Anyway, here is the level! It is one of those levels where you just wander around without much to challenge you in particular, although there is a challenge corner tucked away in here. There are 5 endings, most of which I wish I had done better. I like to think of this as a love letter to summer, kinda. Hope you enjoy it!
Attachment | Size |
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Healy - A Day at the Beach.knytt_.zip | 4.04 MB |
This is a level for the Nintendo DS game Bangai-O Spirits. This game's oft-touted "Sound Load" function allows the DS microphone to read this sound file from your computer and thus download the level.
If you think about it, FastBots are probably the most well-developed enemies in this game, in that you have to explicitly examine them and watch their actions to an even greater extent than Longai-O's, NinjaBots or BatBots. Their invincibility while lunging automatically forces you to be careful in deploying your EX, and their machine guns preclude a frontal assault or single body-barge as soon as they stop moving.
This is inspired by netgrind's SSSnake series (which was made into the compilation game Snakes on a Cartesian Plane). It was also primarily inspired by the "dreams" in Run, as well as DefeatMe.
Eat the yellow squares. Eating two yellow squares will create a new snake for you to control, turning the old snake into a looping obstacle.
Controls:
Arrows - direct the snake. You can wrap around the screen.
Other keys - press when you die to restart.
A game about my first few hours in the USA. Made in the plane while running out of battery.
Attachment | Size |
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Source | 662.02 KB |
MEDITATE!!!
Take a break from the fast-paced life of a micro-gamer!
So, er, whoops. I spent the weekend celebrating a birthday, but half bothered that I was missing the Pirate Kart Festivities. I was able to spend a few hours Sunday night trying to get SOMETHING done to contribute, and one of the ideas got finished: MOVING MAZE.
Then I come here to upload it and find out the fucking thing's this weekend anyway. I have plans for B, and C versions of the game for the Kart.
Relieved!
(Now playable on Internet Archive: https://archive.org/details/MovingMaze)
Attachment | Size |
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Moving Maze A.rar | 61.84 KB |
An intense jump action pumped platform adventure.