Part 14 of the epic medieval saga about Galad the Golden Knight, set on a quest to rescue the Pink Pixel Princess from the clutches of the evil Red Guard. In this episode, the princess was taken deep into the Red's Keep. Luckily, Fourteen Cobalt Companions have come to your aid! Open doors. Cross the castle. Use the magic items to your advantage. Battle the guards. Rescue the princess. Avoid stingy swords. Survive horrible medieval music!
Controls: keyboard arrows or WASD. SPACE to lead your companions into attack. X to use a magic spell.
Requirements: Windows XP or 7, DirectX (at least 9?), .NET 4.0 or higher, XNA 4.0 redistributable, 1024x768 or higher resolution.
Background story: made for "the event-formerly-known-as-14". There's also a part 1 in existence. The other parts are still to be made as prequels. Medieval resolution. Oh, and it's uploaded on the 14th! How symbolic.
You, the Golden Knight, must rescue the Pixel Princess from the clutches of the evil Red Guard. They have built a cunning maze to protect the princess from the grubby paws of Knights (of any color, for that matter). Will you succeed, with the help of magic Potions hidden in the maze...?
( The Red Guard's War Drums are CC BY-NC-ND 3.0, so be prepared oh valiant Knight! Lore says it was contrived by a wizard of sorts, http://producersnafu.bandcamp.com/ )
An art game brought to you by Smedis2.
Microbusero is a microbus driving minigame in which you get to crash cars, roll over pedestrians, pick up and drop off passengers and use the mighty La Cucaracha!
use spacebar to jump over the blocks to increase your score. do not play if you suffer from epileptic fits - lots of flashing colors and randomness. windows only, sorry :(
Forgiveness is a game about you.
An intense jump action pumped platform adventure.
A, fast, fun Pixelized shmup, that advances you in z-levels when you kill enough enemies, to reveal you as a a small part of a much bigger conflict. Pixel-Perfect Sprite Explosions in real time, endless waves, and auto-upgrading weapons!
Made in 48 hours for a local game jam.
Space Surfers is a side-scroller where you control a Space soldier, equipped with a flying surfboard and should survive as long as possible in the middle of the enemy territory, accumulating the most possible of points. something like a mix of River Raid (Atari) and Contra (NES).
In addition to the standard weapon (with infinite ammo), there's more two temporary items that can be found in the scenario. The player loses when he lost the five initial lives (without the possibility of getting more lives during the game). The highest score achieved in the game is stored in the main menu.
*Left mouse button - Use the selected item
*Right mouse button - Controls the character
*Middle mouse button - Pause game
*Scroll mouse - Change item
I Hate Cars is a puzzle inspired by Tricky Kick, with the same mechanics but with the additive "worm-holes" like the ones in Pac-Man. It's a short game, with five levels, and a rewarding ending.
The audiovisual and design was made by me, and the friend Bruno Ferreira programmed the game (much better than I would make, certainly).
Controls: Z to shoot, R to reset, arrow keys to move, Z or Enter to skip title.
Odeio Carros é um puzzle inspirado em Tricky Kick, com a mesma mecânica mas com o acréscimo dos "buracos de minhoca" estilo Pac-Man. É um jogo curto, com cinco fases, e um final recompensador.
O jogo é de minha autoria, mas foi o amigo Bruno Ferreira que programou (muito melhor do que eu faria, diga-se de passagem).
Controles: Z para chutar, R para reiniciar partida, teclas direcionais para mover o personagem, Z ou Enter para pular o título.