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Survival Mode Hard Type: Code Ellena

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Game File: 

Survival Mode, but harder because you're a stupid person with yellow hair. Arrow Keys + CTRL.

Made For: 
Pirate Kart 2
SpindleyQ's picture

MarMOTS update

Integrating my stackless python game engine is progressing smoothly, though it's turned out to be a little bit more work than I had initially bargained for.

Big change #1 is that the game loop no longer runs as fast as possible; rather it only runs in response to external events (keypresses + timers). Obviously, since I'm going to be running this thing on a server that I share with a couple hundred other people, using 100% CPU all of the time is not the best way to go. It's actually kind of bugged me for a long while that the engine did that, so it's nice to have a fix.

Big change #2 is that a bunch of global variables containing the current high-level "game state" (ie, which board we're on, which board we're heading to next, etc) got split into a new kind of object called a Client. This was kind of bad design in the first place, but I really needed this new entity once I introduced multiplayer.

The good news is that these two big changes are done, and a proof-of-concept port of hax0r over telnet to work the bugs out should be coming soon!

I'm kind of leaning towards only supporting SyncTERM over flashterm. Advantages to SyncTERM: ANSI music support, the smiley face character works. Disadvantages: Seperate app that you'll have to download, rather than clicking a button on a webpage. The ANSI music "language" looks sort of like ZZT's music language, so you can imagine that I'm pretty hyped about supporting THAT.

sergiocornaga's picture

Passagebalt

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Game File: 

Introducing Passagebalt™

Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".

Passagebalt™. Because Life is a Race™.


Versions:

Windows (original version, features full SID player)

Windows (no music)

HTML5 (SD)

HTML5 (HD)


Known issues:

In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.

The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!


Attempt to credit everyone I ripped off:

Jason Rohrer
Creator of Passage, main character sprites, title font, concept

Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept

Eric Johnson
Canabalt iPhone port

Danny Baranowsky (danny B)
Original music for Canabalt

Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'

Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'

Johannes Bjerregaard
Commodore 64 song #3: 'Rockbuster'

Jeroen Tel
Commodore 64 song #4: 'Golden Axe'

Tomas Danko
Commodore 64 song #5: 'Plastic Pop'

Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'

Rob Hubbard
Commodore 64 song #7: 'Nemesis the Warlock'

Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'

Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'

Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'

Mark Overmars
Game Maker 7

Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker

Nullsoft
WinAmp

Peter Pawlowski
Nullsoft DirectSound Output

Zbigniew Ross
in_sidplay2 WinAmp module

Simon White
libsidplay2 engine

Dag Lem
reSID library

Zeh Fernando
Nokia Cellphone FC Small font

Panya Thanyaprasertkul
bmp2ico

Sergio Cornaga
Director, additional art, concept, 'coding', 'design'

Author: 
Sergio Cornaga
Made For: 
An event
SpindleyQ's picture

Innerspace Taxi

innertaxi.png

Inject your flying taxi into Martin Short and prepare for adventure! Shuttle red blood cells around! Crash if you land too hard! Marvel at the complex Klik & Play physics, completely built with KNP events!

Made For: 
Pirate Kart 2

Waaaaaaaaaaaaaaaaaaaaaar

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Game File: 

My first foray into pretentious art games. I um.... failed....

Made For: 
Pirate Kart 2
Smedis2's picture

Play The Triangle!

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Game File: 

play it!

Event Created For: 
Made For: 
An event

Rover

Rover.jpg
Game File: 

Control a Martian Exploration Rover to discover traces of water, maybe even life on Mars!

Arrows/WASD move the Rover. Shadows deplete solar power faster, recharge in sunlight.

Watch out for the sandstorm as dust slowly covers the Rover's image sensors!

Author: 
Hans Nelson
Made For: 
An event
acidpoison's picture

Lovely

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Game File: 

i think nuuup likes toilets

just another flickgame :)

Made For: 
testing
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