mouse, wasd
wear headphones
nothing happens, have fun, thanks for playing
Our young hero learns the secrets of the Fireball...
Controls:
Arrow Keys
Z to cast Fireball
Here's version 1.1.1 of some Twine macros to play sound files with HTML5 audio.
http://www.glorioustrainwrecks.com/files/TwineMacros-SoundMacros-1.1.2.txt
These macros accept either strings or string variables as their first argument. I recommend you set the filenames to specific variables and then use those as arguments to the macros.
<<playsound "carolofthebells.mp3" >>
plays the file "carolofthebells.mp3" from the start.
<<loopsound $heartbeat >>
starts playing $heartbeat, over and over. Note: currently browsers are not that good at looping audio seamlessly - brief silences between loops may occur.
<<fadeinsound $heartbeat >>
is identical to loopsound, but fades in the sound over 2 seconds.
<<unloopsound $heartbeat >>
makes $heartbeat no longer repeat when it finishes.
<<stopsound "birds.ogg" >>
stops playing "birds.ogg". When <<playsound "birds.ogg" >> is used again, it will start from the beginning.
<<fadeoutsound "birds.ogg" >>
is identical to stopsound, but fades out the sound over 2 seconds.
<<pausesound "trees.ogg" >>
pauses "trees.ogg" at its current location. Use <<playsound "trees.ogg" >> to resume it.
<<stopallsound>>
stops all the sounds.
Important instructions:
MP3 | O | O | O | O | O |
OGG | O | O | O | X | X |
There's a lot that can be done to expand on this. Something I might add is a way to bind looping sounds to a specific passage tag. So, you could perhaps write <<tagsound "trees" "Howling_Monkeys.mp3">> and then give a passage a tag of "trees", and it will keep looping "Howling_Monkeys.mp3" if you're at such a passage, and stop it when you leave. Also on the list of possibilities: support for base64-encoded sounds (which no one except me will ever use).
License:
Regard this script as public domain using CC0. I don't really care for attribution - if you're using Twine, you're already running code I wrote. It's welcome if you want, but entirely optional.
Version history:
Attachment | Size |
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TwineMacros-SoundMacros-1.1.2.txt | 3.36 KB |
Vindication is a traditional RPG created in RPG Maker 2003 over the course of more than five years. It uses a real-time battle system similar to Final Fantasy games from the SNES and PSX eras. The game is about 15-30 hours long and features several side-quests and multiple difficulty settings, with eight major playable characters.
Vindication is a constant barrage of off-the-wall comedy; a game where eccentric characters encounter absurd situations non-stop. The humor assaults the player at full-speed as the characters are assaulted by 80s style robots from the future, struck by meteors, and forced to take pity on villains who try their best to be evil but fail miserably. But in its more serious moments, Vindication is primarily the story of one man, James Clyde. His quest for revenge against those who have wronged him rules his life, but begins to conflict with his desire to protect his daughter, while a force capable of destroying the world is left unchecked, even encouraged. It is an epic tragedy hidden within a whirlwind of wacky hijinks and terrible puns.
While unarguably a story-driven game, Vindication also strives to create a meaningful challenge for the player. Each character has a unique set of abilities which must be utilized to their fullest to overcome a variety of obstacles. Constant party changes and splits keep you on your toes and require you to come up with new battle strategies constantly, while still rewarding you for developing your team members and building your strength. On the harder difficulty setting, the game plays almost like a survival horror game, with very limited resources and no way to replenish them, forcing you to manage your items wisely in order to survive the dungeons and defeat the bosses, which are stronger and faster than usual.
a 2 player zzt arcade game.
Run the other player into your trail or even their own!
KEYS
DOWN: green player rotate left
UP: green player rotate right
LEFT: red player rotate left
RIGHT: red player rotate right
No spamming keys. That's cheating.
Reload the world to play again.
This one has the pills looping around the stage
This is the first of a bunch of games! From this one there will be others that continue the narrative from each ending. There are 13 endings to this one (0-12). Have fun!
eDIT: Sometimes you have to talk to someone else to get someone to talk to you again.
Here is a little game about a glitch. Enjoy.
Move with arrows, jump with z.
(There was going to be sound, but I hit a glitch. Ironic)
The exciting sequel to Press X to Not Die, bringing you to exciting new locations!