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alissa's picture

Micesweeper

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Help the tiny little mouse collect all the cheese by sweeping a safe path for them, avoiding all the traps in the way!

The game currently doesn't have a tutorial, sorry about that, so I highly recommend reading the included "how to play.txt". It contains all the controls and instructions on how to play. A tutorial might be added in a future version!

But here are the basic controls:
arrow keys - move the mouse, sweep, place flags
X or shift - toggle between placing flags or sweeping
escape - start a new level

Thank you for playing!

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SophieH's picture

CrappyBoarder

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A very rough attempt at making SSX, turns out I didn't have the grasp on math I thought I did.
making it was a little like line rider-3D though, which is nifty I guess.

press space to jump, though the board will get to the end of the track if you dont...

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Spygalla's picture

INNOCENT CHASED!!!

A GAME I MADE IN 57 MINUTES! A CHASE GAME!

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testing

A Little Score Attack Shooter Never Hurt Anybody

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A fun, simple and elegant score attack shooter.

Author: 
Damian Sommer
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mud idol's picture

hello

hi

MarioPacman

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Collect all the food as mario and avoid the reaper

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Pirate Kart 2
sergiocornaga's picture

Jesus: The 73rd Coming: Nobody is Left

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I was really badly ill today, but I managed to make this in about an hour against all medical advice.

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spiral's picture

Christmas Activities

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made in TGF1

CHRISTMAS ACTIVITIES

A collection of games for kids of all ages, featuring:

WHAT DO YOU THINK OF CHRISTMAS: Tell Santa how much you love him to get the best gifts!

SNOW DAY: It's been snowing non-stop, and you know what that means! Not only is there no school, but you can go out and play in the snow!

TREE DECORATING: Time to put up that Christmas tree, and decorate it with candy canes and ornament bulbs! Be careful to not drop any!

LETTER OPENING: Woah, what's this? A stockpile of Christmas cards from all your relatives! Open em all up and see how many gift cards you got!

SNOWFLAKE CUTTING: Make paper snowflakes of your own creative design!

GIFT UNWRAPPING: Finally, it's Christmas Day! Unwrap your gifts to see what Santa brought!

HOW TO PLAY

Instructions are fully given within the game.

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spiral's picture

Into The Jaws: A Response (AKA "Mega")

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so let's say you "PLAY GAMES", you "EAT MECHANICS" fopr breakfast and I don't mean the kind that work on your cars!! ps. don't give them your car keys otherwise they are legally legible to steal your car for lunch. anyhow

so let's say you "PLAY GAMES", you "LOVE GAMEFEEL", like the velvet pouches that infocom games used to come in. did you know all the cool things about infocom were inveted retroactively by an advertising company that knew nothing about video games? talk about a freaking rip off.

so let's say you "PLAY GAMES", you "NEED TIME", as bady as a clock maker in a prison tower does. aaaauugh let me out I'm sick of making clocks, if only I had more time.... not! wait I mean you do need time. whatever

so let's say you do all of these. maybe you saw the 20 RPG mechanical game collection "BEAT TAPE (2019)" by user @jrpgcombatsystems . let's take a look: https://www.glorioustrainwrecks.com/node/11465 https://www.glorioustrainwrecks.com/node/11465 [a href="https://www.glorioustrainwrecks.com/node/11465"]https://www.glorioustrainwrecks.com/node/11465{/a]

so let's say you play this first. or don't. or play it after. or don't. no you should play it. anyways.

so let's say you don't have time to play ALL 20 COMBAT SYSTEMS in ONE SITTING but you NEED TO EXPERIENCE THEM. Well budy, buddy, budddy, do I have the solutio nfor you. rGith here. AGuh. Right here. I call it MEGA. or Mega. Or "Mega". Or whatever.

so let's say you download it. play it. here's what you need to know: further instructions in game. okay. fine. but what makes it new? well I put together ther 12 of the 20 COMBAT SYSTEMS that were made in Clickteam Fusion 2.5. Great, anybody could do that though, as long as we assume everybody has Clickteam Fusion 2.5. Great. Okay.

so let's say everybody made their own version of Mega. So who cares? I do. Because this is my version. Only I could have made this, even though I actually didn't make most of it. Shout outs to the list of credits for the jrpgcombatsystems Beat Tape (2019), which I'll re-iterate: "produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888". thank you. thank you for making these, and for letting me make this. also I'm sorry. okay.

so shut upppppppppppppppppppppppppppppppppppppppppppppppppppppp whatever. in this game, Mega, you get to play 12 games at once but here's the thing. there's only one thing, and it's in multiple parts. 1-A) there are an infinite number of possible games, but the difference doesn't matter so let's just say there's 1.2 games. 1-B) RPGs are hard. what if it scaled down the difficulty so it got easier over time? Mega does that. Other RPGs don't, and they also cost money. 1-C) sound design. sound scape. sound panarama. sound canal. sound waves. we got it. I'm trying really ... to stop tpying.

EDIT: so I forgot to add credits so here they are
- combat systems designed by the folks in the jrpgcombatsystems project
- grfx from Super Mario World, Clickteam, uh the slime looks like it's from dragon quest, idk
- sfx from Clickteam, 40 Winks, Doom 64, Glover, Book of Watermarks, Gauntlet, Frogger 2: Swampy's Revenge, Kirby 64, San Francisco Rush 2049, San Francisco Rush Extreme Racing, Speak n Spell, Vintage Sound Effects packs by freesound user craigsmith

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Pizza Time's picture

Peril Of the Underground development

This KOtM (number twenty five for those who aren't counting) I embarked on a quest to get enough done on a pen and paper RPG in two hours and still have something that could be played. As you'd expect from creating a pen and paper RPG in two hours it's very rough and I stole rules from other people so that more would be done quickly. I'd very much like to get the rest of it done, it would be nice to start a topic and have something to show for it so I'm asking for advice and help mostly to cut down on the Fighting Fantasy derivativeness a tad.

I've thought of some things since this morning:

- Skill will be changed to talent, to avoid confusing it with combat skill. That was a good suggestion that, thanks Dess.

- I was thinking of giving warriors and thieves the ability to cause critical damage because they would know about those kinds of things and wouldn't have to rely on luck to succeed. Maybe rolling against talent.

- Combat is currently a confusing mess. Let's clear all that up shall we.

I'd also like to give players the opportunity to hire miners to help you dig, which would clear up the need for another class and stop digging through a wall, monsters jump out and you have to hastily put your tools away and unsheathe your weapons.

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