October 2015

everythingstaken's picture
Game File: 

Sequel to January 2015 loosely based on embellishments about TotalBummer's life during October 2015 and not during October 2015 and real world events.

[Mouse Click] - advance dialogue
[W, A, S, D] - moves character
[Space] - interact with doors, people, and other objects
[>] - go to the next day
[<] - go to the previous day
[P] - password enter
(enter "Oct" and date
number to go to different
days, ex. Oct25, or Oct9)

Made For: 
An event


Son of a dolphin's picture

i'm kinda too lazy to even

i'm kinda too lazy to even play games right now, but i liked january 2015 so i'll try this in the next few days

Son of a dolphin's picture

i didn't like this to begin

i didn't like this to begin with, but i think as it went on i saw the idea and i think it's a good way of pacing out a sort of story

hugs's picture

this is good! i found myself

this is good! i found myself getting used to the routine after a few days

sergiocornaga's picture

I also got into a nice

I also got into a nice rhythm after a somewhat excruciating start.

It's a very bold choice of pacing, and I admire it hugely. Upon embracing the monotony and repetition, I really valued those tiny snippets of unique text and how a story trickled through them. The overly simple sentence structure also made me think a fair bit about the difficulties of conveying and interpreting complex thoughts and feelings (especially in online interactions I've had that are just text) and about miscommunication in general.

The last day seemed quite morbid and upsetting, but I lack confidence in my interpretation... maybe it was just because it was Halloween. I'm curious about the real events it relates to, but I also don't want to pry, so I'll just leave it at that rather than ask any actual questions.

clyde's picture

I typically have a hard time

I typically have a hard time with games that establish a repetitious routine in order to convey periods of uneventful, daily mundanity. I made it all the way through this one though and I enjoy it retrospectively.
The music makes it feel like the entire game is some sort of ambient context for a dramatically artistic existence.

i liked this. i actually

i liked this. i actually find it addictive doing the routine. there's something that intrigued me about the text and how you just see this tiny room the whole time. I have no sense of whats outside the room, no light changing or anything. but then the character's thoughts imply a world beyond what i can see, which I really like. but i didn't finish the game cos i got a headache.

luv this always

luv this always