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SpindleyQ's picture

MarMOTS Vision #6 Achieved!

In May of 2009, over 11 years ago, I laid out a vision for a collaborative game-making tool that I wanted to make. I had fond memories of being a kid and sitting in front of a computer with my friends, throwing ideas around and banging out goofy QBasic games, and I was frustrated that there didn't seem to be anything out there that would let have that kind of experience over the internet. The only improvisational game development tools I could get my hands on were decidedly single-user; every attempt I made to collaborate on a single project failed badly. The closest thing I could get was the Pirate Kart experience - everyone doing their own thing and sharing it with everyone else as they finished, and bundling all the results in a single package.

MarMOTS was my answer: a collaborative game creation tool built out of nostalgic textmode graphics, inspired by ZZT but usable by multiple people at once, where every change was live the instant you made it. I wanted to be able to change games while other people were playing them. I wanted making and playing games with it to be a party.

I worked on it fairly steadily for two years, putting it live as soon as there was something interesting, adding features, fixing bugs, responding to the GT community that was using it. In time it became a capable ANSI art and animation creation tool. Goofy collaborations happened. Folks made some incredible art with it, which was amazing and gratifying and kept me motivated to improve it.

Then I burned out on it, life happened, and nine years went by.

In the back of my head, in those nine years, MarMOTS was always there. It was a great idea that I'd gotten _so close_ to making happen. I'd get back to it someday.

In 2009 I laid out a vision, a TODO list, each item flowing naturally from the last, each step being useful on its own, to prevent me from working and working and working and getting stuck, getting lost in my own head and ambitions, and giving up without having anything to show for it. Hard as I tried, I could never push past vision #4; vision #5 turned out to not be necessary or even a particularly good idea, and vision #6... In 2009, I wrote of vision #6: "This is the biggest leap." I got close, implementing a scripting language complete with structured editor, so that the program was always in a runnable state; but the editor never quite became usable, and I never quite worked out how I would connect that piece with the stuff I'd already built.

Today I put live a version of MarMOTS that pretty much does everything I set out to do with vision #6. I pulled back the scope of what I'd tried to do in 2011 from "a full general purpose programming language" to "maybe a minimal Bitsy-like." You can now take an ANSI drawing and add interactive elements to it (in MarMOTS these are called "bots", inspired by MegaZeux's "robots"); as soon as you do, it becomes a game that other people can play. Virtually every change propagates in real-time; if you change a drawing or a script or add a new bot in the editor, all the players will see it. I tried to make the interface as self-explanatory and discoverable as I could - the editor tells you what your options are at every stage, and it's impossible to create a syntax error.

If you decide to mess around with it and have questions or suggestions for cool things to add please let me know! I'll probably keep adding stuff and fixing bugs as the days go on. You can use MarMOTS from your browser with your Glorious Trainwrecks account credentials!

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SpindleyQ's picture

Good News, Everyone!

Mike Tyson's Jungle Beat is more or less complete! I still have to poke at it a bit to make a version that's legal to download, but it TOTALLY WORKS.

I will offer a download link at the same time as its official unveiling via YouTube. Filming is currently in progress.

Here's a little something creepy and unrelated to tide you over until then.

Very own love dress for this the summer time

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Elegant flowing dress on the 17th to the beginning of the spotlight, if you have not yet started, 15 years must try to dress yourself in a dress that suits you, the cover has the advantage of short cloth, the perfect cover small midriff, Stout thighs are really fantastic.

Giving people a gentle becoming like a fairy, Wen Yinxian's temperament people can not amenable their eyes, skirt wonderfiul metal materials, not only appearances full of layering, wild styles, classic retro design to draw the public's attention, glance Waist is very thin, explaining a full body posture. Lovely pleats crumpled, layered clean! Large skirt, elegant and even beautiful.

For you to save the very troubles of wearing, such a fleece with a retro dress to the United States and the United States, grayscale gold colors in Western world and the United States is a very timeless classic color models, bring about against the skin color of the positive, very significant Temperament, but probably in line with the body's color, good results . the three rules, temperament person on the line.
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RaveofRavendale's picture

Zapper Maths

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Game File: 

ZAPPER MATHS

Use your maths skill to not die.

NOTE: You need to have sound turned on to play, and it's best to use headphones as I couldn't hear the speech very well on speakers.

GOOD LUCK

Made For: 
Klik of the Month Klub #33 (Mar 2010)
SpindleyQ's picture

Mike Tyson's Jungle Beat

Do you love Mike Tyson's Punch-Out!?
Do you have a Wii that can run homebrew?
Do you have a pair of Gamecube bongos?

THEN PREPARE TO EXPERIENCE THE GLORY OF MIKE TYSON'S JUNGLE BEAT -- THE ONLY NES EMULATOR WITH BONGO SUPPORT!

CONTROLS
Each bongo has a top and a bottom button. These naturally correspond to high and low punch.
To dodge, clap.
To use your star punch (or to "Press Start"), hit both top buttons.
To block, hold the start button on the bongos.

Unfortunately SD card support does not work in the latest development copy of FCE Ultra that I used as a baseline, so you will have to run the included injector program with your legitimately acquired Mike Tyson's Punch-Out! ROM. Fortunately, this means that running the game from your Wii takes you DIRECTLY INTO THE ACTION!

Download mtjb.zip to get started!
mtjb.diff is the patch from the SVN trunk as of today (June 27, 2008). The hack is pretty straightforward, so it's not very large.
InjectorSrc.zip is the source code for the injector program, in case someone wanted to compile a Mac version or something.

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InjectorSrc.zip1.24 MB

Do you remember the end of the world?

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Game File: 

The world has ended. All you do is go back through it's final moments, piecing together why things happened rather than how.
It's a weird and silly adventure game made for the Pirate Kart V and inspired by the words published on RPS.
I previewed it so that I'm sure that this time it has the right screenshot.

Author: 
Loeing
Made For: 
An event
Rynen10K's picture

ROM ROULETTE

****EDIT OOPS I DELETED THE OLD ONE ON ACCIDENT :(****

****LAST UPDATED 2012/04/08****

I'm still pretty new to GameMaker and programming in general, but I really wanted to make a RANDOM GAME button of sorts for all the roms I have.

So I put together a really basic version that gives you a random title of a Gameboy Rom I currently have whenever you press a key, just to try it out and give a hand at programming in GameMaker.

So, uh, yeah.

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romroulette_v02.zip1.83 MB

Unshrinker

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Game File: 

This is based on Specter Spelunker Shrinks. But instead of shrinking evenly, you can contract your width and height independant of each other. So it's sort-of like this.

Arrows: Move
Shift + Up: increase height
Shift + Down: decrease height
Shift + Right: increase width
Shift + Left: decrease width
Z: Hop

Your hop height is affected by your mass, which is roughly your height multiplied by your width.

Made For: 
An event
starflier's picture

Robotfindskitten 2: The Kittening

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This is my tribute to one of the greatest games of all time...

Made For: 
An event

toilet simulator 2016

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sometimes you just want to take a piss

Made For: 
An event
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