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Kate B's picture

Kate's Katelabs Worlds 2

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Game File: 

These are the .KL files I made while building katelabs 2.0. There's pretty much everything I posted screenshots of during development. REQUIRES CURRENT VERSION OF KATELABS TO RUN: https://thewaether.itch.io/katelabs/devlog/220673/katelabs-20-update

Made For: 
An event
everythingstaken's picture

Vampire Having

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Game File (Mac): 
Game File: 

this is the vampire having, turning
you turn the vampires
you controll al of the vampir
and
it's short
and
it's a
thank you for playing
thanks again, i appreciat tte it

Made For: 
An event
Sprocket's picture

Buckethead

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Game File: 

"There's a hole in my head..."

A flickgame/

Quite serious problems/

Made For: 
An event
pgil's picture

Fuck Bricks!

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Game File: 

Fucking bricks piss you off! Smash them! It's like breakout. Oh and they fall too!

My first KOTM. Made in an hour or so.

Made For: 
Pirate Kart 2

Wasteland chaos (a glitchy wasteland kings)

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A version of Wasteland kings that I changed to make it more interesting and slightly unplayable

Made For: 
An event
snapman's picture

Snapman

Snapman is a clever young fellow who has been using Klik & Play for nearly 12 years (admittedly with a very long break in the middle). His other hobbies include Shockwave Flash animation, various digital arts, and keeping his many internet identities unnecessarily separate.

bio_picture: 
snapman.png
Made For: 
Pirate Kart 2

Dj Penguinz

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Game File: 

Make copies of your DJ body to reach the gem at the end of the level. Professional written instructions included in ZIP file. 4 levels of action packed fun!!!!!!!!!!!!!!!!!!!!!!!!!

OH YA AND R IS TO RESTART LEVEL

Made For: 
Pirate Kart 2
jan_strach's picture

Poor Thing update

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Hello everybody.

It has been half a year since my last information on my game in progress, "Poor Thing". Since then I have maintained a fairly steady pace in development and added a lot to the game, however there is a looot of work still in front of me. I have calculated that I still have more or less 100 levels to add. I have 178 levels in my game so far, but some of them are placeholders and some more can be cut out. If no other obstacles emerge, I should be able to fit my game within the planned maximum of 255 levels.

While still adding new levels, I alternate it with either fleshing out already existing locations or finally adding some action sequences. I worked out a way to make objects standing in the middle that can be either walked in front of or behind, which adds a lot of 3d feeling to the game.

At the same time I am working on the story and characters, because I really mean it to be a complete tale, with beginning, middle and an end. Things are constantly falling into place, or switched around if they do not work.

I think I am rambling, but I am really excited that I have kept at it so long and do not feel bored or intend to stop. I calculate it will take about a year to complete and add details to all the levels, then probably another year to interconnect everything, hunt bugs, beta test and add sound effects and probably some music. A long, long way... but almost every other day I keep developing it further.

I hope 6 months is an enough long pause not to be pushy with my project. Truly said, I often have to fight the urge to share every new detail that I am proud of, with you lot!

I go back to working on the game now. As always, lots of love to you lovely people, and keep creating!

Jan Strach

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Smedis2's picture

I COULD KILL YOU IN AN INSTANT!

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I CHEATED TWICE.
You must escape Jim Bonacci's head! Also when it gets to night Frankensteins attack you too.

Author: 
Smedis2
Event Created For: 
Made For: 
An event
SpindleyQ's picture

Been there, done that, and yet...

I just realized this morning that I desperately want a Shakespeare Shakespeare Revolution t-shirt.

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