These are the .KL files I made while building katelabs 2.0. There's pretty much everything I posted screenshots of during development. REQUIRES CURRENT VERSION OF KATELABS TO RUN: https://thewaether.itch.io/katelabs/devlog/220673/katelabs-20-update
this is the vampire having, turning
you turn the vampires
you controll al of the vampir
and
it's short
and
it's a
thank you for playing
thanks again, i appreciat tte it
"There's a hole in my head..."
A flickgame/
Quite serious problems/
Fucking bricks piss you off! Smash them! It's like breakout. Oh and they fall too!
My first KOTM. Made in an hour or so.
A version of Wasteland kings that I changed to make it more interesting and slightly unplayable
Snapman is a clever young fellow who has been using Klik & Play for nearly 12 years (admittedly with a very long break in the middle). His other hobbies include Shockwave Flash animation, various digital arts, and keeping his many internet identities unnecessarily separate.
Make copies of your DJ body to reach the gem at the end of the level. Professional written instructions included in ZIP file. 4 levels of action packed fun!!!!!!!!!!!!!!!!!!!!!!!!!
OH YA AND R IS TO RESTART LEVEL
Hello everybody.
It has been half a year since my last information on my game in progress, "Poor Thing". Since then I have maintained a fairly steady pace in development and added a lot to the game, however there is a looot of work still in front of me. I have calculated that I still have more or less 100 levels to add. I have 178 levels in my game so far, but some of them are placeholders and some more can be cut out. If no other obstacles emerge, I should be able to fit my game within the planned maximum of 255 levels.
While still adding new levels, I alternate it with either fleshing out already existing locations or finally adding some action sequences. I worked out a way to make objects standing in the middle that can be either walked in front of or behind, which adds a lot of 3d feeling to the game.
At the same time I am working on the story and characters, because I really mean it to be a complete tale, with beginning, middle and an end. Things are constantly falling into place, or switched around if they do not work.
I think I am rambling, but I am really excited that I have kept at it so long and do not feel bored or intend to stop. I calculate it will take about a year to complete and add details to all the levels, then probably another year to interconnect everything, hunt bugs, beta test and add sound effects and probably some music. A long, long way... but almost every other day I keep developing it further.
I hope 6 months is an enough long pause not to be pushy with my project. Truly said, I often have to fight the urge to share every new detail that I am proud of, with you lot!
I go back to working on the game now. As always, lots of love to you lovely people, and keep creating!
Jan Strach
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I CHEATED TWICE.
You must escape Jim Bonacci's head! Also when it gets to night Frankensteins attack you too.
I just realized this morning that I desperately want a Shakespeare Shakespeare Revolution t-shirt.