2014

mno's picture

Chip's Challenge 2015 Retro Level Pack Adventure Collection For Fans Of All Skill Levels Or None Applicable (Version 0.999)

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"Without thought conciousness, all creation is meaningless." - Chuck Summers, Challenging Thoughts

Collected here is 10 levels made by me, for you, in CCTools (or Channel Cipher Tautology of old longing stocks); truly the tool for the modern designer. It is available pre-packaged in a pre-configured copy of Tile World so any novice or expert or newcomer or extreme will be able to find an easy start and launch to get playing. Use the arrow keys and enter key to go! (Note: Tilde's Wonders is not owned by me, but I packaged it into this release for convenience of all users. The story follows below...)

Chapman's cinders fell down from the ceiling as you careen across the cavernous cliff-face known only as "BLISS"! So is the journey that leads you to falling as well, down into the barren pits known only as The Challenge Rooms Of Chipmunk's Crevice. Can you complete these ten mind bending puzzlers? No, nobody can! Thankfully, by pressing G at the start of a level or after being defeated horrible or after pressing Ctrl+R, you can enter one of the following passwords (in an unknown, mysterious order...) to get to one of the other 10 levels, even maybe the one you're on now! Check it out:

For easier perusal, these level signifiers are available to all in the download folder. Figure out the secret key codes to unlock your personal access! Now, onto continuing the conversation around Clammy Chippy's Challenging Chapsticks. Each level is an idea, or several, put together, or arranged, or something like that. Not all of them are as interesting to play as they were for me to make, not all of them take as long to finish as they took me to make. It's true! That's why you can access any level you want, in a pre-determined order outside of the natural lineage, should you find any of them frustrating.

By lowering the barrier of access to progression, the only thing that counts now is getting the highest overall score- but who's keeping track? Only the dedicated few ever will, so they can be ignored. What really matters is, in the words of Chuck Summers, "EXPERIENCE IS THE MEDIUM!". And I would agree. These levels ask for no more attention than some idle curiosity, and questioning:

Is level 7 really meant to be playable? How long did it take to make a pair of oppositional levels? Why do I always need to pick up these chips? Why did you ruin your mixtape like progression of ideology present throughout the normal arrangement of levels by making people over-consider the idea to play through the levels haphazardly at random, by perusing the selection of passwords, without even having to put in the effort to read the forums at GamerFAQS? Just how many levels are there? Are you going to stop telling me what to think?

All of these have answers, but how many can you figure out on your own?! You'll have to crack open your copy of Chilly Chambers right now, and walk into every block you see to figure it all out for yourself. No guidance will be provided other than that already listed. The only possible information that would be useful for those who don't have the dedication to walk into every possible combination of blocks as I do: try walking into anything you don't understand in Delightful Designs, it might just open your eyes.

"Curiosity bottled up leads to only an outpour of drain waste." - Chuck Summers, The Final Collection

Made For: 
An event
let-off-studios's picture

Fungilluminati - For Nuuup

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Happy Klikmas, Nuuup! Enjoy FUNGILLUMINATI! :D

I can honestly say this is the most unusual game I've ever developed. At the same time, it's a fitting tribute to SON SON, one of my favourite classic arcade games developed by Capcom in the 80's.

CONTROLS
Use the ARROW KEYS to select a menu option. Press SHIFT to make your choice.
Move your mushroom with the ARROW KEYS. You can also jump with the UP ARROW or SHIFT key. Drop down to the next lower level by pressing the DOWN key. You constantly shoot, so there's no need to press any buttons or keys to do that.
To win, shoot anything that moves, and collect anything that doesn't. Avoid the lava at the bottom of the screen, as it will hurt your sometimes.

Here's Nuuup's wishlist:
-Illuminatis
-Weird potatoes flying around the screen
-A tortoise that won' t SHUT UP
-A talking piece of poo that talks like a busy New Yorker
-A player that is a yellow mushroom
-A crudely drawn naked girl that is the Illuminati Top Model
-A drunken werewolf that wants to eat your face
-An agressive Totoro plush toy

I'm working on the Flash version of the game, but there are some bugs to work out first.

Everyone have fun. :)

EDIT: Last update 3 January 2015. Level restart bug and audio bugs now fixed, and now the player can jump with the UP ARROW key.
(my tradition of continually updating and fixing small issues after the initial release continues in full force...)

Made For: 
An event
everythingstaken's picture

Christmas Collecting

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Christmas.

http://www.glorioustrainwrecks.com/node/1060

A tribute.

Author: 
original game by Rylie James Thomas
Made For: 
An event
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