wibi's picture



Definitively finished June 16th 2018, which feels crazy long ago because back then I had no idea we were plural and understood nothing about trans rights.

This is a tutorial set to the game Chip's Challenge, with all hints and level titles written in the Rosetta language. This was both a practice of non-verbal tutorials and CC level-making in general. Should work with a legitimate copy of Chip's Challenge, but can also be played with the emulator Tile World 2. Works in both the Lynx and Microsoft rulesets.

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spiral's picture

Chip's Challenge 2015 Retro Level Pack Adventure Collection For Fans Of All Skill Levels Or None Applicable (Version 0.999)


"Without thought conciousness, all creation is meaningless." - Chuck Summers, Challenging Thoughts

Collected here is 10 levels made by me, for you, in CCTools (or Channel Cipher Tautology of old longing stocks); truly the tool for the modern designer. It is available pre-packaged in a pre-configured copy of Tile World so any novice or expert or newcomer or extreme will be able to find an easy start and launch to get playing. Use the arrow keys and enter key to go! (Note: Tilde's Wonders is not owned by me, but I packaged it into this release for convenience of all users. The story follows below...)

Chapman's cinders fell down from the ceiling as you careen across the cavernous cliff-face known only as "BLISS"! So is the journey that leads you to falling as well, down into the barren pits known only as The Challenge Rooms Of Chipmunk's Crevice. Can you complete these ten mind bending puzzlers? No, nobody can! Thankfully, by pressing G at the start of a level or after being defeated horrible or after pressing Ctrl+R, you can enter one of the following passwords (in an unknown, mysterious order...) to get to one of the other 10 levels, even maybe the one you're on now! Check it out:

For easier perusal, these level signifiers are available to all in the download folder. Figure out the secret key codes to unlock your personal access! Now, onto continuing the conversation around Clammy Chippy's Challenging Chapsticks. Each level is an idea, or several, put together, or arranged, or something like that. Not all of them are as interesting to play as they were for me to make, not all of them take as long to finish as they took me to make. It's true! That's why you can access any level you want, in a pre-determined order outside of the natural lineage, should you find any of them frustrating.

By lowering the barrier of access to progression, the only thing that counts now is getting the highest overall score- but who's keeping track? Only the dedicated few ever will, so they can be ignored. What really matters is, in the words of Chuck Summers, "EXPERIENCE IS THE MEDIUM!". And I would agree. These levels ask for no more attention than some idle curiosity, and questioning:

Is level 7 really meant to be playable? How long did it take to make a pair of oppositional levels? Why do I always need to pick up these chips? Why did you ruin your mixtape like progression of ideology present throughout the normal arrangement of levels by making people over-consider the idea to play through the levels haphazardly at random, by perusing the selection of passwords, without even having to put in the effort to read the forums at GamerFAQS? Just how many levels are there? Are you going to stop telling me what to think?

All of these have answers, but how many can you figure out on your own?! You'll have to crack open your copy of Chilly Chambers right now, and walk into every block you see to figure it all out for yourself. No guidance will be provided other than that already listed. The only possible information that would be useful for those who don't have the dedication to walk into every possible combination of blocks as I do: try walking into anything you don't understand in Delightful Designs, it might just open your eyes.

"Curiosity bottled up leads to only an outpour of drain waste." - Chuck Summers, The Final Collection

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spiral's picture

Level 150: The End Is Nigh (My FIRST Chip is Challenging Level!!)


Level 150: The End is Nigh

Mno's first level out of (???) for the hit MacroServe SoftWare Game: Chip Is Challenging! This level features many obstacles, and puzzles, and even a teleporter that exits the game (that means you won!).

I am a big fan of Chip Is Challenging, ever since my beloved grade 3 year when I would see other older students (at LEAST grade 5) play games on the school computers, including something with Beavis and Butthead and I don't know anyhting about that stuff other than they chuckled a lot and smoked cigarettes behind the school building (as was seen during the menu loop for this game). Sometimes I also saw some kind of skiiing game where you avoid trees and stuff, I think I played a ripoff of it in the future in like grade 8, something on newgrounds, or at least just a flash game. I don't think I ever played it in grade 3 though. The teachers wouldn't let me use the computers for games. I guess I just had to wait until I was older.

The 3rd game I saw played was, as you might ave guessed... CHIP' IS CHALLENGE! All I could tell about it was that you trip on ice and bump into walls and get mad when you didn't predict the oh so obvious outcomes of your actions.

Chip's Chalice is a highlight of grade 3 for me, it was kind of a bad year. But then again so were a lot of years, so it's easy to call 'Chip...' a highlight for many years. And now, with my new level, I have paid back the fees due to my disgusting nostaligia for something I didn't even play, and without giving a corporation money in the process.

Play my new Chuck: Challenged To Duels By Dogs Everywhere and Lovin' It , right here, right there, right NOW! Click the zip to get started, get playing. TildeWumpus, the leading EMU and emulator for Chappy Change is the only platform I have tested my new level: Nigh Ending in , so you will be pleased to use it for this! It is purely designed to run on MacroServe's Chomp Champion ruleset, which is an unrelated game but for some reason the LinuxLion version REFUSES to play my level, which is just plain rude. So don't try to use that rule set.

My Level was made in Crystal Candy Eater dit (known as CCEdit) for anybody curious. I Have only tested it with the TileWorlds' Engine for emulating all versions of Chuck E. Cheese In The Galaxy Race 5000, incidentally as well as Chop The Charlemange On The Donkey, so go ahead and try that out. If you try something else and it doesn't work or your email starts getting spam ads, it is NOT my fault, and by reading this you agree to my wavier to remove me from any charges.


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