Defeat the evil judge in the sword of wrath!
Or attack, please click on the button to save!
(English mangled with Google Translate! :D)
Made in like 2-4 minutes.
Also my return to KNP.
Inject your flying taxi into Martin Short and prepare for adventure! Shuttle red blood cells around! Crash if you land too hard! Marvel at the complex Klik & Play physics, completely built with KNP events!
I tried making a Playtomic account that can see all the stats but not actually change anything.
site: http://www.playtomic.com
username: PirateKartKontributor
password: 2012inone
After logging in, click "2012 IGF PIRATE KART" on the left.
The per-game data is in Level Metrics. Once you switch to that you can check the boxes for the different "counter metrics" to see how much each game got clicked for each version. (viewing it as values is a little nicer than percents).
Unfortunately, the very high numbers of plays on a few of the v1.0 games isn't indicating popularity, but rather that I screwed up and those games didn't launch, so people clicked them multiple times.
A very simple candy game.
This is so simple, it probably already exists somewhere...
Need OpenGL support (use a modern browser)
Made for candyjam
I'm not at all sure how to even talk about this one, but I'll give it a shot. It's about the ephemeral sum total of user experiences, so as a singular user you won't see the whole, and really it will be a waste of your time. I'll never see that sum total either, because it isn't real in any real sense, I'll just know it exists. It's also about the things I worry about as a designer that a player will never notice, but that I still consider my job to worry about. It's also about opening the box and finding out the cat is dead, and the sort of freedom I, the person who put the cat in the box, gleam from the possibility space collapsing irreversibly. Except instead of a cat it's this dumb thing that is a waste of your time regardless of if the cat's alive or not.
I haven't figured out yet if people discussing it among themselves ruins or redeems the project.
So please enjoy wasting your time for me on this meta-garbage non-game!
thanks ~
Catch your skeleton. Don't let it get away!
Some kind of early prototype for an unrealeased point-and-click adventure game.
Use dark scorcery to achieve the highest score possible without allowing it to crush you.
Ever wonder about how I produced my critically acclaimed Pirate Kart entries, the Famous Authors series? This game will give the curious player a sneak peek inside my process as I produce another astounding game for the Pirate Kart.
Co-designed by Craig Mustard.