This is a thread for discussing game ideas, asking for help when you run into design problems, or throwing out brilliant ideas that you can't work into your game.
Here's some stuff I'm thinking of incorporating:
Well me and my buddies decided to do some awesome FLASH GLORIOUS TRAINWRECKS featuring Magnum Pie
We have created a whole Magnum Pie series!
KonkoknB: http://www.newgrounds.com/portal/view/501574
k3ltr0n: http://www.newgrounds.com/portal/view/501575
UnrealClock: http://www.newgrounds.com/portal/view/501577
EnvelopeClock: http://www.newgrounds.com/portal/view/501578
Out Right Now!
MarMOTS is back up, and more awesome than ever.
For reference, here is my 8-part vision. The only difference between the server that is now live and Vision #1 is that the current system is still missing a chatbox. That will not be hard. I'm also hoping to get bright colours up and running soon; have to run some experiments still. Smiley face support is unfortunately absent.
The current whiteboard-specific code is about 250 lines of Python; the whole server / framework is about 1400 lines. I love you, Stackless and Twisted.
Olympic Skeleton Cross simulates the brand-new sport of Skeleton Cross, in which a skeleton goes head-first down a mountain on a sled. Can you get to the bottom of the mountain without crashing and/or dying? Probably fucking not!
Featuring the RJPhySE(tm) Realistic Jumping PHYSics and Shadow Effects engine!
Avoid cats, pick up poo.
When I was a kid (10? 11?) I got a copy of HURG for the ZX Spectrum ( http://www.worldofspectrum.org/infoseek.cgi?regexp=HURG ). While I'd made little games and things in BASIC, HURG let me make "real games" - the sort of thing you could show your mates. I used this newfound power one day to make fun of another kid whose kitchen was always filled with cat crap. Oh, how we laughed.
Because I still feel bad about making a kid feel bad (sorry Darren!) I felt the best way to atone would be to make some other kids feel happy. So I asked my 6 year-old daughter and the neighbour kids (8 and 9 I think?) if they wanted to make a game. Their eyes lit up and graphics and sound effects and ideas spewed out of them, and their enthusiasm was only slightly dampened by my explanation that the game we'd be making would be simple. That it involved poo sealed the deal, and within a couple of hours we had everything ready to go. It's fairly similar to the original game I made, though I don't think I ever got around to adding the cats.
Update: This macro is now built into Twine 1.4! It is no longer necessary to install it.
This is not strictly a new macro, but a replacement version of the <<if>>
macro. You might have noticed that nesting the <<if>>
macro can get a bit messy:
<<if $fire eq "warm">> The fire isn't hot yet. <<else>> <<if $medal eq "water">> You medal protects you. <<else>> <<if $dead gt 0>> Not again! <<else>> You died! <<endif>> <<endif>> <<endif>>
The <<else if>>
macro allows you to essentially have multiple <<if>>
macros chained together, without needing to nest each of them within the <<else>> / <<endif>>
tag pair of the other:
<<if $fire eq "warm">> The fire isn't hot yet. <<else if $medal eq "water">> You medal protects you. <<else if $dead gt 0>> Not again! <<else>> You died! <<endif>>
The macro code is here:
Obsolete script removed: use Twine 1.4
You might wonder why I chose "else if" instead of "elseif"... I guess my mind flipped a coin and the 'natural language' side shone upward.
If someone else has already developed a similar macro, as I suspect they might, then do tell.
Feel free to report any bugs to @webbedspace.
I'm at a hotel in Florida as I write this,and the internet here is godawful.
This game sums up what happens.
CONLORTS:
Arrow Keys: Move
The best connection I get here is in the bathroom.
Y'all make FlickGame look cool, so I wanted to try it out.
http://www.flickgame.org/play.html?p=8ee9f3ab5b320d187b99
Attachment | Size |
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flickgame (14).html | 216.62 KB |
SimSomething™ is a landmark entry in the classic Sim series. Control something! Watch as stuff happens. Things occur before your very person's eyes!