The <<revision>>
macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.
An extended form of <<cyclinglink>>
This combination of <<cycle>>
and <<set>>
changes a variable every time you cycle the passage using the link.
<<cycle attire>> <<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt. <<becomes>> <<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required. <<becomes>> <<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think... <<endcycle>> <<revise attire "Reconsider shirt">>
A music picker
This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute <<loopsound>>
with <<playsound>>
)
<<cycle music>> <<stopallsound>><<loopsound "piano.ogg">>Piano music <<becomes>> <<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music <<becomes>> <<stopallsound>><<loopsound "acapella.ogg">>A capella music <<endcycle>> <<revise music "Change current music">>
More info / Less info
This functions similar to <<replace>>
but also provides a link to hide the inserted text after it's been shown.
<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>> Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror. <<revert info "(Less info)">> <<endrevision>>
A game i created solely to make a joke on computer crashes. Top features include a wide variety of things to avoid, The glitchiest parallax scrolling on the market, a faux mode 7 perspective that causes bikes to be in midair for no reason, and a strange application of prime numbers to make the title screen music.
Fly with your friends around a neon colored island in the middle of some kind of void. The other planes try to follow you and maybe if you slow up they'll catch up.
This is the first game I've released in some months.
CONTROLS!!!! IMPORTANT!!!!
W - add thrust
S - Remove Thrust
Mouse Up/down - Pitch up/down
Mouse left/right - Roll left/right
now with a windows build
Shoot white and black enemies!
Help Icarus escape! Use up to fly away from your troubles.
Well, I was playing Joust this weekend with my brother and was inspired to try and recreate it using Box2d. I didn't get very far... I'll probably come back to this later. Unzip the folder and double-click index.html to play.
SHIFT to flap, arrow keys to turn...
I've always wanted to make Contra with Mouseaim, but life has a way of getting in the way. Fortunately, I had an excuse to hack together this game during the few evenings when I wasn't totally worn out from my jorb.
Play until you die, basically. That's a good life philosophy.
You will never die... BUT WISH YOU WOULD!
Retro Rocket is a side-scrolling shooter with "retro" graphics and a retro-shooting rocket. Survive until the end of the stage to witness the awesome game ending!
Uses the Arcade Classic font by Jakob Fischer / PizzaDude.
Sound effects created with DrPetter's SFXR.