Random posts

Prickly Party

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Game File: 

It's Prickly Porcupine's birthday party! Celebrate by jumping on balloons! Get more points for not popping them. Z+X rotate, Left+Right move left and right. Try not to fall into a bottomless pit and die a horrible birthday death.

Author: 
Hamumu
Made For: 
An event
Danni's picture

Springy Sproingy

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Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!

Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.

I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.

Event Created For: 
Made For: 
An event
NIGHTEN's picture

Trip Down the Chip Mine [for noser]

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FINALLY, we found you! Someone who is willing to work honestly and dig into the old mine. But wait, this is a special mine: instead of precious metal, you are excavating computer chips

The game was made following noser's prompts for Sekret Santa 2023:
- big pixels
- limited palette
- maze
- momentum
- archeology/digging
- high-stakes climax

You tell me if I delivered on that last item.

The game is about 10-15 minutes long I think! THERE IS NO SOUND YET, I'm too tired for that so that's gonna go in a future release; it's a bring your own music and imagination kinda deal

Edit: To move, hover the arrow button and press space. No need to click on them!

Have fun, I'm happy that I can finally play other entries :)

Event Created For: 
Made For: 
An event

Punching Confetti Men

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Run around punching red guys who turn into confetti when they explode. See how many you can kill before being killed yourself.

WASD moves, Mouse looks, Left Click to punch

Made For: 
An event

Ice Cream Catcher

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First computer game I ever made. I really love ice cream, but I am dreadfully lactose intolerant.

Made For: 
An event
SpindleyQ's picture

PAX Quest

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I attended PAX this year! As part of my devious plan to spread the Glorious Trainwrecks way of game-makering, I put aside an hour to set up a laptop in a vaguely low-traffic area with an attractive sign promising people that I would make games for them. I quickly got a taker, who sat down and chatted with me for about an hour as I made PAX Quest In Glorious Klik-O-Vision! Many other people looked and smiled -- one guy even stopped to say he liked my sign -- but no one else stopped to see what I was doing. It may or may not have had something to do that I was mostly looking at my computer and there was a dude sitting beside me, presumably getting a game made. (Turned out he was a Mac user so he won't be able to play it.)

In conclusion: Fun experiment! Mixed results. Afterwards my legs hurt.

Oh, the game? PAX Quest is a fairly accurate representation of some of the more annoying portions of PAX. I resisted the temptation to make waiting in line real-time.

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paxquest.zip310.87 KB
PAX_Sign.pdf40.2 KB

Dancing

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Author: 
Zolani S

Dancing is a twitch-mover. Avoid the ball. Score points. Dance!

Made For: 
An event
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dancing-mac.zip20.86 MB
SavourySnack's picture

The Abandoned Space Station

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This is a challenge area heavily featuring robots. It also contains several secret areas which are more exploratory in nature (and form a good half of the unique screen total). It has two endings/exits, and I'd be happy to edit in connecting areas to other people's sections (there's one particular secret area that might be perfect for that, in fact). The level uses a gradient by Vegetal Gibber and the music is public domain, Faure's Barcarolle No.1 Op. 26 performed by the European Archive. The ambience is all Nifflas's. The two tilesets used in the level are LEGO by PONTO and MECCANO by X_SHEEP respectively.

Unique Screens: 54-60 (60 if you count sky tiles which aren't just blank, 54 if you discount tiles that you can't walk or climb on).

Powers Used: Run (you start with this one), Climb, Double Jump, High Jump, Umbrella, Eye.

Collectibles: Two artifacts (no. 5 and 6, but this can be changed).

I'm pleased with this iteration of the level (I had to completely restart at one point), and I've checked it several times for any wallswims and the like, but I'd be happy to hear anyone's suggestions and stuff like that. This is the first complete level I've ever done! I'm really happy to be working on this collaboration with you guys. Now to try and finish my other solo level project before December comes around...

UPDATE: I took the advice given to me by VG and Sergio and used darkened background tiles and a fixed gradient. The first secret area is now much easier to find your way out of and has three save points in it.

Author: 
SavourySnack
Made For: 
An event

Wild West

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Game File: 

Join yellow runner in his glorious wild west adventures with dinosairs and bikers! If a dinosaur eats someone who is not you you get points.

Made For: 
Pirate Kart 2

$400+ RPG Making Competition at 64digits.com


Banner by LAR Games

LINK TO COMPETITION

On Tuesday the 1st of May 2012, at 0:00am GMT, you will have three months to make an RPG (see Rules for details).

You must then submit your RPG by Wednesday the 1st of August 2012, at 0:00am GMT, after which the winners will be decided.

This will be the grand finale of Competition Four Digits 2011/2012, a competition three times longer than any other in the year!

RULES:
1. The aim of the competition is to develop entirely your own game within the time limit (1st May - 1st August). You MUST submit your final game before the 1st of August 2012. You will have to keep up to date with my blog posts to find out how to submit your final game.
2. You MUST have stated you are going to enter before the 1st of May 2012.
3. You MUST NOT include anything in the game that you don't have full permission to use or significant amounts of game content that you had already made prior to the competition.
4. Your final game MUST have "RPG elements", specifically relating to the gameplay (eg anything such as experience points, inventories, quests, turn-based combat, etc. Fantasy themes and long storylines are common in RPGs, but not related to the gameplay).
5. There are no programming language/game engine restrictions except that the game MUST run on Windows 7. Your game shouldn't require additional software installation (unless you really need to do so).
6. Don't be a cheater.
7. ONE entry per person, maximum team of FOUR.
8. I reserve the right to update or otherwise change the rules and to disqualify any entrant who breaks the rules.

PRIZES:
(Subject to improvement from donations, keep checking back)
1st
$400 Prize Money
A copy of RPG Maker VX Ace each*
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt AND a Game Jolt T-shirt
64d Comp Winner Badge each*
IUP Bundle each*
SPECIAL PRIZE: The winner gets to suggest ONE bugfix or feature that goes into 64digits next. Must be feasible and sensible.

2nd
$30 Prize Money
Steam games of your choice worth $50 total
Up to two copies of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*

3rd
$20 Prize Money
Steam games of your choice worth $30 total
One copy of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*

4th
Renegade Ops on Steam
Up to three copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*

5th
Up to two copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*

The RPG Maker honourable mention award
The best game made with an RPG Maker product receives additional prizes from the RPG Maker guys.

*These prizes are one copy for every member of your team, or just one copy for you if you're working alone. Your team members must have an account here to qualify.
**Number of copies depends on number of team members. See first footnote.

Remember, this is a communal effort! This competition is only for fun. If you want prizes, give as you wish to receive. Suggested donations would be Steam games, Amazon vouchers or something similar, rather than cash.

I hope you take the time to check it out!
NB: This is a non-profit competition hosted on a non-profit website.

64digits Creative Community
Comp Four Digits 2011-12 Game Making Competition League Table

Scary Four Digits September 2011 Game Comp (Halloween Theme, Finished)
Frosty Four Digits December 2011 Game Comp (Winter Theme, Finished)
Valentine Four Digits January 2012 Game Comp (Love Theme, Finished)
Sixty Fool Digits March 2012 Game Comp (Random Theme, Finished)
RPG Four Digits May 2012 Game Comp (RPG Theme, Ongoing)

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