Just a very short Viovisian/Ghettoflowerian/bc_ian ZZT Christmas game I decided to put together. Released on January 7 due to < strike >laziness< /strike> this being Russian Christmas (December 25 by the Julian calendar.)
This also functions as a pseudo-tech demo of some neat new ZZT tricks that may or may not have ever been used before by anybody. All of them were achieved via changing various object stats in Kev-Edit to see if anything cool would happen.
Just as a warning, the endgame board is designed to crash after less than 10 seconds of you being on it via stat-edited bullets flying into the menu. This is not a bug, and simply how I decided to end this game.
Dedicated to Ghettoflower/Ghettowreath/Viovis/bc_/cbigbc in honour of his creating the entire style this and many other games of mine < strike >ripped off< /strike> were inspired by, as well as all the ZZT help he has given me over the years.
Super Vadimka IV Evil Returns the Horrors of Vadimka's Adventures - action the computer game was supposedly under development on June 25, 2022 and is the fourth part of a series of games. Super Vadimka has now been added finally the opportunity to choose for Sergei, he was insidious, evil, become almost an antihero and Vadimka's best friend.
Seven stages of puzzle platforming purple-and-greenness.
Get to the exit!
Jump on green blocks (X key) and press up and down to grow and shrink the blocks.
Don't crush yourself, get lazered, or fall into the spikes!
reach the 'end'
EVIL FROG MAGE TERRORIZES HAPLESS VILLAGE WITH INSANE MAGIC SPELLS
WILL NO ONE STOP HIM
Breach's Murmur: Traumrock
Traumrock - The german word for Dream Rock? What mysterious phrase to withhold.
Breach's Murmur - Traumrock
WASD - Move
Space - Jump
Mouse - Look
i thought i'd cheat, too.
dodge the things! rack up the points! it's fun.
This was made by Trouv and Zatherdon for the 2018 collab jam. It's a little bit late (1 month).
Please give your congratulations to Zatherdon, as this is not only his first game on GT, but his first complete game ever! I would have been impressed with his work even if it was his 20th game.
We think it’s best if you go in knowing as little as possible, so the actual game description below can be decoded at http://rot13.com/
Yhqhf Yngehaphybehz vf n qrnq obneq tnzr sebz gur Ebzna/Olmnagvar Rzcver. Vg jnf n 2-cynlre zvyvgnel fgengrtl tnzr gung vaibyirq pncgherf.
Gur Nagvbpu Rnegudhnxr jnf n gentvp rirag gung bppheerq va 526 N.Q va gur pvgl bs Nagvbpu. Gur rnegudhnxr jnf nyzbfg nf qrinfgngvat nf gur erfhygvat sver. Nobhg 250,000 crbcyr qvrq.
Sbe gur pbyyno wnz, jr gubhtug jr’q erivir Yhqhf Yngehaphybehz juvyr fvzhygnarbhfyl gryyvat gur fgbel bs gur Nagvbpu.
Update: Twine 1.4 now lets you load jQuery via a StorySettings option, so this page is no longer necessary.
You can load jQuery into your Twine game via Google Hosted Libraries using this simple script code:
Obsolete script removed: use Twine 1.4
Change whatever you want the function passed to ready() to do.
Notes:
* Since Twine's engine uses '$' for something, jQuery must sadly relinquish that convenient abbreviation.
* Due to a minor bug, Twine's runtime currently doesn't work at all in IE 8 or below, so there's not much reason to use jQuery 1.9 over 2.0
* Using Google Hosted Libraries of course means that people can't play your game without a live internet connection - which, in the extremely rare chance you intend your Twine game to be available offline, should be borne in mind. Nevertheless, it can be more convenient for you, the author, due to not having to provide the jQuery file yourself.
Feel free to report any bugs to @webbedspace.