This is what I built out of my aborted Ludum Dare 23 project. It's pretty silly and maybe broken?
Character sprites stolen from Survival Kids. Game kind of born of my desire to make a game like Survival Kids.
I can't even explain this one. About entropy and death. The End is not the End (or is it?). Read it all the way through. Audio recommended/required. The most computer-intensive twine I've ever encountered. Trigger warning for some disturbing visual content.
Made in 15 minutes after I realised I wouldn't be able to complete my marginally more serious game idea in time.
In durarik, All things must follow the flow of Durarik
In part one, your ship is heavily guarded, but can it be guarded moreso? Can it be given?
In part two, can an oil lever take stars without exposions? can It be done?
In part 3, is one to decide to draw a face or move on? I've never been able to draw a face/ person, but you have the opportunity if you want. It's not a big opportunity but it's yours regardless. Take all the time you want with some interruptions and getting angry with random. SPACE will spam out choices endlessly as continuous left click spamming is not part of the klik n play suite.
In part 4 is a trainwreck in itself, as you are a train finding your stop, what would you do to set off your top? Do you move that ubiquitous oil spill or gather it into your heart? that's YOUR choice pilgrim. Pave the way for the rest of the people and either wait 7 seconds for the choice dialogue or press - MINUS.. you know, the button between 0 and =.
Have you ever wanted to compose AND play football at the same time? I haven't, you might have. How dare I take away that opportunity from you? Where are my space manners? I gotta put these shoes on so I can go freely to the wrench store.
Lastly, here is where the episodic adventures of Durarik Continue, but they don't... They simply live on in our hearts and loop for now. Will there be more? I cannot adore the idea, for It's just complete now and hasn't sunken into our boots.
Alternate controls... Left Click, - AXE QUESTION = NEXT FRAME Backspace LAST FRAME... or for more parsedness
Next Frame (=)
Previous Frame (Backspace)
Ask Question (-)
Main Control (Left Mouse Click)
Alternate Body Mode on Frame 3 (Space)
ENJOY As I try to embed.. Click on the file link if you don't wanna embed, or the Zip if you're a purist who can run such klik concoctions as is.
It's not much, but it's a start.
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EVERYTHING COUNTS IN LARGE AMOUNTS. GLORIOUS NEW BLOODSPORT FROM LAND OF MILK AND FLYBALL, BATM@STER
honestly i don't know what the christ is going on here
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Yeah, I know, "Bad Games" sounds a bit harsh.
However, a new German game mag with a focus on features, essays etc. (think "Kill Screen" with a Prussian touch) is about to launch early next year. To find some sort of common focus, a topic was chosen that all writers should address - and it's just this: "Bad Games".
So, basically, I had two ideas:
The first one that came imidiately to my mind: do an interview with the humble madman who created "The Last Eichhof" back in the day, a much beloved game that is also prominently featured on your site.
Secondly, I'd like to give that whole negative "bad game"-thing a more positive spin and talk about the love for those games - obviously, this site is the first place that came to my mind. (I know about it via Jesper Juul's discussion of "para-gaming", which is what this whole endeavour could be labelled, if you like your words in an accademic flavour.)
So, what I wanted to know is the following:
Are the people who created this place still active? If so, would they be willing to maybe give some thoughts about the topic?
Or is there somebody else who would like to talk about his/her love for those glorious trainwrecks?
It would be my pleasure.
Chris aka Oozo