Random posts

NightPimmel

shot1.png
Game File: 

Mmmmhhhhmmm... balls.

Event Created For: 
Made For: 
An event

The Death Of Zork

zork.png
Game File: 

The Death of Zork is a commemorative collective contagious contemporary controversial consecutive conservative cosmic constant text adventure made in the awe of the original Zork. You play as Jack The Space Sheep and have to get out of the Forest of Zork. Be warned, the game is rather difficult!

** Controls **

The controls can be changed at anytime by holding down buttons A, T, Alt and F4. Here are the defaults:

A: Ascend
B: borrow
C: cancel
D: open Door
E: examine
F: fight
G: gurgle
H: hide
I: inventory
J: be Jealous
K: Klik'n'Play
L: laugh
M: magic
N: narration
O: open
P: peer
Q: quasimodo
R: run
S: stop
T: topple over
U: use
V: vomit
W: wail
X: XYZZY
Y: jump
Z: zot at enemies

You can also try pressing control, alt and delete simultaneously to get an easier start!

Event Created For: 
Made For: 
An event
JonathanWhiting's picture

Weave Snake

screenshot.png
Game File: 

A mashup of snake and knitting.

Author: 
Jonathan Whiting
Made For: 
An event
rhetoricstu's picture

Screw Flanders 2: the sequel

index.jpeg

screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders

Made For: 
An event

Pac-Nam

pacnam.png
Game File: 

Pac-Nam is a 64K intro using the ZZT engine that runs on MS-DOS PC or DOSBox and was released in 2018 by Nanoco. Pac-Nam is based on Amazing Maze, Pac-Man and Devil World. The total world and executable size is 65,536 bytes.

Author: 
nanoco
Event Created For: 
Made For: 
An event
Super-Dot's picture

TRAIN COP

TRAIN COP.png
Game File: 

CATCH THE CROOK
TRAIN COP

(play on the webs)

Made For: 
Glorious GDC Gameboree 2010

Coins!

coins.png
Game File: 

Use the arrows or A and D to move and collect coins!

Made For: 
An event
rhetoricstu's picture

5000

0-Red Boxer-Shooting-0.gif
Game File: 

let's see what can you do with a boxer, an eye, and some bees? HMMM LET ME THINK FOR ABOUT FIVE HOURS WHAT COULD I POSSIBLY DO WITH THESE THREE THINGS

(submitted early because i need to do stuff later.)

Event Created For: 
Made For: 
An event
fizzhog's picture

Spin Spinner 101: Deuteroscopy Edition – X2 Evolved (cheap knockoff)

screenshot01.jpg

A fangame for tininsteelian's Spin Spinner series. I've recently played all of these again. I really like them. They seem so very GT, I'm surprised that they didn't get commented on at the time. It seemed a bit pointless to comment on such old games at this point so I thought I'd make something inspired by them instead. So this is in part a plea for people to have another look at these things.

Like a lot of things I make, this was a weaving together of various strands of thought going on at the moment. An interest in broken game physics. Use of randomness in making design decisions. A fascination with knockoffs or cheap clones especially related to things like tamagotchi.

A quick note about 'deuteroscopy' in the title. It was spat out at me by an online random word generator I was using; I'd never come across it before. One of the meanings of 'deuteroscopy' is "that which is seen upon a second view". So it's partly about what you might see if you look at these games a second time and also about the fact that when I first 'played' them I didn't realise they were interactive. 'Deuteroscopy' also means 'second sight' in the sense of clairvoyance - the two images in my game relate to this sense.

That's a lot of words about not much of a game. Sorry to waffle on but - even more than usual - I felt I had to justify this one to avoid seeming completely bonkers.

Controls: z and x

@ timinsteelian if you're not happy about this in any way then I'll take it down. It is meant as a thankyou for the fun and inspiration I've had from playing your games. If all is well then I may even consider looking at who else might be getting a fangame ... hmm. Or a jam maybe?

Made For: 
testing

Fisher Fears

ff_intense.png
Game File: 

Catch fish for money and beat those bloodthirsty sharks back from your small boat on the ocean.

From the start, you can catch any fish by clicking on it and knock sharks away by clicking on them as well. Shop upgrades and items will aid you in both areas. Eventually you'll find killer whales and they don't care whether you're shocking them or hooking them, you need to do serious damage to keep them away and that's only possible with the anti-shark items.

Shop rundown:
Nets slow fish down

Electric Rods allow you to fish by holding down the mouse button

Trash Traps are cheap and do little damage

Sea Mines instantly kill a shark/orca and damage neighbors.

Shark Hunter XS's make great long-term additions to your defense

Also, I don't support shark or whale violence. They're cool animals, don't hurt one unless you or another person are in serious danger and have no other option.

Based on a Kickstarter supporters idea:
"Player is on a boat surrounded by sharks. Fish to make money to buy anti-shark devices. Fishing tower defense!"

Author: 
Zach Helm / Schwiggy
Made For: 
An event
Syndicate content
pensive-mosquitoes