Hasn't been a while, isn't it? Guess not, because my last blog post didn't even get a comment, that shows i'm likely fading from previous popularity.
Well, you know, regarding the plans for a possible Mr. Cat visual novel game, is that i've decided to make a transition to the Twine engine. It won't be made as a visual novel because it seems now an odd idea for making a visual novel that is not a dating sim with pigeons like Hatoful Boyfriend, the story is going to be darker and a sort of a 80s adventure game reminiscent of Shadowgate, but it's not even going to be a "real" text adventure because i totally suck at making text inputting games. It really makes you forget about the terms used to move onwards, so it will be a hypertextual adventure!
The game i'm going to do at some time still won't be Mr. Cat IV, it's going to focus on a extended universe of the Mr. Cat franchise with many new characters and possibly there might be less funny stuff because i've started writing the plot and it's already going gritty. It will focus on Sergeant Duck, the main character of the spin-off, with a very sad backstory. The rest won't be revealed because there's 99% chances it's story is told in lots and lots and lots of words than the other Mr. Cat entries, of course, it's not going to be made in Clickteam Fusion, because that engine only left many words that isn't lots like this one!
On my Mr. Cat GameJolt page (http://gamejolt.com/games/the-mr-cat-trilogy/136212) i wrote a more serious version of this blog which might explain in a different way, maybe i'd suggest that you'd read this http://gamejolt.com/games/the-mr-cat-trilogy/136212/devlog/presumable-announcement-another-spin-off-is-in-the-initial-works-3w2wuxvp after you read this blog post. Just a suggestion, because i never felt better to copy the text from that article.
two games at once
yay
Amazing girl is the indestructible women who protect soldier from being killed !
ZQSD for moving, Echap to escape and A to try again
A game about submitting loads and loads of games. Submitting this feels appropriately meta.
I will start off by saying that Tips and Kliks is mostly intended to be aimed at novice to intermediate Klikkers. Tutorials for absolute beginners are important, but this is not one of them. We do have a good beginner's tutorial on this site already - see the Learning KNP FAQ.
I'd like to take the time to mention the Step-thru Editor because it's a novel concept, and also an important one - I was using it before I even touched the Event Editor.
When you use the Step-thru Editor, your game will run until certain things happen, and then pause to bring up a dialog asking you what to do next, like this:
You'll see a row of icons. By clicking on one of these, you can select an action you want the game to take in response.
The capabilities of the Step-thru Editor are rather limited, especially when it comes to the number of conditions you can write actions for:
- An object leaves or enters the playfield on the left, right, top, or bottom edge.
- An object collides with another object.
- An object collides with the background.
- All objects of one type are destroyed.
- A player presses one of the fire buttons.
- A player loses all of their lives.
- A certain amount of time has passed (accessed by pressing the Esc key).
Additionally, if you are using Klik & Play, you may only perform actions on the object(s) that triggered the event in question, and you are limited to these four actions:
- Bounce
- Wrap around playfield
- Shoot another object
- Destroy
I don't think these limitations are necessarily a bad thing. Because only a small number of the available conditions and actions are exposed, it is much easier for new users to grasp the basics of how the program works. Of course, you can't do anything advanced with this, but that's not really the point - the Event Editor covers those bases.
Because these Tips and Kliks will mostly focus on working within the Event Editor, I would strongly suggest you tinker around with the Step-thru Editor first if you're still unfamiliar with Klik. Otherwise you won't find these articles very useful.
And have fun with Step-thru! I know I did!
(Note: The Step-thru Editor was removed since MMF2.)
A game kind of made specially for let-off-studios. Can you get rid of the curse of the boots?
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I tried to make this look like the first website I ever created back in 2001, complete with the multi-colored star background. Omfg.