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haette's picture

The Tomb of Tutenkhitty 2: Tomb of SNAKES!

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You are A SNAKE of the TOMB OF LORD TUTENKHITTY, supreme overlord of this MOST ANCIENT TOMB, and you WANT OUT.

Slither through the air, bounce off walls, dodge PEASANT SNAKES and PSYCHOTIC PHYSICS BADGERS and ORANGE RUBBER THINGS, collect USELESS SHINY SHIT because you're a SNAKE and you DON'T KNOW BETTER, and escape from the TOMB OF SNAKES! Tutenkhitty. Whatever!

Be sure to check out the MOST AMUSING PREQUEL, The Tomb of Tutenkhitty!
And finally, SUBMIT YOUR WILL to the COSMIC BEAUTY of the SEQUEL, The Tomb of PHYSICS BADGER

Author: 
Haette
Made For: 
An event
mzo's picture

Cock Fite!

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Compare cock sizes in battle! Prove your manliness, especially if you have a vagina and boobs!

Made For: 
Pirate Kart 2

4:07 am

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I got up at 4:07 am today so I made a game about 4:07 am.

Made For: 
An event
fcastello's picture

Super Santa Nightmare

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This is a game I've created for akair. Merry christmas and a happy new year!
What was requested: Nintendo, Snowy, Cozy, Puzzles (zelda-like), Mysteries, Adventures.
This is my very first Unity game, yay!

Controls:
ARROW keys - Move santa
WASD keys - Rotate camera
SPACE (or J) - Jump
ALT+ENTER - Toggle fullscreen mode

Game objective:
Santa is late (again) and Jimmy wants his presents. Find and bring him all of his presents to finish the game.

Side quests (complete all side quests to get a "special ending"):
- Rescue a certain princess
- Meet every NPC

Author: 
Fernando Aires Castello
Event Created For: 
Made For: 
An event
danyburton's picture

Making a browser game engine because all the existing ones suck

Around the time I posted my last post here last year was pretty much the last time I was productive for most of 2020. For some reason after that my brain became totally fried and I couldn't work on anything anymore. Near the end of the year I decided to retire and had a break from trying and failing to work on games until this year and now I am coming out of retirement to make some new good shit.
Right now I am making a new game library for browser games which I am going to call fish-tank or somethign like that. It's closest inspiration is lua löve which I think is just about the perfect game making library. It does stuff and it does it with ease, but it doesn't have much of it's own internal state which forces you to structure your game around state that the library creates (this is the reason I despise all existing browser game libraries and needed to make my own). Having little state from the library is great because it means you can pretty much design your game however you like and create whatever abstractions seem useful.
My library is a fair bit higher level than lua love admittedly, basically anything that I always implement in a game I make I am just implementing into this library which means some features by default are kind of limited to the kind of use case that I have. However, it is also designed so that all of the subsystems like renderer, soundplayer, inputhandler etc can be swapped out with your own version, you just have to implement one or two features that the library actually uses internally, like for example the inputhandler needs to provide functions for the gui system to know when the user presses buttons that control the gui. Since these subsystems are just built on top of web apis it's not that hard to implement your own one (except the graphics one, that was a real bitch).
When I say they are implemented how I use them, for example, the input handler takes all input from the keyboard and any connected gamepads and maps all of it into one virtual game controller, so all you can ask it is 'is the B button pressed' and it checks all of those actual input sources then tells you for the imaginary controller. So if you need 2 player or want to handle the mouse you are gonna have to create your own at the moment. To be honest though 2 player and mouse support should probably be added to the default one later.
Yeah so at this point the library is almost done, I just need to do the necessary stuff to implement the gui system, and then I have an approximately finished game library v1.0.0. Once that is done I am gonna make a metroidvania type game where the whole game is in a house but you have to shrink and then you can talk to rats and stuff and go inside pipes. wahooo.
Also I am gonna bring back my website and I am gonna release a scathing polemnic on why I hate the 'alt-game' label.

Smedis2's picture

Laptop failing

So, my laptop is failing on me.
It keeps crashing on me like crazy.
I'm typing this on my DSI. So no Skype or chat.
Yes, it sucks.

zelezo's picture

red roses fan

Game File (Mac): 
Game File: 

this game is worse than the original 30x times

Event Created For: 
Made For: 
An event
2sman's picture

Goofus and Gallant

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my first flickgame. made in the middle of the night. proper.

inspired by Highlights, the magazine for Children's recurring column/morality tale Goofus and Gallant.

I've adapted it into a choose your own adventure version.

2 possible endings!

Made For: 
An event
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