You are piloting a space fighter with no weapons, save for the Half-Life-esque Gravity Gun, a device which pulls rocks towards your ship. Use it to navigate the treacherous interstellar terrain ahead. There's one small kink, though - once you start pulling a rock toward you, you can't stop pulling it toward you unless you select another rock. This means you'll have to dodge most of the things you drag out! Be nimble, spacedude.
This is inspired by the Game Boy game Nemesis: The Interstellar Assault in terms of visuals.
"I was thirty seconds in, and I remember remarking in an IM window off to the side that this game was only 'dark' insofar as it was darkening my opinion of it. And then the power went out. Bam, instant three stars."
This is a BIT.TRIP BEAT inspired variant of Pong and/or Breakout. You have no opponent, but the ball obeys gravity and will arc down to you after you knock it upward. There's a second, subtler twist, though, so keep playing to see what it is.
Mouse to move.
Click to place the first ball.
Get the ball to a height of 100 to unlock Hard Mode.
"I lost ten minutes to this damn 'game'. Not even an achievement for making it look like a letter S."
This is a simple simulation inspired by this article, the browser game World of Sand, and several of my previous games, especially Super Calamity Annie Galaxy. Click and drag the two planets to alter the path of the stream of water emanating from a distant sun.
THIS IS NOT AN ART GAME
ARROW KEYS / WASD MOVE
W / UP REVERSE GRAVITY
RED++ = ++RED
THIS IS NOT AN ART GAME
An endless version of the game Parallel Holes.
Dodge those randomly deployed spikes for as long as possible!
Navigate the obstacle course using two mobile portals!
Use the arrow keys to move the portals.
You are a frog with a short tongue. You need to jump and eat the files directly. But don't eat bees, that would hurt!
Take the fight back to the homicidal red dots. For a while..
Sequel to a game I wrote when I was about 9. This version is far better in every way, despite taking a fraction of the time.
This took 1h57 minutes (despite heckling from fellow lan-partiers), I don't think I've ever made a game that fast, was fun. Written with flex, so it's a flash thing, if you don't want to download it etc. etc. it's also available at http://jwhiting.nfshost.com/coding/homicidalreddots.swf