Development Diaries

catábase

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this year, I finished a short film for college. it's called Catábase (Katabasis), is almost 10 minutes long and in a way does feel like some of the stuff I was making back in the day. here it is: https://www.youtube.com/watch?v=iMXmihtIDNU (english subtitles are available)

this project has meant a lot to me, as it was a very fruitful and loose creative experience, and i just let out everything i wanted to let out for this film. it was the kind of thing that i needed to make as a reminder that i can just do whatever i want and that's really all that matters. after this one, i plan on working on another short film in my own free time and on other projects as well.

i'm not really active on social media outside of instagram (https://www.instagram.com/10000ratazana/?hl=en) and discord (also 10000ratazana). idk where y'all glorious trainwrecks people are nowadays, and i'm interested in going back to talk with the people i spoke with back in the day

lmk your thoughts on catábase if you've seen it, and please share it with people if you liked it! it's been out for a couple of weeks now, but I only remembered to post about it here today. my bad!

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edit made shortly after posting !!!

one of my key influences in certain parts of catábase is something called "gamecore", which i heard for the first time when harmony korine started promoting his latest film, 'aggro dr1ft'. since i'm not in a city that holds film festivals --especially the ones that would show something like that film-- i didn't watch that, but i let my imagination go wild. many of the scenes from the 3 minute mark onward are my own spin on "gamecore". i kinda want to make this a thing in my following film projects. it's a fascinating concept to work around with, and one that i think marries perfectly with other ideas i had floating in my mind (i want to incorporate more and more "slow cinema" influences in my films, too, and i think a "gamecore" and "slow cinema" combo could be interesting)

Making my first good game

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I don't know if anyone still uses these forums, scrolling the recent posts tab there's some posts at the bottom that are almost older than I am, I mean by the looks of things this site was most active before the breakup of Yugoslavia into serperate states... but, if you're reading this, hiii! I'm working on a game for the open world jam, and I guess I'll drop my thoughts, comments, questions, concerns, grievances, and mediations here semi-regularly (about once every 4-6 years) while I try and beat this game into a semi playable state.

My plan for the game:
I like David Lynch films, max payne, the US state of Florida, and landscape painting, and I'm not a big fan of neo-nazis. My plan is to combine all of this into something of an open world game, have the player gunning around the sticks shooting krauts in a third person shooter kind of game. So far I've at least got the third person shooting part done and dusted. Aside from that... well it needs some work to be honest, and in terms of playability I'd rather stab myself in the balls with a fork than play the 'game' at this stage, although that's been a bit of a running theme in all of my games up to this point.

My mid term goal is to try and make a somewhat playable demo to showcase the game and get people's thoughts on it up to that point (assuming I can find peoples to play it). The demo would probably be something small, an old plantation manor where you're tasked with assasinating the fictional florida governor to put and end to his kraut collaberation. It gives me an oppurtunity to work in all of the most major systems the game needs to work, and experiment with a mini open world (that being the plantation estate and its sprawling gardens) before moving onto the real deal.

Today I've been working on cats, a cooking system, animating and fixing the cataracts I seem to have given all of my enemies' AI when I unkowingly deleted/added some code somewhere.

Cool website!

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I really like the idea of this website. Happy to finally be able to register.
Here's a little something I've been working on lately.

hi

figured i should give everyone who cares an update since i'm Still Alive

most of my focus has been toward animation and comics these days, but i still want to make another game someday (which is something i constantly tell myself for a few years now). i have a couple ideas floating around, just need to open RPG Maker up and start throwing them together.

i also feel the need to contextualize some stuff, as a lot of the stuff i made and said over here were when i was still a middle schooler (i'm 20 right now, btw) and uhh yeah looking back at those things i can't help but feel a bit embarrassed lol. i'll try not to be super harsh on myself about this stuff but yeah Lol i apologize for any dumbassery of my part from back then, and my most sincere Thank You to all who have supported my vidya making endeavors. the games i made back then were pretty defining for the overall direction i wanted to take my art in, and joining this community definitely helped as well :)

thanks for reading, and please let me know if you're interested in checking out some of my New Stuff in comics + animation !!

(btw i don't plan on keeping the nuuup username bc it honestly doesn't represent me anymore, but i'll probably keep it for the time being)

gisbrecht's picture

NEW MOUSE GAME...

"As Miss Miep awoke one morning from uncertain dreams, she found herself in her bed an absolutely tiny mouse, transformed!"

Meet Miep, the protagonist of my next major game: Magnificent Mouse Misadventures! She has one goal in mind: become an adorable mouse!

It will be released when it is ready. Please be patient.



( Ignore that the font sucks right now >n< )

forg's picture

about the award system

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what is the award system?
the award system is where people will get awards based on if the game i played was pretty good
thank you goodbye

Kate B's picture

we forgot to do the dang sekret santa

we forgot to do it oops

Doom 3 Analysis

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so I'm working on my big game and decided to play some of the older FPS games for research
to see if I missed anything now that I'm old and everything

and I feel Doom3 is a good fit for this site - despite having the best graphics of it's time
the games combat is a complete trainwreck

I feel it's important to see what makes a game a total trainwreck
so we can learn from the mistakes when make our own games
and make entirely different mistakes..
which possibly other people can learn from
and make pointless blogposts about

anyway this is not a review -- just some notes I wrote:

strangely enough in BFG edition they decided to give more ambient
to the game -- which kind of ruined the one aspect
many people loved (just fixing the flashlight would have been enough)
anyway I decided to play through the original instead with a source port (dhewm3)

you can get pickups from little password protected vaults
and you supposed to get the passwords by listening to audio logs
and reading emails of PDAs you collect

of course on a second playthrough you probably don't remember these
and don't feel like listening to them again
not to mention some codes were tied to - now defunct - websites
so nearly everyone just ended up using the codes from walkthroughs
which is kind of a reminder to times when people had to look up
copy protection from manuals

PDAs seem to be like an amusing idea - but they replaced the colored keys
probably to be more realistic
they are realistically put on the floor so they are hard to see
now this is confusing so they made up for it by you only
need to get close to them to pick them up
and there is usually only a single locked door

the shotgun spreads bullets all around the corridor - to fill them
with one of the ugliest decals I ever seen

the lost souls (including the improved ones in resurrection of evil)
disappear in the most unceremonious way possible
(in a smoke poof so small you can hardly see it)

they found the most annoying pistol sound one possibly can
(you feel truly in hell after every reload )

many enemies don't react to hitting you at all
zombies do a little animation - without losing any momentum
possessed soldiers just keep shooting at you
and they dissolve into atoms with one shotgun shot
and every time they brain appears intact and falls on the floor

technical note: they still used the quake1 map format for the bsp levels
it's built into the game exe but it's pretty much just a radiant editor
this game is a technical marvel in more ways than one - I mean
for this clunky editor even making a single empty room is a challenge
people who make levels for id engine games are truly a hardcore bunch

the enemy design is the least of the problems with this game
yet the sequels seem to have this idea that the problem
was that they didn't look enough like their original counterparts from 1 and 2

in the end even with the plastic look the game still looks really good today

fortunepalace's picture

DREAMTREADER: SKELETON'S VOYAGE [BOGATSTVO DELUXE, 1996]

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Wow! RPG historians have discovered the only extant copy of DREAMTREADER: SKELETON'S VOYAGE, the legendary 1996 RPG for the Bogatstvo Deluxe system. Featuring some of the most advanced systems and deepest themes ever seen in the mid-90s Balkan RPG scene, the game was thought to have been lost to history when the Bogatstvo Deluxe was recalled and banned from Western European and American markets due to the Bogatstvo corporation's alleged ties with pro-Serbian ethnic militias operating in the former Yugoslavia.

The boffins at FORTUNE PALACE are hard at work translating, restoring and archiving this iconic piece of software... Watch this space for more updates!

moonlightdemon's picture

Fiestas del Pueblo

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Hello! Big fan of Glorious Trainwrecks in the shadows, and finally encouraging myself to be active in here.

Anyway, I'm finishing my first visual (kinetic) novel, Fiestas del Pueblo. It is kind of hard for me to describe the game beyond the premise. If anything gets your attention give it a try, it will only take about 20 minutes to finish reading.

It will be out next Sunday, but I wanted to start moving it around before.

I'm open to any comment or conversation here or anywhere. Let's be friends, love you all!

https://moonlight-demon.itch.io/fiestas-del-pueblo
https://twitter.com/moonlightd3m0n/status/1564339154984603649

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