Sometimes I find myself staring longingly at itch.io
I scroll through, looking at the beautiful art and programming genius that takes place.
It makes me sad, but also hopeful.
I love making games, more than I ever thought that I would, but a lack of budget, knowledge, and overall skill makes it incredibly difficult.
I feel a constant need to create, but never the ability.
This blog entry is mostly just a ramble;
Some sort of shout into the void.
I feel insecure about what I make.
I feel inadequate.
I feel like I'm spinning in circles, even though I have only just started taking this seriously.
Ever since I was a little kid, I had a deep fascination for this stuff.
I research and research, never actually applying or learning.
Just longing to create.
I feel hopeless.
I feel petty.
I feel pathetic.
Deep down I know that I am new to this, finally putting my foot down and releasing things that I make. I know I will improve, but don't know where or how to start.
I feel like I should give up.
But I don't want to.
Even recently, when I would lurk on this website for hours, I never thought I could do what some of you do.
And yet here I am. I can't say that what I make is good, or even passable, but Glorious Trainwrecks makes me feel like it is.
I feel accepted.
I feel supported.
I feel loved.
Blog posts tend to not get much attention on this site, so maybe nobody will see this, and maybe that is OK. Just writing this, I feel a little bit better.
here are some graphics from unfinished projects from the last ~12 years. a lot of these never passed the embryonic stage. you might recognise some of these from my collage in the gt x bc zine.
these are released under the "do whatever you like if by any chance you find anything useful" license.
I decided to make a thingy so that you can make a game look like it was made in unity.
Currently it's tuned to knytt stories, but as long as you know how to launch your game using commandline, you can use this tool.
This tool uses pyg.exe (https://www.pygame.org/project-pyg.exe-2830-4560.html) and Noyb's KSCommandline (https://www.glorioustrainwrecks.com/node/2162#comment-9674), so credit to those guys for that.
You can delete start.bat if you want to, but make sure that projectname.exe works first I guess. Otherwise get yourself some bat to exe conversion and use that on start.bat. Projectname.exe asks for administrator access, but it doesn't have to, my bad.
The thing is written in python, so python proficiency will help, but you should be able to figure out how to get it to work with enough fiddling. You should probably know that strings in python are either between two quotes or two single quotes.
Open main.py to see most of the code. I've put comments on the lines that I'm guessing you'll want to use.
The first comment says "####NAME OF THE DATA FOLDER" , so if you change the name of the folder from projectname_Data to something else, you should change the thing that says /projectname_Data to /something else.
The second one says "####CHANGE TO THE SIZE OF THE OUTPUT THING YOU'RE TRYING TO LAUNCH". It's less jarring if the size of the splash screen is the same as the size of your game's window, so the option to change it is there. Currently the size is tuned to knytt stories size, so if your game is in knytt stories, then you don't need to change it.
The third one says "####THIS IS THE THING THAT APPEARS AT THE TOP OF THE UNITY SPLASH WINDOW". I've left that blank, but you can put your game's name there if it's more realistic.
The fourth one says "####FIDDLE WITH THIS UNTIL IT WORKS". I realize this isn't a useful comment, but that's how I did it. Consider reading the documentation for KSCommandline and python's subprocess module. If you're doing a KS game, just change the part after LevelBin to whatever your knytt.bin is called. If you're doing an exe, just replace the whole string with the name of the executable. If that doesn't work, try changing the thing that says shell=True to shell=False. If THAT doesn't work, fiddle with it.
Contact me if you are having issues, although I might not be able to help. I'm TheCakeFlavor#4666 on discord, but if I don't exist there or here anymore, try my email at .
You can use this to participate in unity contests without having to use unity! they will definitely catch you, this isn't that subtle.
well,
what to say?
after 98 iterations of "platonic football" i can only say that "platonic football '99" will be my final take on this game. i am aiming for perfection this time.
this is true football. in its platonic, ideal way.
yesterday evening i did a first, loose take on player movements, not quite happy how it came out... so today i will figure out how to individualize each player, to give them more unique movement patterns.
stay tuned...
tl;dr: a two player football game
it feels real good to finally get a game out again
especially considering the citadel took a year to do
its satisfying
I've updated my game Bedtime Adventure! Changes include:
-Four more things to do before going to bed!
-Expanded alpaca content!
-A new title screen, drawn by me, that doesn't have the title cut off by the menu! (Because I forgot to draw it, whoops.)
-A couple more things in the room, mostly to help with blocking
-Advertised 5-10 minute playtime now more accurate than generous
-Changed a bit of Larry's speech to more accurately reflect the true meaning of art
-And other miscellaneous tweaks.
Please let me know if there are any issues, or you just hate the new changes, or whatever.
i had a goal of wanting to play every game on g.t. from the beginning of 2018 until i couldn't do it anymore. lol. i started off well, but then kinda faltered.
so i realized that i'm playing all of the 3d games, but not all of the 2d games. !!
one of my favourite things about videogames is being able to experience a place that cannot exist in real life. having a first person perspective is the best way to achieve immersion (imo), so i prefer that.. but also, it's because i just love all of the stuff that comes with 3d: polygons, lighting, shadows, draw distance (i actually like that lol), etc. of course 2d can do that too! this also means, typically, that i prefer 2.5d over 2d.
i don't know why, but representing 3d on a screen is just the coolest thing to me. and it's not always about realism, i just really really really gravitate toward it for reasons i don't understand.
my favourite style is low poly. it's definitely not because of nostalgia. i think more abstract designs with less detail affects me more viscerally than anything realistic. this early castlevania 64 model is what i'm talking about, i still think about how eerie it is once in awhile, ever since the day i saw it in egm or whatever!
what's funny is that most of my art in school was 2d, i couldn't really work well in 3d, i'm not good with my hands. but i'm just really obsessed with 3d, though there's plenty of rad cool 2d stuff out there!
(:
i haven't made any video games, but i * have * written music for video games: https://lillyan.bandcamp.com/album/100. i'm friends with everythingstaken and ihavefivehat.
Wow! I can't believe so many people played this game!
Shoutout to everyone on itch, GT, and IFDB for the love and support. I never thought I'd be famous.
Also thanks TheCakeFlavor for making this picture lol.
More garbage is on the way. Not anytime soon. But it is. Be afraid.
Hello.
My name is Jon Prime. That's not my Real Name, but that's my Internet Name.
I like games and writing.
Message me if you want.