Development Diaries

CharlieVermin's picture

I'm going to upload my New Year's Eve game.

So I made some sort of personal project where I start making a game on New Year's Eve and then I finish making it. Eventually. Preferably before the next New Year's Eve.

I started this thing on 31 December 2014, and I finished it somewhere in early autumn or so. Now I will release it on this New Year's Eve.

This is actually fairly long, with a developed storyline, several levels and multiple endings! So I'm hoping I will get some feedback and attention in general. I like attention.

Son of a dolphin's picture

sekret santa

been doing little things for this over the last few days, now i'll do it, maybe the last game i'll have on this website for a while

jan_strach's picture

Poor Thing update


Hai there,

Just like last year, I am taking December off from working on Poor Thing. For almost whole year I have been tinkering with it daily and it is making my head spin a little. Furthermore, after nearly nobody bothered to play the Grey Nether I felt more than a little disheartened and making games has taken a backseat to other activities for now. I want to recharge my batteries a little, gain perspective and some new ideas. And I promise to get back to it come 2016, and really push things forward. And maybe by the end of next year I will have something wobbly and brittle to show off, a demo of sorts.

Bless you all and see you soon

CharlieVermin's picture

The story of my first trainwreck's Proper development.

So, when I make games, I always have plans, writing down the scripts and systems, the setting, mechanics, storylines, sometimes I plan small, sometimes I plan big-ish, and then I get stuck on something. Sometimes I pick the game up after a few months, add to it, and then get stuck again. Two days ago I was just brainstorming on some other game, inventing an absurdly complicated scoring system on the fly. I did a bunch of pixel-arty stuff and then I lost my attention.

At some point later I noticed that I have left the image editor open on blank white 320x240 canvas. So I just randomly scribbled a black wavy line across the middle, and then filled the bottom with black. Since the result was something wave-like, I filled the bottom with dark blue and the top with light blue. Then I thought it would be better with light blue waves and dark blue sky, so I absentmindedly clicked Invert Colors. This resulted in the majestic yellowish alien landscape you can see prominently displayed in Proper. It looked like an interesting setup for some game, so I scribbled two 48x48 squares. What would that mean? I thought that the puzzle about copying a shape may be the simplest way to utilize these squares in a way that would be interesting. Copying made me think of conformism, so I added something resembling a story. And a hour or two ago, Proper suddenly came into existence on my hard drive.

What is the moral here?


Son of a dolphin's picture

ghame being near c o mpletion

i completed most of what i originally planned, now i am moving forward to throwing in the stuff that would really make it feel right to me

Son of a dolphin's picture

Eat the poison 4 entry 2

the ideas are coming together very slowly, i'll keep going until i'm somewhat happy with it

Klik Bot's picture

Beep Boop

Beep Boop.

Son of a dolphin's picture

Eat the poison 4

self-gratifying stuff ensues
I started this a little while back, though i started it a long while back in a different form
i need to make it simpler to feel motivated to finish it, so that's what i'm doing
i will finish it and do other stuff probably

jan_strach's picture

Poor Thing Update: A Video!

Dear Glorious Trainfriends,

This time I do not have screenshots from Poor Thing to share with you. I have something better! A video presenting it in action! I think it starts to look good, but judge for yourselves. My video editing tool did something horrible with compression, but you can still see what the game is about. I tried to present the things I am most proud of: the Merry Berry minihotel, scrolling levels, floor tiles adjusting to scrolling, some shadows and 3d grass (only in the 1st level but will be implemented overall). I hope you like it! I work on it nearly every day and had a sleepless night sometime ago when I put a lot of things together so I have the backstory also more advanced. Ok, enough, enjoy, and tell me hwat you think!

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