Development Diaries

danyburton's picture

erotic computer


making new and good quality high quality game which I think will be nice enough and also another one which will go on your phone and your computer too and that one will be out real soon because it is for the secret santa and it may or may not be relevant but it will be good maybe also it reveals an important issue which is where doctors tamper with people's organs and possibly even take some out of their body and all kinds of shit. maybe they put some in too.
especially they do this to people who are sensitive which is why they invent new medicines too to stop people from being sensitive and turn them into retards like you see stumbling about in the street every single day.
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After this is done the league of Piss Trilogy begins in earnest.
I think that league of piss 2 will be my greatest game but league of piss 1 will be better than any game I have made so far but there will be better ones in the future probably. It will have:
bean creatures
more than one gender
pirated music
original music
good shit
great shit
bullet hell with good patterns. imo making bullet hell patterns is the most fun game dev thing there is just about because you can think about lame stereotypes that relate to the given character and then bulletify them and then you have some funny bullet patterns.
a big hammer
2! robots

thankyou and good night

clyde's picture

JSON files in Unity

I finally implemented a thing where a text file can be used as variables to load things in a game. I've wanted to do this for a while, but never had much reason to go through the tutorial. I'm putting the tutorial here so I can find it when I want to do this again in the future. I don't really know how to do it.

clyde's picture

replacing Ethan

I finally managed to put the standard third-person character controller into another human model. I want to put the youtube tutorials I used here so I can remember how to do it again later.

This is a start, but I messed up somehow

Finished it off with this.

Also, this slows them down:

OmegaPC777's picture


Hello, I'm Bryson, a.k.a. OmegaPC777 on this site. I just arrived on here, so mind your manners! ;)

fortunepalace's picture





RehaSoft's picture

I am alive!

Welp. It's been something like 2 years since I logged into this account.

Recently I was talking to someone in a Discord chatroom I had set up for old computer collecting and he mentioned having played KnP games as a kid. I remembered this site and the KnP archive and all; and since I had still been off-and-on maintaining my site I thought I'd update this account too (after a password reset, I had forgotten the old one I put on here..).

I am combing the web for more Klik'n' Play games for the Archive. If anyone has found any on their shovelware CDs or something please PM me (and I might take SpindleyQ's offer on webspace for hosting the files from a few years ago. ;) )

Anyways, that's my little ramble. I will probably develop more games, though I've gotten rusty. Still got my CD somewhere around here.


clyde's picture

Working on my Mysticism game

I just need a place to start putting reference material.

Alien religion

Copper Mining

-why would you trust medicine that was made by people you have never met.
-entering a foreign system of medicine would mean that they don't have the resources to troubleshoot.
-maybe they have evolved along with the ecosystem there.
-Doctor tree
-The technology from industry which is used, is used to make traditional ways of living more convenient.
-There is a chief with two wives.


King Crimson Covers

Giannis Fiorentis

avery's picture

todays thought

while its common knowledge the graphic packs from klik n play onwards can be imported into fusion 2.5 due to the same engine

is it possible to convert them into usable formats for engines such as game maker or construct 2?

avery's picture


2017-09-19 23_04_16-bug on Twitter_ _@snoozysoft i..._ - Nightly.png

no promises

avery's picture

more old screenshots and such


Decided to upload some old screenshots of other projects ive had laying about. I have two, the first is called "Steve Reich presents...Table For Two". I don't actually have this project anymore and sadly these are the only two screenshots I still have of it, but I remember being super proud of what was there. Losing the project kinda kicked me back into this non game making lull again, sadly.

The second one is called "The curious adventure of Zippity Treason". I don't remember where the name came from but for some reason I had this idea of making something that was completely non interactive. As in you pressed a couple buttons at the start and then the game just, did its own thing for the rest of the journey while you watched it.

If it weren't obvious enough, this never really got past these three screenshots, namely because I had no idea what to do to begin with and how itd even work. Making what is essentially a self contained tv show in tgf is quite a daunting task, and I only realized it after i got past the initial screens that actually have interaction on them. Thus, nothing ever actually came out of this, but hey, its a neat thing to look at anyway.

Ends with a nice throwback to HOLIDAY RUNNER, with the owl warning Windlebee (that's you!) that there's no interactivity from this point forward. Probably because theres nothing actually there in the game files. How ironic that someone who adores the heck out of the Multimedia (aka Interactive Television) era tried to make something entirely non interactive. My best guess is my thoughts at this point were that, considering I constantly make these non interactive bits of klikart in the level editors, why not try making a game that pretty much completely consists of that?

Now that, in itself, gives me the idea for an art gallery type program in tgf. Ooh, I feel those creative juices flowing already!!

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