So, for the past couple of months, I've been poking at the idea of interactive fiction without a parser. I had a grand idea, years ago, for a graphic adventure game with a comics-based interface. My idea is essentially that the entire story is always available at all times, and that you can make the protagonist do things, or, undo things, at any point in the story. I realized recently that I could bring many of the same ideas to text, which is much quicker to write than comics are to draw.
So I began to build it.
So today, I'm ready to release a little tech demo, for people who might be interested in such things. It doesn't even really demo the tech that well -- I don't use any world state, though the capability is there to do so, and there's not even any branching like Choose Your Own Adventure. The interface is still kind of rough; I definitely haven't worked out all the kinks in deciding when to show which options to the user. I don't even know whether I should be showing or hiding clickable words. (Right now they're hidden because that's the last thing I tried.) Basically, I'm still exploring the idea, but I'm interested in your comments.
Anyway, if you like, you can try it out and tell me what you think. Click on words that are clickable to get a menu of things you can do. Once you've seen everything in the game, maybe you'd be interested in peeking at the story's source code (not the engine's source code) to get a feel for what writing IF in this sort of system might be like.
Based on an idea I had while doing something unrelated earlier today.
Arrow keys to move, Z to shoot.
I wanted to make it so my head would only appear on screen while commenting on your performance, and then have a secret boss fight if you shoot me enough, but I'm already 40 minutes over the limit and I haven't even started on that stuff yet. The floating head tracks more stats than you might think, although it only ever comments on your ratio of enemy kills. It compares how well you've done during your current life to how well you've done in the rest of the game so far, basically.
Avoid committing the heinous sin of SOFTWARE PIRACY! Get to the store to pay for this software!
==-- KRACKED BY THE LORD OF THE DISK --==
--== CALL THE ROLLY JOGGER ELITE BBS 365-689-3321 ==--
Consume everything! Crash into Clock Town to destroy the world, don't let the four giants stop you!
Now you can pilot one of the most famous helicopters in video game history!!!!!!!!!!!!!!!!
I am too distressed to work on games... that much I say. Distressed by wrongdoings of others... and the likes.
Use the mouse or the arrow keys to move and rotate the line by clicking and dragging so that all of the red lines around the border will cross your line when extended. Press space to start things moving along the red lines to find out if you've solved the puzzle.
If a red line has a blue circle at the end, the darker arc of this indicates the angle it will turn through when any other of the moving things crosses your line.
left-click drag, arrow keys: move the line.
right-click drag, ctrl+left/right: rotate the line (left anticlockwise, right clockwise).
space, enter: run the puzzle; continue at title screen.
escape, backspace: cancel running the puzzle; quit at title screen.
tab, ctrl: hold to increase the speed when the puzzle is running.
To quit, close the window.
what a curious spot to build a house
update 2: should be extra fixed now? there are no longer any ks+ no-climbs, at least. also slight change to sea-stone pool.