Knytt Stories

Vegetal Gibber's picture

Low Budget Realms

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AKA: What Forgotten Realms would probably have turned into if I had fully committed to the "make a KS level in a few hours" gimmick that originally started it.

There's an ending, a start position and some PNG files in there. Enjoy. Happy New Year!

Hope I don't need to sign up for a PSN account to claim my free detector...

PS - I recently posted a bunch of new KS levels at the Nifflas Support Forum as well: https://nifflas.lp1.nl/index.php?board=39.0

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Vegetal Gibber
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Vegetal Gibber's picture

Lamp Flower Garden

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A small environmental/playground Knytt Stories level I made rather quickly (for me anyway) using an idea I thought would suit the 2021 KS Un-epic Level Contest but ended up not using there. It's a very short one, although it features quite a lot of hidden secrets to be found, including a tiny special area you can unlock by collecting all four keys.

You can also play it in Knytt Stories Plus to enable a bonus collectible that doesn't unlock anything but looks kinda cool, if that's one of those things you can never have enough of!

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TheCakeFlavor's picture

porridge

a conversation over a meal
a conversation over a game

in a book, the reader sets the pace
in a film, the author sets the pace
in a game, who sets the pace?

I'll crosspost this to various knytt boards l8r

thanks to sergiocornaga for testing and compiling, and for various assistances over the year.

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Healy's picture

Green Garden: A Knytt+ Level

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I was stressed and bored today, so I made a little Knytt level. Note that it requires egomassive's Knytt Stories Plus extension to play. It's simply a very short, open-ended level that you can destress with. Enjoy!

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Sergio Cornaga • Gliperal - An Impeccable Cat Hunt

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This is the level created by Sergio Cornaga and Gliperal for Knytt Swapsies II. Sergio made the outdoors area, the house interior, and the basic mechanics, and I made the cave screens and secret areas. Because of the nature of what I attempted to create, this level ended up being quite monstrous in scope. As it stands, there are:

15467 lines in World.ini (that's more than Saving Thalanill, Cosmic Meltdown, and Cursed Gallery COMBINED)
46:1 screens to unique screens ratio (with 1114 screens, 24 of which are unique)
All done in 2 weeks (Sergio made his part super fast, so it still counts, right? :D)

As such, I definitely do not expect this thing to be bug free. I wanted to get it out in time for Swapsies, but I'll continue to tweak and amend the level. Update: the level has been tweaked and amended.

That's all for now. Enjoy!

Author: 
Sergio Cornaga & Gliperal
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TheCakeFlavor's picture

Me stash Mead

A fun little auto-walker with challenging jumps.

Will you be able to stash the mead????

Inspired by sergiocornaga and mno

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Healy's picture

Mummenschanz

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Sergio and I were talking about including a new Knytt tutorial for the Babycastles expo, and I remembered this old tutorial I was tooling around with. It's called Mummenschanz, and like the acting troupe it takes its name from, it tries to convey its message through a minimum of words. I'm not sure if I totally succeeded at it, but here it is anyway! (With music by Kinetic Law.)

Update: Now with minor improvements, thanks to Sergio.

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TheCakeFlavor's picture

Floral Roots

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Usually I worry about going on and on in these descriptions, but in this case I have the opposite problem.

I spent some free time making this, and it was nice. Level editors are fun.

It's pretty frustrating to play, because most of the difficulty comes from the fact that the checkpoints are just slightly too far apart to be comfortable.
There's a part where you have to rely on luck just after a part with a painfully precise jump.

It's pretty short, there's like 7ish gameplay screens.

Have fun.

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Vegetal Gibber's picture

Cursed Gallery - Last Area

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A proposal for the last area in the Cursed Gallery KS collab level. It's about 38 screens long at this time (not counting duplicate rooms).

* The current segment ends at x1036y1005.

* x1027y1006 can only be accessed with the Eye and either the Double Jump (currently not placed anywhere) or the high jump. This room could be used as a secret or easter egg. x1034y1011 (requires the Double Jump) can also be used for a similar purpose.

Feel free to contribute in any way, either by posting a comment here (I'll try to update the first post with any links/attachments) or by importing this into the full level and editing it there (screens don't need to be relocated and there aren't any new COs, so it should be fairly simple to compile). Also, any feedback will be appreciated.

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