A spin-off based on a few of the rooms in Healy's Oh Man Go Time Gaiden, which was itself a spin-off of my level Oh Man Go Time. Angry Sonata, also by Healy, was another source of inspiration.
Basically, I wanted to submit three games in a row with gaiden in the title.
Special thanks to Fabien Porée's mysterious friend for making the data corrupter I used for some of the graphics.
Originally made for Klik of the Month Klub #57, but transplanted into Pirate Kart V.
A Knytt Stories level by:
Well, it turns out I couldn't finish Oh Man Go Time Gaiden by the end of the Kart, so have this nice demo that'll whet your appetite while hopefully not giving away too many surprises. I don't know how accessible this is to people who haven't played the "Oh Man Go Time" series, but most of the stuff you need to know is contained in the intro. I swear, I swear I'll finish this (in fact I'll probably edit the finished version onto this page).
Here is an artsy-fartsy Knytt level I coded up after a spat with my mom today. There's not a whole lot to do here, though. It's only a screen big, so no screenshot.
Warning: Contains foul language.
A Knytt Stories level based on the title of a GDC talk by Dennis Ryan of Popcap Games, as requested via Kickstarter.
Features music by Shnabubula! Yeah, woo.
So if we're submitting Knytt Stories to the Kart, we should probably have our own tutorial, right? I mean, sure, there's a perfectly fine one bundled with the game itself, but that one doesn't really gibe with Glorious Trainwrecks ethos, right? This is what SoftSoft was thinking when it made this level.
Note that SoftSoft is not allowed to touch Knytt Stories anymore.
I've hit a wall with most of my projects, and what better way to deal with that than to re-release something you've already finished?
Actually, this was made for a fairly obscure tileset project, which you can read more about here and here. The basic gist of it is, some guys made parts of a tileset, and nobody was supposed to see any part of the tileset that they weren't working on. Meanwhile, some people (like me) made a level based on a placeholder tileset, which would then be replaced by the finished tileset when every tilesetter had finished their part. I fixed a minor issue with the finished tileset, but other than that I left things untouched. The screenshot is of the placeholder tileset (I wanted to leave the look of the level a surprise). Have fun!
Here is a short, simple Knytt level. I tried to stretch myself a little, narratively speaking, by telling a story with as few words as possible, but I don't think I was entirely successful. Oh well!
Trivial trivia: This is not the first level I started that takes its title from a Who song, but it is the first one that I finished! Also, note that the song and level have absolutely nothing besides the title in common. (I think.)
Edit: Fixed a really obvious void. Like, dang girl, what was I thinking, leaving a void like that unaccounted for?
A Christmas Knytt Story! Actually, this had been in development since, well, Christmas, but because I was stalling on Oh Man Go Time Gaiden I figured I'd rush some of my earlier Knytt Stories to completion to compensate.
I feel like this would benefit from playing some of my earlier Christmas-themed Knytt Stories, especially A Very Knytt Christmas. But you probably don't have to if you don't want to. Special thanks to Six for hooking me up with the song!
Massive delays due to music export issues, but the level itself was made in about 2 hours. It's a sequel to Oh Man Go Time!