You! You must press space to reflect ball at anti-George and move up and down sometimes!
Wishing you best of luck!
TACTICAL ELEMENT: pressing enter ends the game and saves your score. YOU (you!) must decide wherever you should FINISH THE GAME or PRESS BOLDLY ON AHEAD
(took me a little over 2 hours all up with no planning or collection beforehand from 1-3:20 with a quick break to put the washing in the dryer)
preferrably daydreaming in PETSCII while birdwatching the gulls of nostalgia
http://www.underpolen.com
In this game you are a legendary thief that is stealing everything.
History repeats itself and time is cyclic, we are accountable for our actions in this life and you may regret your choices.
How long until your past catches up with you?
Nearly every Tower of Hanoi simulation in this world is puny and weak, and only simulates THREE TO FIVE rings to move. This, in stark contrast, is the TRUE CANONICAL Tower of Hanoi puzzle, with SIXTY-FOUR rings to move, step by step, peg by peg! And, when this hallowed and sacred puzzle is brought to completion, it is said that the ENTIRE UNIVERSE will CEASE TO EXIST. Now you can have the harbinger of all undoing on your miniscule hard drive!
And, as an added feature that almost none of our competitors can boast, this simulation will AUTOMATICALLY SOLVE this puzzle in the fastest manner possible! No human interaction is needed, for any move would surely be less optimal than that chosen by this perfect algorithm! Sit back in reverent awe and terror as the end of all things is brought ever closer before your tear-filled eyes!
A helpful counter is also provided to tally each move as it is made.
Made by SpindleyQ.
Maybe you should
do something else.
This game will make you cry.
Flex + flash, also available at http://jwhiting.nfshost.com/coding/pressxnottocry.swf
The lighthearted adventures of a boy and his favourite nonhuman companion.
You appear not to be in control of your arms.
Bystanders may be in danger.
A tinfoil hat might help?
Reunite with your child and give them a proper hug.
(Made for Molyjam NYC.)
Update:
v1.1: -- one new gameplay mechanic, two new rooms, four new bystanders, thirteen new pieces of tinfoil, zero new easter eggs, debug keys removed or better squirreled away, slightly augmented fifth room clue, a few minor bugs squashed, 'hallway' room's doors open faster, N Key will now speed through the intro and outro screens, first room's tinfoil text appears more quickly, cute but capricious switch-up removed from ninth room, your child loves you just a little bit more.
A good, modern blues. Groans supplied by SighCorp CEO Lilith Megiddo.