MAGIC DUNGEON is a mini-roguelike, turn-based dungeon-crawler videogame product. Descend and explore the increasingly perilous 50 floors of the magically (procedurally) generated dungeon, collect all the treasures and escape alive!
I made this game in 7 days for the 7DRL Challenge 2023 :)
Now's your chance to ask a real-live virus all of your hard-pressing questions!!
[dear mods: this app is harmless; check the source if you want]
Massive delays due to music export issues, but the level itself was made in about 2 hours. It's a sequel to Oh Man Go Time!
Made in RPGM VXA - just a small game i made this morning
i like JRPG tropes: the idea of impossible foes/battles designed as real but are in fact scripted (to lose) and the idea of hero destiny (the heroes can't lose 'cause that's how the game was written) are common in JRPGs since their inception. i think it's pretty cool when you're playing a JRPG and you think it's a hopeless boss fight but it's just a really hard regular boss fight and you let the boss kill you.
the killers is also informed by the stories 'the killers' & 'a good man is hard to find'
thanks for playing (▰˘◡˘▰)
oooooo! race car controls!
This took way too long to make. Ah well.
1 large game (2 medium games), 3 small games, 1 medium game
produced by 000, 888, DEN, EIT, FF2, and GIS
The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.
If you would like to participate in upcoming releases,
either join the DISCORD
or email us at jrpgcombatsystems @ gmail . com
So, this weekend I mostly implemented a totally general-purpose save/load routine. It required some restructuring, but the save routine is literally one line of code. I say "mostly implemented" not because that line of code is going to get longer, but because it's currently trying to save all of the resources inside the savegame file -- music, graphics, etc., as well as things that are totally unsavable like sound channels -- and I've got to write some wrappers to fix that. All hail Stackless!
I think I may be able to forgo the level editor for a bit, thanks to some game design choices I made last week, inspired by an evening's run-through of Manhunter: San Francisco. I'd tell you all about it, but that would ruin the surprise, now wouldn't it? [ed: It wouldn't, since it will be the central game mechanic.] Quiet, Ed!
i'm looking 5x5 (or a similar size) pixel or voxel art! i'm going to put them all in a single gallery.
if you're familiar with puzzlescript, I'm using the 3D version, dungeonscript
you can make characters, all sorts of objects, walls, floor tiles, etc. i'll put them in the game, and script them to move if you want.
how to make pixels or voxels?
you can do it in the dungeonscript engine:
or
you can use these in-browser programs that i'll (try to) replicate in the engine.
pixel: http://www.piskelapp.com/
voxel: http://voxelbuilder.com
any questions or if you need help, reply here or pm me! :)
[i already edited this twice, by the way]