Development Diaries

zum's picture


  1. Experience an epic, unforgettable voyage into the soul of hatdom.
  2. Find out where hats come from!
  3. Unique hat-stacking system provides incredible depth and strategy!
  4. Over 50 hours of gameplay!

...Honestly, though? I'm thinking maybe a Llamatron Robotron clone or something. I'd like to do it in XNA, but we'll see how it goes.

SpindleyQ's picture


PLATFORM: Pygame + Stackless Python

You know the movie Hackers? I aim to be at least fifteen times less technically accurate.

In the grand tradition of gonzo game dev, I've started with only the vaguest notion of what I want to produce (Grids and cubes and pyramids and shit! Robot pirates! I could start with an homage to C64's "Hacker"!), and a neat piece of technology that I want to use (Stackless Python).

Screenshots forthcoming! (Once I've got some code that draws something.)

SpindleyQ's picture


The site is up and I am excited! NOW LET'S GET DOWN TO WRECKING TRAINS, YOU GUYS.

As an incentive to participate, if I am not the first person to upload a finished project onto this site, I will personally videocapture an excruciating home movie that I made when I was like eight years old or something, in which I crashed my model trains into miscellaneous toys for like an hour and upload it to YouTube for all to see. Yes, all you have to do to make me publicly humiliate myself is to have an awesome time creating a ridiculous videogame and uploading it to the site! WHAT COULD BE MORE FUN?

As an aside, literally the morning after I registered the domain for this site, I got a spam email with the subject line, "Trainwrecks are fun, trainwrecks are loud, trainwrecks are spectacles."

Seriously! SPOOKY.

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