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atuun's picture

Fire Is The Devil

fire.gif
Game File: 

Use your mouse to control the speed of the fire. Every time fire strikes a Globa (those flashing squares) you lose points. Every time a Globa makes it the far side of the screen, you gain points.

Made For: 
Pirate Kart 2

Hosted Trainwrecks

Views

View a table of most of the games that have been uploaded to the site

Collections

  1. The 100-in-1 Klik and Play Pirate Kart
    Created for the TIGSource B-Game Competition, The 100-in-1 Klik & Play Pirate Kart is a collection of over 100 videogames created by a total of seventeen people over a single 48-hour period, making it the best thing that has ever happened in the history of humanity.
  2. The 529 in 1 Klik and Play Pirate Kart II: Klik Harder
    Created just because we can, the 529-in-1 Klik & Play Pirate Kart is a collection of over 500 videogames created by a total of 102 people over a single 48-hour period, making it the new best thing that has ever happened in the history of humanity, as well as most non-human races.
  3. Year One: The Kollector's Kut
    A complete collection of every game created by our Glorious Trainwreckers for the first year of the site's existence (excluding the Pirate Kart). 108 delicious monstrosities!
  4. The Klik of the Month Klub
    You simply must check out the voluminous, incredible output of our Klik of the Month Klub, where every month we all band together for two short hours to make phenomenal videogames.

Completed Projects

  1. The Relationship: The Complete Saga by captaincabinets
  2. Skylathe 600km Shooting by Pizza Time
  3. Train Quest IV: The Quest For Trains by SpindleyQ

Unfinished Projects

  1. Alien Zit 2000 by SpindleyQ
    A modern-day remake of a ridiculous game that I made in QBASIC when I was 12 years old.
  2. Hatworld: World Of Hats by Six
    Will it ever see the light of day?

FlaviusMaximus's picture

Midi archive

Everyday I like to compose tiny little midi tracks for fun, but I don't feel like uploading it on soundcloud. So i'll post them here, maybe updating it daily

Note: the chronological order is from top to bottom (that is to say, the newer ones are at the bottom of the list. check them out first (the older ones are terrible to an extent that I don't want anyone listening to them))

AttachmentSize
midilik.mid9.1 KB
jumparch.mid9.67 KB
thefrusch(lame&unfinished).mid6.74 KB
thelavapit.mid32.2 KB
auch.mid10.5 KB
silence.mid9.36 KB
jugaloo2.mid18.02 KB
sword-a-jealous.mid23.6 KB
cloudless2.mid13.46 KB
blokk3.mid22.54 KB
spikedwalls.mid30.24 KB
hydrogen.mid130.96 KB
troublemaker2.mid68.08 KB
AMIDEADYET3.mid63.86 KB
pitch.mid159.52 KB
Rejected MIDIS.rar41.2 KB
shockwave.mid35.32 KB
SpindleyQ's picture

MarMOTS update: still alive!

Now that the Pirate Kart II is finally out in the world, I've been able to find time once again for MarMOTS; the greatest telnet-based collaborative ANSI art editor and game engine EVER WRITTEN!

I'm still super-excited about MarMOTS even though there are so few people using it (basically me and qrleon, and I don't ever draw anything). And I've decided it's high time to start letting people make stuff besides pictures. Thus I have begun the implementation and design of the scripting language* and its editor! No screenshots yet, unfortunately, but rest assured I'm plugging away. If you have any ideas for textmode games that you might be interested in building in MarMOTS, please feel free to talk about them in the comments and I can make sure that the language comfortably supports your use.

In the meantime, I've deployed a new version of MarMOTS that features line wrapping in more places, like text entry, and "buttons". No more typing off the edge of the screen when chatting, or worrying about making a picture whose name is too long!

* possible names for the scripting language (please vote or supply more suggestions in the comments):

  1. MarMOTScript (tm)
  2. Marmota (the proper name of the genus of Marmots)
  3. Groundhog (the groundhog being a type of marmot, also makes me think of the movie Groundhog Day, which is a plus)
  4. Monax (the groundhog's proper name is Marmota Monax, kind of sounds like "monad", but way more metal -- maybe "Monäx"?)

snapman's picture

LASERTOPIA

lasertopia.jpg
Game File: 

Lasertopia is a delightful romp in a world made entirely of lasers: some good, some bad, and some just plain ugly. Jump, run, collect. Die by lasers.

Made For: 
Pirate Kart 2
Rynen10K's picture

SPEED 3: CLOWN CONTROL

speed3_cc_1.png

I made a game about a guy in a clown suit that has a bomb inside it that will explode if the clown were to stop.

So it's Speed 2 but with a clown instead of a boat.

Made in about 2.5 hours, since I haven't touched KnP in over 10 years, and I apparently forgot everything about it. I didn't know where I should put the file, and I didn't think it would be fair to sneak it in to the next Klik of the Month. Run back and forth and get hamburgers to go faster, and don't get hit by buses.

I had a bit of trouble with the built in movement systems. It seems if the maximum speed for anything goes over 127, the object will freak out and stop in the middle of the screen. Problem is, if you get stuck like that in this game, you immediately lose, since stopping for a split second will kill you.

Uh, yeah. I don't know. Have fun.

AttachmentSize
speed3_clowncontrol.zip1.65 MB
rhetoricstu's picture

sock player

sock player hits the sock ball and wins a contract as a hooker.

hookers play rugby league

Event Created For: 
Made For: 
An event

Just a glitch.

justagglitcjh.png
Game File: 

Here is a little game about a glitch. Enjoy.
Move with arrows, jump with z.

(There was going to be sound, but I hit a glitch. Ironic)

Event Created For: 
Made For: 
An event

ZZTV 11

Thu, Nov 21 2013 09:26 AM
11/21/2013 - 11:26
08/22/2016 - 10:43
EST



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt


Games made for ZZTV 11

NameCreatedsort iconByScreenshotComments
LightCycles07/29/2014 - 05:10Lynxcycles.jpg6
ZMAN07/14/2016 - 04:23LynxZMAN.jpg5
BLINK ZZT07/31/2016 - 01:12LynxBLINK.jpg0
ZZTV 1108/22/2016 - 19:41bitbotzztv11b.gif0
qrleon's picture

Cum Police

cumpol_pic.png
Game File: 

Do you have what it takes to join the ranks of the Cum Police.

Made For: 
Klik of the Month Klub #33 (Mar 2010)
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