ok, so I took the plunge and submitted by first 100% homebrewed wreck. Now, more, more, make games, games, try to see the light, at the end of the tunnel, even if nobody cares. Onward !
Can You Solve the World's Most Challenging Puzzle?
I invite you to enter my Maze. I say it is mine, because despite who else I might be, I am the architect as well as your guide. Your first goal is to find the shortest route through the Maze - a simple task, I assure you, if you know what to look for. I have planted clues throughout for your interpretation - or misinterpretation. Indeed, you will be fascinated by the Maze's ambiguity, stimulated by its mystery, stymied by its riddle. But fear not! I will be with you all the way. Fear not, that is, if you truly believe that my clues or I can be trusted.
That was the invitation to the old book I have been getting into a while back. It's a book that is, well I don't know what it is and neither do a lot. The puzzle building is really about us and what we decide it is. It is a good book. I even redrew a bunch of the book all below.
a provided eXample!
Directions are here if you want them though I don't think they're absolutely necessary. This is your world, your journey through the rooms if you want. I don't want to call it in itself a trainwreck since it has achieved so much, but the actual adventure going through it, the journey itself being one. Whenever I go through it I think of Maniac Mansion which is what I would consider the most important in gaming. So many puzzles, going through rooms, exploring. An objective, but not necessary to know what the objective is. It's about your journey as well. I also think of the A-Team a lot since I watched a lot of episodes while viewing this book but that is probably for a different story
Now there are obviously some room connect errors in some of the rooms like one of the room 33s doesn't connect, and one of the doors isn't listed probably for spoiler reasons but you can go to the Index in case this happens and you really feel a room should connect.
Now for the call of action:
Will you join me in decrypting the secrets this book? Maybe you're an avid maze explorer already and just want to talk to people with fresh eyes. I wouldn't mind some second opinions from outside sources. You can of course follow or unfollow my lead here. I've taken my own route and won't necessarily publish my solutions prematurely.
Now the archived version of the book is what it appears to be: a simple web version provided by Holt. Having a copy of the book is one of the more ideal approach. I will post my interpretation of the book provided in the game links or you can acquire it. I'd like to host a contest to get some a copy of the book if they'd like to play up in all fairness. I'll post the Barry version I did here for reference and maybe alternative solutions.
Naturally this even follows "Pirate Kode" which I'll list below:
The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games (err solutions), disregard them! To put it another way: Cheating is encouraged.
That being said I hope this is a good platform for something different and off-beat like a search for answers. Do what you gotta do. There are tons of resources out there of course but starting with the book might keep your eyes the most fresh before finding other people's solutions. Remember: Even if it's off topic it's probably still on-topic. Thank you for that.
I've found a collection of my old games in KNP. I can't even run them so I'm passing the savings on to you.
ASG: Crap shooter, choose individual levels to play. Space shoots, ctrl selects upgrade, / is a cheat to get more money.
BBALL: A terrible attempt at adding scrolling to KNP that crashes on level 2. Arrows.
BOUNCY: I'm quite proud of this platformer! Two complete worlds with boss fights.
COSMO: Full game. Enjoy the scrolling world and sound effects entirely sourced from early internet.
JOY: Oh, the first chinchilla we had. A puzzle platformer of sorts.
PACMANIA: Everyone loves Pac-Man, right? So have 15 levels of it.
S&S: The first level of this works pretty well and it'd work even better if there was a freaking MAP.
I'M NOT REALLY SURE WHAT I JUST MADE This was supposed to be an actual game but instead it just turned into this thing with rainbow orbs and a crazy kaleidoscope effect on the screen, and you can drag the orbs around or you can adjust the kaleidoscope effect with the sliders? IT'S REALLY COOL AND I'M NOT COMPLETELY CERTAIN HOW IT WORKS
Music by Liz Ryerson
All that I am, or hope to be, I owe to my squids.
~Leo IV, Neophyte Squidmancer
It's a sequel to This Is Not A Level! I'm prouder of this one, but that could just be the elation of 30 hours without sleep talking. The music is from She Screams by oddlogic. The challenges are all original this time (or subconsciously plagiarised).
Using Knytt Stories Plus is strongly recommended, but not compulsory.
bullshitty 1hr thing. arrows + z + later, the mouse.
You can't get more realistic than this.
The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 2:00 pm UTC. Whenever that time rolls around for you, you have two hours to make a game!
How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.
Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.
After you've made your game, upload it here!
For more information, check out the N00B FAQ.
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