Do you love Mike Tyson's Punch-Out!?
Do you have a Wii that can run homebrew?
Do you have a pair of Gamecube bongos?
THEN PREPARE TO EXPERIENCE THE GLORY OF MIKE TYSON'S JUNGLE BEAT -- THE ONLY NES EMULATOR WITH BONGO SUPPORT!
Each bongo has a top and a bottom button. These naturally correspond to high and low punch.
To dodge, clap.
To use your star punch (or to "Press Start"), hit both top buttons.
To block, hold the start button on the bongos.
Unfortunately SD card support does not work in the latest development copy of FCE Ultra that I used as a baseline, so you will have to run the included injector program with your legitimately acquired Mike Tyson's Punch-Out! ROM. Fortunately, this means that running the game from your Wii takes you DIRECTLY INTO THE ACTION!
Download mtjb.zip to get started!
mtjb.diff is the patch from the SVN trunk as of today (June 27, 2008). The hack is pretty straightforward, so it's not very large.
InjectorSrc.zip is the source code for the injector program, in case someone wanted to compile a Mac version or something.
You appear not to be in control of your arms.
Bystanders may be in danger.
A tinfoil hat might help?
Reunite with your child and give them a proper hug.
(Made for Molyjam NYC.)
v1.1: -- one new gameplay mechanic, two new rooms, four new bystanders, thirteen new pieces of tinfoil, zero new easter eggs, debug keys removed or better squirreled away, slightly augmented fifth room clue, a few minor bugs squashed, 'hallway' room's doors open faster, N Key will now speed through the intro and outro screens, first room's tinfoil text appears more quickly, cute but capricious switch-up removed from ninth room, your child loves you just a little bit more.
It doesn't seem to have been announced yet... or am I just too early? :/
A short, crappy game I coded in an hour. Contains ponies. You'll need an interpreter to play this; google "WindowsFrotz" or "Gargoyle interpreter" for Windows, "Zoom interpreter" for Mac.
Just in case any of my many fans want a quick look at all my K&P games at once. Each game is accompanied by a little director's commentary.
HIT mEAN MISTER BARREL HEAD IN ITS STUPID HEAD IN ATARI HELL
Work has not slowed on Hax0r over the past week. Oh, quite the contrary! Unfortunately, it has been put to a less than productive use: IMPROVING CODE QUALITY. Bah! Ptoo! Ugh! You know what this means: OVERTHINKING IT. The cardinal sin of glorious trainwrecking! OH, THE SHAME.
I admit! I still think that much of what I did was necessary -- I can somehow convince myself that the crime is that it was merely premature. But in any case, it's DONE now, and I can get on with writing a game with some motherfucking interactivity. If I have not posted a screenshot of some totally new gameplay within the week, AVENGE MY DEATH.
This is a quick game, inspired primarily by forum posts describing ZiGGURAT, a game I have not yet played or seen footage of. It is also a continuation of the themes of Make Me a Moon and Satellalune, as well as the gravity-well aiming oddities of Super Calamity Annie Galaxy.
Your tiny planet has grown icy as its sun grows old. To get closer to its sun, you'll have to float through hostile Gellitron territory. Use the North Pole Turret to bounce shots off your planet's shiny exterior to launch them at foes! Red shots do three times the damage of yellow shots.
Click and drag above the planet to fire shots. The farther you click, the higher they will arc.