'A monkey named Gavin has to ride a horse or a unicorn into a castle. Gavin lives on Mars and wears a crown. He is playing games and stuff in the castle. The name of the game is "Gavin on Mars." (Courtesy Eric, age 4)'
A Kickstarter request. I tried to keep the difficulty down in the hope that Eric might play it. There's a wee dedication to him if you press the 'E' key on the last screen.
Gavin on Mars: Eric Expansion Pack
Eric, and SpindleyQ, have since expanded on the game, which you can get here: http://www.glorioustrainwrecks.com/node/2833
While I was playing around with a Fedora 13 Beta LiveCD (which seems to have a pretty good audio stack), I discovered this weird Linux game called TecnoballZ.
It's an Arkanoid clone with some oldskool flavor (it was originally written for the Amiga). There are many aspects of this game that make it rather... special.
First of all, the ball movement feels almost exactly like the one built into Klik & Play: you can't control the ball's rebound direction after it hits your paddle, and the ball seems limited to just 16 directions (down from KnP's 32!). As a result, your ball will probably frequently get stuck bouncing horizontally back and forth forever. Thankfully, the game offers about a zillion weird features that allow you to get the ball unstuck. In the four corners are these catchers that spit your ball back out diagonally. You can tilt (bump) the playfield on occasion by pressing the middle mouse button. "Monsters" fly around and send your ball off in some random direction when it hits them. I swear, it seems like half of the game's eccentricities were put in place to try and fix the problem of the eternal bounce.
There's also a special move accessible with the middle mouse button called the "Gigablitz" which, after standing still and charging up for ten seconds or so, allows you to shoot a giant laser that destroys every brick it passes through - including the unbustable bricks!
One powerup lets you control the direction of the balls simply by holding the right mouse button - but this is also the button you use to launch balls (EG. from the Glue Option), which will probably mess you up a bit.
You are able to obtain paddles for the left, right, and top sides of the screen, even though there's only a pit along the bottom.
Another powerup, called the Mega Option, basically gives you all four paddles, makes them giant, gives rapid fire for each, and floods the area with giant balls, allowing you to beat the rest of the level within, like, two seconds.
Much like Doom's Doomguy, there's an avatar representing your character in the HUD. I'm calling him the TecnoballZguy. His jaw drops at seemingly random intervals, and he obtains this somewhat creepy smile when you use the Gigablitz. The game in general has this somewhat goofy cyberpunk feel to it, and some of the text strings are in Engrish (when you choose the Size powerup in the shop, you get, "AH YEAH IT IS MUCH BETTER WITH A SUCH LONGER BUMPER").
I'm not aware of a Windows port, so to play it on the computer, you need to be running Linux or BSD, though there are also ports for the PSP and GP2X. Though theoretically you could probably compile it for Windows since it's open source and uses SDL...
For now, this is simply a preview for GOLDEN ASS.
Yes, that is a reference to this: http://en.wikipedia.org/wiki/Golden_Axe
I had a level ready to go, but damn Klik 'n' Play crashed on me. : /
It's christmas! Decorate the trees! Have lots of fun! Because this is a fun game.
you are a goat having the time of your life on a trampoline. Eat passing cans, but watch out for exceedingly strong birds!!!!!!!
Skunk unrelated but as a screenshot, you play the role of a pacemaking rooster who must bring love and romance back by, by playing ping pong. Not in the traditional manner of course, and no klipart has been used in this release. Anyway, expect some annoying gameplay, and if you don't want to get bpm to 120 you can always press = to go to the next frame and backspace for previous frame.
More info on the plot in the Help/About section in the executable, http://archive.org/details/ER51pseudocold3 the sir who did a wonderful job on the soundtrack, I'd like your e-mail so I can thank you in person. Pseudocold by Adhesion. Game completed in a day.
So i know I spent way too much time whinging about being the only guy not writing stuff in KNP for the Pirate Kart, but still I'd like to ask the (ir)regulars here: assuming I can get to a computer in time for this weekend's KotM, should I do something in Java Processing or Klik N Play?
Both have their pros and cons. I can do more and more interesting stuff in Java, though I haven't yet worked up getting the sound libraries going. KNP is more in the spirit of what everyone's doing, and I'm more like to get the abuse of clip art and sounds going.
(at some point, I'd like to get into trying to build engines more than games. I guess I'm more of a Carmack than a Romero, if you know what I mean, or at least aspire to that.)
Blast Corps in Klik n Play! Keep the nuclear missile truck from exploding by destroying the buildings in its path!