A VERY REALISTIC simulator of the life of Nick Simmons! This one's for Windows.
Go hit deceasedcrab.
An arcade-style racing/platformer where the object is to get to the goal as fast as possible!
A game made in several hours for MiniLD#32. I made it with my 10 year old brother Paul, and we had a fantastic time.
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It's Prickly Porcupine's birthday party! Celebrate by jumping on balloons! Get more points for not popping them. Z+X rotate, Left+Right move left and right. Try not to fall into a bottomless pit and die a horrible birthday death.
The simplest designs create the most elegant games. This, I guess, is what makes the mobile game industry tick like it does right now. Could simple mechanics be applied to "real" (as in, games with a big plot and lots of content and some bigger meaning and whatnot) games to make them successful?
-Dice Of Mana has been made. It is a gambling game where 2 opposing wizards try to summon the great Bull Beast by gathering up enough magic. However, too much mana at a time will cause a wiz to black out and lose all gathered magic.
Finally got my old games off my ancient laptop, time to upload them (!!)
Use your mouse. Kill the zombies in the first two rounds, avoid them in the next two. Avoid the zombies in the boss round and kill Dracula by touching him.
Made by me and my friend SPR9Monkey Games who doesn't have a GT account, I'll post his games if he makes any.
A little time ago I started thinking about a stealth game where enemies would track you by sense of smell. This turned into a silly prototype where actually the enemies just have a larger collision radius and move in fixed paths, so it's not even really a "stealth" game. You control the last truffle on earth (trust me, I looked at several pictures of truffles to try to get it right, if it looks like something else that's my lack of skill...) trying to avoid the pigs that can detect you if you get too close. Anyway, it was already on ice so, why not add it to this event... I just added some screens (title, game over) and another "level".