MAX 100 is the sequel to BOOK WO, DO IT ALL NIGHT, BYE BYE BABY BOMB, and CLOUD NINE
THINGS HAVE GOTTEN EXTREME TO THE MAX
THE MAX 100
PRESS LEFT AND RIGHT
Ever wanted your own rambling gambling doomed poet? WELL NOW YOU CAN!
Build Your Own Bob Dylan features infinite hours of exciting gameplay!
Place hair, cigarettes, weed, and more!
Enjoy high-tech renditions of your favorite Bob Dylan classic, "Like a Rolling Stone!"
Due to technical reasons, the title of this article differs from the proper title. The title of this article should be: Klik & Play
Klik & Play was the first in the line of 'Klik' products produced by Clickteam. Released in 1994, Klik & Play was a revolutionary way for users to make games quickly and easily. Users could define any number of 'frames', or levels, within which the games took place, then drop in premade or custom graphics, and assign behaviors to them with an Excel-style coding interface. Unlike some game creation programs which only allowed a very limited amount of creativity, and were usually restricted to a single genre, Klik & Play provided an open canvas upon which users could create a wide variety of games within the comfort of Windows, and then distribute their games as standalones, so even users without Klik & Play could enjoy them.
Klik & Play has not aged well. However, it is quite popular among trainwreckers for this very reason. It is incredibly buggy (in a "so-bad-it's-good" way), outdated, and also imposes a number of challenging restrictions on users. These novelties alone make Klik & Play attractive to many, although repulsive to others. There is also a bundled library of premade, low-quality graphics and sounds, many of which have become injokes among trainwreckers.
Created because of the annoyance the Icelandic volcano caused me earlier this year. Fortunately the volcano stopped before I had to fly out of the country this Summer.
I went way, way, way over time on this. My three excuses are 1. this is my first KotMK 2. I was mainly held up by my lack of knowledge of Game Maker and 3. because I didn't have much time to spend on it this week...
Anyway, it's a 2 player game. Pick your side, Iceland or Volcano and mash the appropriate button shown underneath the pictures to charge up attacks. Use Q and O to fire attacks for Iceland and Volcano respectively. Volcano does more damage and can use Smog to hide Iceland's input buttons but Iceland can heal itself.
first game ever made.. silly idea. peters out near the end.
special thanks go to alex whitington and alex scobell
This simple macro produces a usable internal link whose text changes whenever you mouseover it.
This uses the << choice >> macro's parameter order - the destination passage name comes first. Then comes the visible label, then the hidden label.
<<hoverlink "CryPassage" "Stand and fight, guns blazing" "Sit down and have a cry">>
For obvious reasons, this won't work on iPads!
* The link has a class of "hoverLink" in addition to the standard internalLink/brokenLink classes.
* Each text label is a <span> inside the <a>, and the mouseover and mouseout events make one or the other visible.
At Land (unfinished).
This is what I had done by the time the KOTM ended. I finished it over the next 24 hours and the full version is here:
A faithful re-implementation of the classic Apple ][ game for the web!
I had this game years ago as a kid, on a disk with a bunch of other random pirated games. I could never quite figure out what I was supposed to do. Now, with the modern internet and FAQs and all that, I know it's actually possible to defeat the Valkyrie! Kind of ruined the magic, though.
As usual with Construct 2, I have problems running this with Firefox. If you do too, try Chrome. Sorry :(