I wanted to finish my game for the themed trainwreck, but my laptop died and so has my backup laptop. How am I gonna do my projects now? I pulled up the old desktop from the basement and got zip disks to save my projects. Aargh. So annoying. Now I got to carry a zip drive wherever I go (it's USB so woot)
The zip250 drive died on me yesterday and I'm upset. At least the zip100 is still kicking. I went online to find any other zip250s on Amazon, but most of them are listed for $50. WTF. I'm not paying that much for a zip drive when I can find them at the thrift store for less than $10. Ugh. I just want to complete something, anything! How can I when my stuff keeps failing?? I was actually too depressed to do anything but my sister gave me a pep talk and I got out of bed to go finish a project. I would like to have a finished product.
AMOSD is the shooter I said I would send to DJKlikster once finished. It's been sitting untouched for a while now, and I thought starting a diary would encourage me to finish it. I'm trying to fix errors on the main gameplay board before I copy it ten or fifteen times.
The attached file includes the engine screen. Please note that it's not a real level and you will easily be overpowered because all enemies are set to spawn indefinitely. The real game will NOT be this dense, except for maybe the final gauntlet. See the debug controls below for help in cleaning up this mess. (or you could wait until I upload a less cluttered WIP.)
Arrow keys: shoot
1-9: equip weapons
-, =, backspace, ]: more weapons
CTRL+Z: wipe all enemies
CTRL+X: wipe all spawn points
Click on any enemy or spawn point to remove it.
CTRL+Shift+Click: Move the player
CTRL+L: add 50 life to the player
(using CTRL+Z and clicking unwanted lairs, you can set up a fight between the player and only a couple of enemy types.)
Ninja Head: the main enemy. Follows and shoots smokescreen, which affects the player's shot accuracy.
Slime: acid splashes back when you hit it.
Eye: Moves in a swirling pattern and slowly closes in on the player. Later on, they will be created 16 at a time, one every 0.2 seconds, to make a snake enemy.
Yellow octopus with eye: a sniper whose shots go through walls. weak on its own since it doesn't follow the player, but they can make being cornered by other enemies much more dangerous (or impossible to escape). They can also be boxed into areas and be used as permanent turrets. I should probably lower their starting life a bit.
Knight: moves only in the cardinal directions (NSEW), and twice as fast if aligned with the player. Knights are knocked back by the sword weapon.
Orb: a slow ball that splits in half occasionally. these don't spawn from lairs; they're just an additional hazard.
Beetle: Small enemies with 1HP that spawn quickly.
Rocket Launchers: not implemented. periodically shoot 8-16 rockets away from the player, which slow down and then reverse course towards him.
Ghosts: not implemented. they will probably just stop&go through walls.
Robots: move along a set path, usually through a narrow maze. they will shoot smokescreen if you destroy them.
(eventually i will set it up so that the player has only 3 or 4 weapon slots.)
1 - Normal
2 - Longer range, lower rate of fire
3 - Low range, passes through walls
4 - Sword, deflects projectiles except for smoke. Slimes don't counter it and knights cannot charge through it. several swords layer on top of one another making for a rudimentary charge-up, allowing the player to destroy some enemies instantly on contact.
5 - Boomerangs!
6 - eggs/pellets. for when things are chasing you in narrow corridors and you want a higher rate of fire.
7 - 'flamethrower'. high rate of fire and low range. useless in corridors as it will hit the walls and disappear. if the player runs and shoots in the same direction, this weapon will make a rudimentary shield against weak enemies.
8 - shower nozzle, very weak with a high rate of fire, only useful against 1HP enemies such as beetles. very bad against slimes.
9 - cannonball, high damage and very low rate of fire. it will pass through multiple enemies.
0 - rebounding shot
-, =, and backspace are rare combinations of the above. \ is a broken version of the normal gun, and ] is a debug weapon.
Sliding spikes: hurt when touched. cannot be shot through.
Sokoban boulder: it can be pushed. these would basically just be used to aggravate narrow mazes.
Dynamite: can be pushed, detonates if shot by player or hit by a sliding spike
Purple walls: can be destroyed by dynamite.
See the below comments for more updates on the project.
edited for clarity!
This ran over. I started at 4, when I was supposed to start ("started" loosely, I sat around being fucked up for half an hour) but instead of finishing at 6 I finished at 8. Oh well!
This is a prototype for a more complicated game I'm planning to make and name The Nervous System. In its current form, it's basically a slightly weird form of Snake.
Mac and Windows versions included. My score was 25.
EDIT: PS, source code https://bitbucket.org/runhello/nervous
SOPA wants to block the internet, make sure the blocking signal doesn't get to the internet!
I MADE A GAME ON MY NEW LAPTOP and it's stupid.
Press Z to shoot when you collect 1 or more wizards.
a follow-up to my first dirty sext adventure, encyclopedia fuckme and the case of the vanishing entree, currently entered in the 2012 igf competition. co-authored by the escapist's forum posters.
Ever wondered why the people can't get to vote on the new pope?
Ever wished to do that yourself? To have the freedom of choosing? To have a voice?
WELL NOW YOU CAN!
Or at least almost can! With the Simulator of a Pope Shop, or simply SimPopeShop!
What you have to do is simple:
1) First you select the pope you want to buy
2) Then you pay by shredding tears so that the Room of Tears can have some effect.
Hot Clavicle is about rolling through a city as a giant, flaming clavicle bone, setting fire to cottages and Yellow Joggers that inexplicably fall from the sky and then watching said Yellow Joggers fly across the map like they're wearing malfunctioning jetpacks.
Man I don't even know. Based off a spambot post.
Music by Torley.
A simple game about watering plants. Click on the pot on the title screen to go to its level, and click anywhere to water.