The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
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A simple game made in 1 hour and 45 minutes, using XNA 4. The objective is to dodge the incoming asteroids, using your mouse to steer the spaceship. Have fun!
Now, there's still the small matter of wrapping this up in a delicious package for submission. To really spice things up, I could use some more information than just your handle and the title of your games! So comment on this post with the following info:
NAME: You can use your real name, a pseudonym, a fake company name, your handle, your real name with your handle in the middle -- whatever you want to show up beside your games.
PICTURE: Again, this can be a photograph, your avatar, company logo, it's up to you. Please just use a link rather than embedding an image so the page doesn't get huge.
BIO: A short paragraph with your superhero origin story, or you can talk about your games, or how you were beaten as a child, or whatever.
For each of your games:
NAME: So I know what game you're referring to
DESCRIPTION: Just one or two sentences describing the game.
GENRE TAGS: "nsfw" is an important one for a couple of them, but just some words that I can sort by. Try to look at what other people are using, but don't be afraid to have a little fun with these.
LEVELS: If applicable, the number of levels in your game, so that people don't shut off, say, Metal Axe Warriors, thinking they've seen everything when they've only gotten to the first screen.
SCREENSHOT: There's no way I'm taking screenshots of all 100 games myself, so make a good one and upload it someplace. Again, links rather than inline images please.
Finally, perhaps most important:
NOMINATIONS FOR GREATNESS: Name some games (that aren't your own) that really stand out to you as games that the people judging our submission should not miss. 103 KnP games is a fucking lot of shit to wade through, but there are some great games in there that we should be proud of. So let's show them off!
We are going to kick SO MUCH ASS you guys. Thank you so much.
A game about my first few hours in the USA. Made in the plane while running out of battery.
Collect all the dog poop before someone steps into it.
The engine is quite shit but I am way too tired and stupid to make it any better. This game is open source so feel free to improve the engine in any possible way.
You can open the game with either MMF 2, TGF 2 or the FREE version of TGF 2 Newgrounds Edition which you can download here http://www.newgrounds.com/wiki/creator-resources/game-dev-resources/the-games-factory-2 (if you are using the free edition of TGF 2 I can compile your game to an exe file)
Update: embedded images in Twine 1.4 already use this technology automatically.
One aspect of Twine that I very much like is that the entire game is included in a single HTML file. It provides a great convenience and advantage for maintaining and archiving the game. Some Twine games include images in the text, and in most all cases there are in the form of hyperlinks to external image files, which, being separate from the game file, are vulnerable to being lost or broken.
There is a way to store image files (among other files) inside HTML using Base64 encoding, which converts binary files into streams of ASCII. Simply use an online Base64 encoder to convert your image into a Base64 data URI, and paste that wherever you would paste a URL to an image. This works not only for the HTML img tag, but also for Twine's img markup (although it probably won't be syntax-highlighted correctly in the passage editor).
Here is an example:
(If you paste the entire data URI between the braces into your browser URL bar, you can see the image.)
- Stores all the game's resources in one file.
- Images are preloaded when the game starts.
- Base64 encoding increases the size of the images by 33%.
- Doesn't work with IE versions < 9... go figure.
sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab sllab
.sllab sllab sllab ot tfihs dna syek sworra sserP
oh god its so annoying :<
Join yellow runner in his glorious wild west adventures with dinosairs and bikers! If a dinosaur eats someone who is not you you get points.
Made for my wife for Valentine's Day.