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thesycophant's picture

Grizzly Golf

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Game File: 

GOLF ACROSS A SEA OF GRIZZLY BEARS.

Arrow keys move. Cursor aims. Left mouse hits ball. Time the power bar for the right power!

Based on a title suggested by Eli Z. McCormick.

Author: 
John D. Moore
Made For: 
An event
h_double's picture

Tutankhamen's Pancake Breakfast

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Game File: 

You thought it would be easy working the night shift at a pancake restaurant but nobody told you there was a pharaoh convention in town!

Event Created For: 
Made For: 
An event

gem theif

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Game File: 

collect the 5 gems to prove that your worthy

Made For: 
An event
zum's picture

batsbldr

The other night Lackey was showing me some of his game mockups, and I got the idea that it'd be neat to do a Crimsonland-alike (yes, there's surely a better term for those, but nothing springs to mind) with light base-building elements. And hey, it just so happens that Klik is pretty well-suited to that sort of thing! And with BATM@STER I already had a handy WASD-plus-mouse-aiming template to start from. So about four minutes of work yielded this:

It still needs time in the oven, of course: non-bat weapons and breakable barricades and enemy generation, first. Then finer stuff like distinct battlin' and buildin' phases, ammo and constuction limitations, and then maybe some actual balancing. But it's wonderful that Klik makes the distance between conceptualization and execution small enough that I can whip something like that up in a couple of minutes.

I think I'll actually follow through on this one, since I like the concept quite a bit.

Some of the other issues, as a reminder to myself:
-Blood needs to disappear over time. Since each droplet is an active object and there's an (admittedly fuzzy-seeming) ceiling on the number of those that can be present on-screen at any given time, it'll interfere with the base construction and enemy generation if it's not limited. So far that's been more of a pain than it should be due to the animation speed bug.
-Collision detection is ignored when backpedaling, which is weird because the player movement and facing is handled by custom events anyway. Should be fixable with some Active Object Overlapping events, anyway.
-Not trainwrecky enough. Needs more samples. Must find more samples. Also must peruse MIDI collection for appropriate tunes.

Okay. There's still time for some Doom before it's light out. Sometimes it is pretty okay being young and carefree!

DeceasedCrab's picture

DeceasedCrab

This guy is a total buttwipe! He blocked me on YouTube! Can you believe that crap? I bet he lives in his parents' basement. I hope he gets butt scurvy. He makes like, 875 videos of himself narrating over videogames, who the hell does he think he is to boss me around!!! He even talked over the music in Tyrian! I freaking love the Tyrian music! He should just shut the hell up so I can hear the music! And now he's making games? I bet they suck! He sucks! Suck!

bio_picture: 
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Made For: 
Pirate Kart 2
Haze's picture

Jogger Pool

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Game File: 

play super realistic digi-video interactive Pool with your favorite athletic klipart runner(s)!

I really just wanted to bump the Pirate Kart game count up to 1006 at the last minute. that's exactly half of 2012! 50% of the promised content, 1006% of the promised rhinoceros-ness!!

Author: 
Haze
Made For: 
An event
the_muteKi's picture

Din Da Da (8-bit Pong Mix) THE MUSIC VIDEO

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Game File: 

Autoplay version of PongSpar (the player is fixed to the ball's y position); also, to make things more interesting, the game moves faster than the original version (starts out I think twice as fast and increases at double the rate of the original).

So yeah, this is basically just a music video for the song, which I liked enough anyway.

Event Created For: 
Made For: 
An event
FlaviusMaximus's picture

Midi archive

Everyday I like to compose tiny little midi tracks for fun, but I don't feel like uploading it on soundcloud. So i'll post them here, maybe updating it daily

Note: the chronological order is from top to bottom (that is to say, the newer ones are at the bottom of the list. check them out first (the older ones are terrible to an extent that I don't want anyone listening to them))

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midilik.mid9.1 KB
jumparch.mid9.67 KB
thefrusch(lame&unfinished).mid6.74 KB
thelavapit.mid32.2 KB
auch.mid10.5 KB
silence.mid9.36 KB
jugaloo2.mid18.02 KB
sword-a-jealous.mid23.6 KB
cloudless2.mid13.46 KB
blokk3.mid22.54 KB
spikedwalls.mid30.24 KB
hydrogen.mid130.96 KB
troublemaker2.mid68.08 KB
AMIDEADYET3.mid63.86 KB
pitch.mid159.52 KB
Rejected MIDIS.rar41.2 KB
shockwave.mid35.32 KB
jan_strach's picture

Dislexyc hidden object game

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Find hidden objects! What is the catch?1. the objects are spelt tragically 2.the end is really disappointing

Made For: 
Pirate Kart 2

Solving Maze

Sun, May 22 2016 02:44 AM
05/22/2016 - 04:44
07/04/2016 - 23:44
EST

Can You Solve the World's Most Challenging Puzzle?

I invite you to enter my Maze. I say it is mine, because despite who else I might be, I am the architect as well as your guide. Your first goal is to find the shortest route through the Maze - a simple task, I assure you, if you know what to look for. I have planted clues throughout for your interpretation - or misinterpretation. Indeed, you will be fascinated by the Maze's ambiguity, stimulated by its mystery, stymied by its riddle. But fear not! I will be with you all the way. Fear not, that is, if you truly believe that my clues or I can be trusted.

-=-=-=-=-=--=-

That was the invitation to the old book I have been getting into a while back. It's a book that is, well I don't know what it is and neither do a lot. The puzzle building is really about us and what we decide it is. It is a good book. I even redrew a bunch of the book all below.

a provided eXample!

Directions are here if you want them though I don't think they're absolutely necessary. This is your world, your journey through the rooms if you want. I don't want to call it in itself a trainwreck since it has achieved so much, but the actual adventure going through it, the journey itself being one. Whenever I go through it I think of Maniac Mansion which is what I would consider the most important in gaming. So many puzzles, going through rooms, exploring. An objective, but not necessary to know what the objective is. It's about your journey as well. I also think of the A-Team a lot since I watched a lot of episodes while viewing this book but that is probably for a different story

-=-=-=-=-=-

I'm talking about this book Maze by Christopher Manson

Now there are obviously some room connect errors in some of the rooms like one of the room 33s doesn't connect, and one of the doors isn't listed probably for spoiler reasons but you can go to the Index in case this happens and you really feel a room should connect.

Now for the call of action:

Will you join me in decrypting the secrets this book? Maybe you're an avid maze explorer already and just want to talk to people with fresh eyes. I wouldn't mind some second opinions from outside sources. You can of course follow or unfollow my lead here. I've taken my own route and won't necessarily publish my solutions prematurely.

Now the archived version of the book is what it appears to be: a simple web version provided by Holt. Having a copy of the book is one of the more ideal approach. I will post my interpretation of the book provided in the game links or you can acquire it. I'd like to host a contest to get some a copy of the book if they'd like to play up in all fairness. I'll post the Barry version I did here for reference and maybe alternative solutions.

Naturally this even follows "Pirate Kode" which I'll list below:
The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games (err solutions), disregard them! To put it another way: Cheating is encouraged.

That being said I hope this is a good platform for something different and off-beat like a search for answers. Do what you gotta do. There are tons of resources out there of course but starting with the book might keep your eyes the most fresh before finding other people's solutions. Remember: Even if it's off topic it's probably still on-topic. Thank you for that.


Games made for Solving Maze

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