game with score
it can go up or down
other things may change
end condition is quitting
nothing is saved
no further instructions from author
the big videogame! about malls! featuring:
- precarious employment
- trading cards??? hell yes
- various denizens of the mall
- strange intriguing lore
- exploration
- your boss
made as a sekret santa gift for alchiggins! incredible
also: this is somewhat of a work in progress! since i spent all the time writing dreadful game code that sucks! but i plan to add new features such as:
- more cards
- more mall zones and characters
- saving the game (in case it gets too big)
- animations!
- fewer horrible bugs!
please enjoy this fine awful game of cards and thanks for understanding
credits:
- various midi songs by the backstreet boys and haddaway, sequenced by GUS, CF and unknown people
- posterizing effect based on a shader by kino
- everything else by fotocopiadora
This is an even more confusing version of the game Proper (glorioustrainwrecks.com/node/9719). Every version is different! I'm afraid that my game descriptions are becoming non-sequiturs that only make sense when you read all the Slice of Life descriptions chronologically?
The source code to Recreational Software Designs' Game-Maker has been released! To celebrate, let's make games using Game-Maker!
Since Game-Maker is DOS-based, fire up a DOS machine - use DOSBox and set the cycles to 16000 (or use a real machine if you have one!).
You can get Game-Maker here! The "runtime" folder has a working installation of Game-Maker that is ready to use. The "cd" folder includes some extra resources if you need those.
Resources:
The Demo game provides a tour of some of Game-Maker's features.
This video walks through the different editors.
The Tutor example game demonstrates different block (tile) effects.
Game-Maker is not a tool but rather a suite of tools, each one editing the individual files that make up a Game-Maker game. Instead of loading/saving an entire game from the Game-Maker menu, you open the necessary files (such as palettes and blocks) every time you open a tool, and then save the file when you're done with the tool. You should generally use the tools in order from left to right:
- The Palette editor lets you edit individual colors from a 256 color palette.
- The Block editor lets you define the game's graphics and change the behavior of background tiles (such as whether they are solid, and what to do when the player collides with them).
- The Monster editor lets you create animated "monsters" from the Monster Blocks (images) you've made, and define their movement and other properties, such as the power level - a higher powered monster will defeat a lower powered one.
- The Map editor lets you design levels, which are each made up of a 100x100 grid of tiles that wraps horizontally and vertically. You zoom in by clicking on the Z button and then the section of the level you want to view.
- The Character editor lets you define the player character's animations, controls, and movement. Controls work by playing animations for each assigned key/joystick movement. To create movement, place animation frames away from the center.
- The Image editor lets you import images for use as a title screen, intermission graphic, etc.
- The Sound editor lets you define sounds that are played by the Character for certain animations.
- The Integrator lets you connect the different levels together and define entrance/exit points between levels, creating the game's structure.
Let's see what you make with Game-Maker (or anything else for that matter)!
Feel free to join us on IRC! When you're done, click here to upload your game!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
PersiaTron | 07/19/2014 - 20:25 | aderack | 0 | |
TERROR TOWER | 07/20/2014 - 07:48 | Blueberry Soft | 9 | |
Blipp in: Power Panic! | 07/25/2014 - 15:41 | Danni | 1 | |
Teatime game | 07/19/2014 - 18:25 | ShiaLaBoufOfficial | 3 |
Interpret this game's meaning for me, I was too lazy to come up with anything.
An intergalactic space battle as told through beach debris.
*new version, recompiled on GM Studio instead of GM8. Works on Windows 8.
Just saw this notice for the Bad Box Art Jam over at gamejolt. March 25th - 27th.
http://jams.gamejolt.io/badboxart/gallery-of-trash
48 hours seems like WAAAAY too much time to put a game together. But the game boxes they chose for the jam are pretty outrageous. I'd say it's well worth a look.
I'm off work that weekend so I will see if I can make a game for each of the box arts they have in their Gallery...
Shoot down jets and get rid of the houses that stand on your way on the ground.
A page that contains a list of every game that a user has submitted, like the one for the Pirate Kart, except every game. That would be awesome.