Made in 48hrs for Ludum Dare 38 (Theme: A small world)
Took 2nd place in the humor category !
Controls:
a / d - move left / right
w - umbilical cord whip
space - jump
I made the music using Famitracker.
I came up with the melody while taking a poop, and recorded it in like 20 mins right before the compo ended.
Other sounds, like the splat, are just my voice.
This is "New and improved" version of the "Super 3D Helicopter" i made for the first marathon. There's almost no change on gameplay, just some extra audiovisual effects i wanted to include.
flamethrower a bunch of crates in this new innovative puzzle game inspired by stephen's sausage roll (unconsciously) (and without the good bits)
Haha oh boy. Kliking on a period Win98 PC certainly brings back some good memories and old frustrations. Hand in hand. Back in storage you go.
Use the password speedtest to run a simple benchmark. My vintage box can handle about 80 Yellow Joggers before it starts slowing down.
(The vintage box in question is an OptiPlex GX1 tower with a PIII CPU @ 450MHz and 512MB RAM.)
Edit: Uploaded a v1.1 with a cleaned up instructions page and a Win9x-style sample playback lag toggle ('w' key ingame). The lag mode has a bug where some shots seem to get stuck in the upper-left corner, but it more or less gets the point across.
Double edit: Hmm... MMF2 and Fusion 2.5 do not like some of the events in this game, particularly the rotation of the disco guy.
YOU BECAME AN ART APPRAISER OVERNIGHT? JUST WHAT IS GOING ON HERE? ENTER SAFETY NETS, ACCORDION ASTROLOGY, DISASTROUS ETYMOLOGY.
Attachment | Size |
---|---|
appraiser.swf | 4.16 MB |
Milliions of data are at risk of nullification. Can you, CYBER JOCKEY, horsehack your way to the problem and prevent disaster?
This is just like VVVVVV, except when you press the "flip gravity" button, everything else flips gravity instead of you. I know there's probably ten or twenty games out there that use similar mechanics, but the only one that comes to mind at the moment is LIMBO. And even then it more commonly used electromagnets instead of gravity.
The player-character is inspired by this webcomic.
Controls:
Arrows - move.
X - Jump.
C - Flip gravity.
in the future of the past the uploaded consciousnesses of two long-dead world warriors fight for processor cycles inside some sort of christmas computer program???
controls:
arrow keys to move
wasd to aim
space to attack
edit:
updated to (hopefully) make things quicker and more challenging. my inclination is to keep tweaking this forever. (i hope you enjoy!)
This is an old game that predates the current GT submission system. I am reuploading it so that all my GT games will show up on this page: https://www.glorioustrainwrecks.com/games/*/sylvie
Cat Factory is a very difficult single-screen platformer. Use arrow keys to move and X to jump.