Feed the people of Afghanistan, but don't withdraw before your mission is accomplished!
Control your candy desk with C,A,N,D keys, drop candy with Y
Mac only for now...
Made by pedalmagic but he couldn't get into his account so it's here for now
http://www.youtube.com/watch?v=qIDA26JJZQc
So,yeah. I'm working on a legit game called Doom Draws Near. It's themed after old school things.
If you want to play a demo,visit the link in the video's description.
(NOTE:The trailer was made in WMM and also has no music. Be warned.)
I'm currently fixated on the notion of developing a game featuring the public domain character Fantomah:
http://pdsh.wikia.com/wiki/Fantomah
What should I pursue?
- a platformer
- an interactive fiction story
- turn-based strategy/tactical overhead map
- something else?
I'm also toying with the notion of having the player be the 'bad guys' and having Fantomah foil their plans with her incredible powers. Frankly, I'm more interested in creating over-the-top, imaginative situations using Fantomah's powers than I am in developing a realistic action game. Re-imagining the character so more metaphor emerges is also high on my list of goals. Experimenting with game formats that are unfamiliar to me is totally okay at this point.
Any thoughts or opinions on this? How would YOU like to see the Fantomah story delivered in a game, if at all?
Race down a mountainside in a toboggan! Dodge trees and fly off of jumps. A nod to the early Windows game Ski-free.
Feedback about goals, powerups, obstacles,suitable game music, and general game design is appreciated.
Start the game at the title screen using "spacebar"
Use the arrow keys to rotate left and right.
has anyone seen this site yet? it's got a few downloadable archives of knp/tgf games
New version 1.01 uploaded August 1st 2018 - you can no longer get lost in a boring maze - apologies if you're the sort of person who enjoys getting lost in a boring maze.
I release this one with more than usual trepidation. It has ‘what was I thinking’ written all over it. Still, this is Glorious Trainwrecks – praise be!
It’ll probably take half an hour to an hour to play. Please let me know if you find any bugs.
It’s intended as the first in a cycle of games based around the same group of characters, each game coming at the story from a different angle. Not quite an episodic game but something that means I can create a fairly involved story without getting bogged down in trying to create one large game.
This particular game is inspired by playing rather a lot of HOPAs. That’s ‘Hidden Object Puzzle Adventure’ for the uninitiated – a kind of modern hidden object game that blends in elements from point and click adventures and puzzle games. It’s a casual genre that’s too often overlooked or derided. Anyway, amongst other things, this game is a rather skewed take on the HOPA genre – lacking the usual artistic talent, straightforward narrative or commercial acumen.
Controls:
Move with WASD
Continue dialogue with SPACE
On object hunting screens click with LMB
On object hunting screens H key for hint if you’re stuck
On object hunting screens SPACE key to continue when all objects found
On puzzle screen drag and drop with LMB
On puzzle screen double click with LMB to rotate
On puzzle screen R key to restart – I think I’ve fixed the bugs but just in case
Official sequel to hit video game "Knuckle's Chaotix" featuring VE vVector the Crocodile
-8 intriguing and action-packed levels
-Realistic physics model
-Intricate scoring system
-Breathtaking Sega graphics
Use your physics powers to whip enemies into submission
It is Vector's Chaotix.
Information in-game!
In case it's difficult to find, press "R" to return to the hub!