Help Icarus escape! Use up to fly away from your troubles.
Explore the six islands of Archipelago Casanova, the islands of the Lords.
Walkthrough (apologies for bad handwriting):
https://i.imgur.com/I6rv05N.jpg
made in Gdevelop.
I just wanted to use canyon.mid in something
I recently read this essay about why subcultures can't survive popularity. I have complicated feelings about it. I think there is some truth here, but I also know very well that this concept is used to harm and exclude in purpose of the motivations that it tries to warn us about.
I was reminded that I have already tried to make a game about these ideas, and I discovered that it isn't on Glorious Trainwrecks!
So here it is.
So I'm happily making a "proper" game for the kart (not a short joke/parody crap) in KnP and suddenly all my motivation gets killed.
I try to make a Cybernoid-like maze/shoot'em-up game with ship exploring a maze. The thing is, I can't make a setting which won't kill ship's movement after colliding with maze's walls. I tried different settings, as an obstacle, platform, make the ship bounce away nothing works.
I beg you, if you've got time, please take a look in the workfile and tell me what I did wrong. The ideal testing place is the first chamber.
;(
Attachment | Size |
---|---|
Game1.zip | 115.78 KB |
I MADE A MULTIPLAYER JUSTICE MUSTACHE. IT HAS CUSTOMIZABLE LEVELS AND MUSIC.
That's all. Enjoy.
Do radical flips and travel gnarly distances to get a tubular high score! Press left and right to rotate the tree, and press up to jump.
Made for 1HGJ #282: See the tree. Be the tree
Sources:
https://pixabay.com/illustrations/tree-deciduous-tree-blossom-1511608/
https://pixabay.com/photos/stop-sign-vintage-one-way-outside-4354207/
https://pixabay.com/photos/sun-summer-blue-sky-partly-cloudy-3588618/
A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321