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It's Only Gay If The Balls Touch

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Game File: 

hnnnnnnnnnnnnnnnngh

Made For: 
Pirate Kart 2

Icarus

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Game File: 

Help Icarus escape! Use up to fly away from your troubles.

Made For: 
An event
thenaturalworld's picture

Archipelago Casanova

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Explore the six islands of Archipelago Casanova, the islands of the Lords.

Walkthrough (apologies for bad handwriting):
https://i.imgur.com/I6rv05N.jpg

Made For: 
An event
rhetoricstu's picture

McDonald's Paint

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made in Gdevelop.

I just wanted to use canyon.mid in something

Made For: 
An event
clyde's picture

Mim Hunter

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I recently read this essay about why subcultures can't survive popularity. I have complicated feelings about it. I think there is some truth here, but I also know very well that this concept is used to harm and exclude in purpose of the motivations that it tries to warn us about.
I was reminded that I have already tried to make a game about these ideas, and I discovered that it isn't on Glorious Trainwrecks!
So here it is.

Author: 
clyde
Made For: 
An event
GoreCore's picture

Need help - collision detection kills movement

So I'm happily making a "proper" game for the kart (not a short joke/parody crap) in KnP and suddenly all my motivation gets killed.

I try to make a Cybernoid-like maze/shoot'em-up game with ship exploring a maze. The thing is, I can't make a setting which won't kill ship's movement after colliding with maze's walls. I tried different settings, as an obstacle, platform, make the ship bounce away nothing works.

I beg you, if you've got time, please take a look in the workfile and tell me what I did wrong. The ideal testing place is the first chamber.

;(

AttachmentSize
Game1.zip115.78 KB
Kate B's picture

Mess With The U.S

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go to the U.S and mess with it

Made For: 
An event
Smedis2's picture

JUSTICE MUSTACHE MULTIPLAYER

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I MADE A MULTIPLAYER JUSTICE MUSTACHE. IT HAS CUSTOMIZABLE LEVELS AND MUSIC.
That's all. Enjoy.

Event Created For: 
Made For: 
An event
tininsteelian's picture

Now That's Xtreeme!

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Do radical flips and travel gnarly distances to get a tubular high score! Press left and right to rotate the tree, and press up to jump.

Made for 1HGJ #282: See the tree. Be the tree

Sources:
https://pixabay.com/illustrations/tree-deciduous-tree-blossom-1511608/
https://pixabay.com/photos/stop-sign-vintage-one-way-outside-4354207/
https://pixabay.com/photos/sun-summer-blue-sky-partly-cloudy-3588618/

Made For: 
An event
kirkjerk's picture

global game jam 2010: sprinkle

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A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321

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