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my quirky little indie game

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Please madam, can you cut with the tomfoolery?

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OH SHIT ALERT
NOBODY WILL FUCKING READ THIS BUT STILL

Essentially, I remembered that this year I have a science fair. This means that I might make one game for it, since I usually do that. SO THIS MEANS THAT I'M NOT RETIRED... YET

BUT I STILL WON'T BE POSTING GAMES HERE

FOR SOME TIME

BUT KEEP IN MIND WHEN I ANNOUNCE THE SCIENCE FAIR STUFF

THANKS

this is still one of my last games... but let this serve as an announcement of the retirement

ok so this is what might be my last glorious trainwrecks game and my last game. and to say goodbye, why not poke fun at indie games with a terrible game? essentially, I've seen a lot of dumb shit going on in the game development community, and this dumb shit made me want to stop making games for a while. also, I feel like games have occupied a pretty big space in my life, and this space was somewhat unwanted, and I feel like there is this constant pressure (at least for me, there is), to put out games constantly.

I've been making flickgames because these kinds of games are quick to make, and making flickgames is also much more fun than making games with other engines so yeah. in 2016 many people stopped playing my games (due to reasons that I don't want to enter in much detail, and I ask you to not ask me what has happened or to anyone else), and I feel like the games that I made in that year were just games for myself. I wanted to make games for myself but naturally I would also want people to play my games, and if you look at my game jolt page you'll see that some of my recent games there have three plays or some shit like that. it's fucked up.

so yeah. this game is the ending of a saga of making games. might not seem much but fuck that shit, who needs a grand statement? thanks for those who have played my games and all that shit. but now, I am getting my bag and traveling to places in which no man has ever dared to go before. so yeah. thank you for reading this huge ass note and thanks for playing this stupid fucking game. also yeah, I hope that you understand the reason why I'm leaving and all that shit. but hey, I might still play a few games here.

see you!

if you want to still follow me on twitter, here's my current incarnation on that shitty website: @nnppllnn

thanks!

edit edit 2:

it has come to my attention that not everyone might know what the fuck is going on with the drama thing, but essentially there were these people on twitter that were being assholes and douchebags in general. and big ass hypocrites too

and on top of that there were some people that were getting WAY TOO PISSED OFF with some shit that I was doing

like I felt afraid and unmotivated making games sometimes because there were these douchebags that were offended by everything and they would start bothering me and limiting me to do shit

I get it why some people might get offended over some shit

but come the fuck on

there are some people that just got offended by some bullshit

and that's all

have a great day!!!!!

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sergiocornaga's picture

room2019

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Made primarily for Global Game Jam 2019, which had the theme "what home means to you".

I have had the same room for decades. For the most part, items just accumulate on top of each other in ever growing piles, until the inevitable looming end.

Spin around a few times to activate the hotspots (due to a bug that was never figured out). No ending.

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Might & Klik or whatever will it be

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Dungeon Master-like "depth"? Dayum

Take a look, I'm interested whether there were a lot of kliks like this (maybe I didn't lurk long enough...)

The in-game help is a lengthy saga about the game itself.

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NiallM's picture

Wall Jump Time Sphincter (episode 1)

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The exciting continuation of the Wall Jump Time Sphincter saga!

Play the pilot episode here.

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Pizza Time's picture

EPISODE TWO SECRET AREA

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Episode 2 secret level replacement but if we don't get enough submissions I get dibs on the episode 1 secret slot (just don't change the name of my map plz). That means that whoever gets the map 1 slot is going to have to have the secret elevator edited in post jam.

I exported the map to just about every format that WDC allows just to be certain that it's compatible with as many editors as possible and I don't think that Wolfenstein cares about game versions so you could probably play it in any version that isn't a shareware release.

Can you comprehend the subliminal layout.

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kirkjerk's picture

pnok

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umm, like that old real lifegame, what was it, Crossfire?
http://en.wikipedia.org/wiki/Crossfire_(board_game)

player 1 uses a and d key, player 2 uses left right arrow

try and push the squares into your opponents goal!

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The Lighthouse

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Extremely short Knytt Story involving fog and lighthouses!

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Spygalla's picture

Pelle At Sea!

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YOU MUST SURVIVE AS PELLE JOHNSON, WHO IS LOST AT SEA!

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Eugene Meyer's XTREME Pennyfarthing Racing

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An arcade-style racing/platformer where the object is to get to the goal as fast as possible!

Author: 
DarkTetsuya
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MEDITATE!!! In Wario

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MEDITATE!!!

Take a break from the fast-paced life of a micro-gamer!

Author: 
Cycle
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