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rosden's picture

balancing act (30 min jam game)

game 6.PNG
Game File: 

A small game about balancing which I made in 30 minutes.

Controls:

left and right: effects torque

R : restart room

p fullscreen toggle

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FlaviusMaximus's picture

Cursor Minigame

cursormini1.PNG

Avoid the lasers with your mouse. The real ending is showed when you get 30.000. i have to admit this is really, really hard.

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Pass the laser beam

this is a simple game where you have to get pass the laser beams..

the keys are arrow keys for both menu and game + enter

the download :

http://www.mediafire.com/file/skd555dtexz2uqf/game....exe

Gull Attack

screenshot.png

The gulls are out for their evening flight.

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Made For: 
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KlikBot's picture

Klik of the Month Klub #81

Sat, Mar 15 2014 04:00 PM
03/15/2014 - 16:00
03/15/2014 - 18:00
Etc/GMT-7

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #81

Namesort iconCreatedByScreenshotComments
BOG ROGS05/09/2014 - 11:02Smedis2BOG ROGS.png1
death comes to us all03/17/2014 - 04:41LouisloadUntitled.png2
JANKUS05/05/2014 - 14:58Smedis2JANKUS.png3
Poop Game10/04/2014 - 18:04ihavefivehatpoopintime.jpg4
Super Orange Tycoon Thing03/15/2014 - 22:50FirecatFGImagen3.png1
zum's picture

batsbldr

The other night Lackey was showing me some of his game mockups, and I got the idea that it'd be neat to do a Crimsonland-alike (yes, there's surely a better term for those, but nothing springs to mind) with light base-building elements. And hey, it just so happens that Klik is pretty well-suited to that sort of thing! And with BATM@STER I already had a handy WASD-plus-mouse-aiming template to start from. So about four minutes of work yielded this:

It still needs time in the oven, of course: non-bat weapons and breakable barricades and enemy generation, first. Then finer stuff like distinct battlin' and buildin' phases, ammo and constuction limitations, and then maybe some actual balancing. But it's wonderful that Klik makes the distance between conceptualization and execution small enough that I can whip something like that up in a couple of minutes.

I think I'll actually follow through on this one, since I like the concept quite a bit.

Some of the other issues, as a reminder to myself:
-Blood needs to disappear over time. Since each droplet is an active object and there's an (admittedly fuzzy-seeming) ceiling on the number of those that can be present on-screen at any given time, it'll interfere with the base construction and enemy generation if it's not limited. So far that's been more of a pain than it should be due to the animation speed bug.
-Collision detection is ignored when backpedaling, which is weird because the player movement and facing is handled by custom events anyway. Should be fixable with some Active Object Overlapping events, anyway.
-Not trainwrecky enough. Needs more samples. Must find more samples. Also must peruse MIDI collection for appropriate tunes.

Okay. There's still time for some Doom before it's light out. Sometimes it is pretty okay being young and carefree!

Eelfroth's picture

DOGGY_STYLE

scrn01.png
Game File: 

A game about dogs having fun in outer space.
Gameplay made in one hour.
We asked a random stranger on Omegle for a theme, and they said "sex with animals".

Controls: arrow keys

Code/art - Eelfroth
Music - 0b111
Tools: Game Maker 7, LSDJ, musagi

Event Created For: 
Made For: 
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captaincabinets's picture

This is the way the blog ends

So, fellow trainsurfers, it is with misty-eyed hesitance that I present the final chapter of the emotional-teacup-ride-history-rewriting-bliggity-bloggo. It took 1.5 hours to make, and features stunning water effects.

I don't have much more to say on the matter, apart from thanking SpindleyQ, and everyone, most profusely for all this site is, and all it has inspired me to do.

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fin.rar145.11 KB

Melonman gets 25 stars

screenshot_0003.jpg
Game File: 

I got this nasty habit of making games only I'm interested about (see Tank Squabble)
anyway I remembered that back then there was this
short flash game called cat gets 100 stars or something
so i was wondering how something like that would work in 3D?
also as usual i got lazy and there are only 25 stars
enjoy!

Made For: 
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Danni's picture

For ExciteMike: ExciteFlight

ExciteFlight1.png

Take to the skies in ExciteFlight, a game for two players! Steal as much gold as you can from the sky, but watch out for the cloud gods trying to protect their treasure!

Press Enter to begin. The basics are explained on the title screen and in-game.

This should hopefully satisfy all of ExciteMike's wishlist items:

- being funny! (I hope)
- chasing (dogfighting)
- being chased (cloud gods)
- combos (your gold gets scattered when you die, I guess that's close enough to a combo system)
- unusual movement schemes
- speed increasing as you play (a bit hard to notice but it's there)
- momentum (turning is momentum based, but kinda hard to notice)
- not even being able to control speed at all
- multiplayer

As a bonus, it also features a soundtrack taken from Donkey Kong 94!

An explanation of the different Special Events settings:

None - No special events. Good for getting a feel for the game.
Random - The first two rounds don't have special events. All other rounds will feature either a cloud god or a dogfight, chosen at random.
Dogfight Only - All rounds are dogfights.
Cloud Gods Only - All rounds feature a randomly chosen cloud god.
Crazy - In this special mode, both dogfighting and the cloud gods are featured simultaneously!

Keep in mind that this game has had no actual multiplayer testing. I'm not sure how balanced it is, but I did try to make some careful design considerations, EG. the ammo spawns at a random time during dogfight events, so let me know if I need to tweak anything. It also might have one or two small bugs left, and I was hoping to add some more cloud gods/tweakable settings. I might continuously update this thing, but for now I think it's ready for initial release.

Made For: 
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