Sequal to blockbuster hit "Reach out to the Truth". The Truth may have slipped by you last time, but now you have it cornered for sure!
Featuring 25 colourful pictures! Get out there and UNCOVER THE TRUTH!
A simple dentist game, pull out the bad teeth.
For more games go to:
www.landsofgames.com
just wanted to try making a racing game in bravitzlana, you can share games now!
"WHAT THE ..."
Disclaimer: Play the original Duck Fight first in order to fully appreciate this fan-made remix! The likelihood you will beat Stuck Fight is significantly lower if you are not familiar with the mechanics of Duck Fight!
Submitted on behalf of caevstroy.
Click the dice to make them stop rolling. Try to get a high score!
Made for 1HGJ #257: Fuzzy game
Sources:
http://www.clker.com/clipart-dice-1-2.html
http://www.clker.com/clipart-dice-2-1.html
http://www.clker.com/clipart-dice-3-3.html
http://www.clker.com/clipart-dice-4-1.html
http://www.clker.com/clipart-dice-5-1.html
http://www.clker.com/clipart-dice-6-1.html
https://pixabay.com/photos/cards-blackjack-casino-gambling-1030852/
I will start off by saying that Tips and Kliks is mostly intended to be aimed at novice to intermediate Klikkers. Tutorials for absolute beginners are important, but this is not one of them. We do have a good beginner's tutorial on this site already - see the Learning KNP FAQ.
I'd like to take the time to mention the Step-thru Editor because it's a novel concept, and also an important one - I was using it before I even touched the Event Editor.
When you use the Step-thru Editor, your game will run until certain things happen, and then pause to bring up a dialog asking you what to do next, like this:
You'll see a row of icons. By clicking on one of these, you can select an action you want the game to take in response.
The capabilities of the Step-thru Editor are rather limited, especially when it comes to the number of conditions you can write actions for:
- An object leaves or enters the playfield on the left, right, top, or bottom edge.
- An object collides with another object.
- An object collides with the background.
- All objects of one type are destroyed.
- A player presses one of the fire buttons.
- A player loses all of their lives.
- A certain amount of time has passed (accessed by pressing the Esc key).
Additionally, if you are using Klik & Play, you may only perform actions on the object(s) that triggered the event in question, and you are limited to these four actions:
- Bounce
- Wrap around playfield
- Shoot another object
- Destroy
I don't think these limitations are necessarily a bad thing. Because only a small number of the available conditions and actions are exposed, it is much easier for new users to grasp the basics of how the program works. Of course, you can't do anything advanced with this, but that's not really the point - the Event Editor covers those bases.
Because these Tips and Kliks will mostly focus on working within the Event Editor, I would strongly suggest you tinker around with the Step-thru Editor first if you're still unfamiliar with Klik. Otherwise you won't find these articles very useful.
And have fun with Step-thru! I know I did!
(Note: The Step-thru Editor was removed since MMF2.)
Some big men wearing red tunics are trying to kill you! Luckily, you are a turret with infinite bullets, so you just shoot them!
Mouse to aim, Left mouse button to shoot.