wibi's picture



a song i made out of knp samples only. some of the samples are used ad verbum, some have been edited. it was surprisingly easy to fashion a drumkit.

i have made more songs for tunewrecks (before the event officially started) and will release them by the end of the event, along with anything else i happen to make until then, as a free album. (all my albums are free albums but this one will be also.)

EDIT: i did. https://www.glorioustrainwrecks.com/node/12351

this in particular is the song i want included in the planned mixtape/whatever.

Frutiger Shotgun
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spiral's picture

mno's Week of Games Pack

mno's Week of Games Pack.png

mno's Week of Games Pack

Hi, mno here. I spent a week making a game every day, with a self-imposed time limit of one hour per game. Here are the results!!

Because of how many games there are here, for once, I'm not going to write microfiction justifying the existence of any of them. You'll just have to use your imagination, okay? Five of the games are made in Clickteam Fusion 2.5, and should be compatible with non-Windows OS's by running it in WINE. The other two are made in Twine 1/2, and so should be compatible with any browser.

The cover art is based on the art for "Pac-Pack" by Astral Entertainment. Detailed credits for each game are available in the "README.md" file contained in the zip.

Also, if you're interested, I made a blog post talking about my experiences with this week long experiment!

PS. Sometimes I broke my rule of making the game in only one hour, but for good reasons only!

Monday: "Monday"

Made in Twine 2. 10-15 minutes of reading. Perfect for fans of newspaper comics.

A Choose Your Own Adventure story starring a particular popular property... Click on blue words to read more details, or to move on to the next passage. It features six endings, can you find them all? Two of them occur before the Chapter 2 split, hopefully that's not annoying.

Tuesday: "Tuesday"

Made in Clickteam Fusion 2.5. 1 to 5 minutes long. Features a re-arrangement of Spoonman by Underworld.

Can you find Tuesday, before time runs out?! Hold W or up arrow to accelerate, and hold S or down arrow to decelerate. Press A/D or left/right arrows to turn left and right. Press the spacebar to search the current area you are in.

Wednesday: "Cycle The Recycling!"

Made in Clickteam Fusion 2.5. 0 minutes long. Contains valuable life lessons.

Inspired by my experiences with recycling, Dracula's Condemned Castle by Gisbrecht, and Taco Tom by Tin, in this game you will uh... do nothing, other than press Escape to quit, because I ran out of time! if you want though, you can watch recycling fall down and hope it lands into the right collection bins.

Thursday: "Help Nikki Shave"

Made in Clickteam Fusion 2.5. 1 minute long. My most personal game ever.

Based on the negative experiences and dysphoria I've had from shaving my facial hair, I decided to try to process that by making a game about it. Control the electric razor with the mouse. You can press Escape to quit early. By the way, my pronouns are she/her so don't get it wrong.

Friday: "A Conversation"

Made in Twine 1. No estimate of length. After this, you won't need anything else to write a story!

Simulate a conversation between two characters of your own creation! Type things into the little textboxes based on the prompts, and after things have started, you can click the blue lines of text to add more lines, or end the conversation and see the whole thing in a natural form.

Saturday: "Frogger 2 Advanced: The Greater Quest"

Made in Clickteam Fusion 2.5. 3-15 minutes long. The greatest slippery platforming mechanics ever.

In this simulated GBA port of a non-existent sequel to Frogger: The Great Quest, you need to uh... Become a videogame?? Press any key to advance menus. Move with the arrow keys, press spacebar to jump, and press Escape to quit (after the splash screen).

Sunday: "You Can Only Shy 80 Times"

Made in Clickteam Fusion 2.5. 2-5 minutes long I guess. Stars a talking chair, who is you.

This is a parody-in-title of another game I helped make, You Can Only Die 80 Times. Press any key to greet animals and friends passing you by, and press Escape to quit when you want. There is no ending to the game, it goes on forever.

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2sman's picture

Super Desert Golfio Bros

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An homage to desert golfing.

A 2-player bizarro twins remake combining Desert Golfing with Super Mario sludge.

LEFT PLAYER/MARIO: WASD. W and S to increase/decrease power of your stroke. A and D to hit left or right.

RIGHT PLAYER/LUIGIZ Arrow Keys. Up and Down to increase/decrease power of your stroke. Left and Right to hit it those directions.

Space and Enter don't do anything. First to hit the yellow hole and trigger it to yell "winner" is the winner.

That's it. Glitttchhhh. Play over n over.

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kirkjerk's picture


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For the Flappy Jam http://itch.io/jam/flappyjam I revived my Atari 2600 game JoustPong / FlapPing: Pong with a Flap Button. I even did an acoustic cover of the theme song with my tuba.

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Pixel Jam



A, fast, fun Pixelized shmup, that advances you in z-levels when you kill enough enemies, to reveal you as a a small part of a much bigger conflict. Pixel-Perfect Sprite Explosions in real time, endless waves, and auto-upgrading weapons!

Made in 48 hours for a local game jam.

Matt Trobbiani
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