dice

let-off-studios's picture

Dice App

dice-app-v01.png

DICE APP, a dice-throwing and re-throwing utility made for HTML5. Works in nearly any browser.

This is something I kludged together in a few hours for personal use, but maybe you'll find it useful as well.

Throw dice by clicking on the image of the die on the left, and the result is displayed in the dice pool to the right.
Re-throw a die or remove it by pressing the buttons that appear on either side if the die display when you hover over it.
(The red one deletes the result, while the green one re-throws the same die)
Your Dice Pool can contain up to 10 results.
Clicking on "Reset Everything" restarts the program.

Currently version 0.1 . I will be adding to this periodically to add a few more features, but it will stay low-frills and won't do every conceivable die-throwing permutation possible. Go to AnyDice for that. :)

Made For: 
An event
Scroungin_4_Catsup's picture

Liar's Dice II: Honesty Dice?

liarsdice2 logo5.png

A board game partially inspired by the tabletop games that everybody posted here back in August. I dunno if I'll ever participate in a jam because my brain just does not work that way, but that's the nice thing about jams, right? You can still use their prompts way after they're over and create something at your own pace.

Anyway I really like the act of rolling dice, even without it being part of a structured game, so naturally I created a structured game. The rules are sort of a joke but also sort of neat both mechanically and philosophically. It's a roll and move board game, where you move pawns along a board from the start space to the finish space, but instead of moving based on what the dice total is you rate how satisfying it felt to roll the dice from 1 - 10 and move that number of spaces instead.

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1+ players

You need:
- The game board
- One pawn for each player
- Any number of dice with any number of shapes, sizes, and sides

RULES: After agreeing on turn order, all players place their pawns on the "start" space.

At the beginning of your turn, pick up any number and combination of dice and roll them simultaneously. Rate how satisfying it was to roll the dice on a scale of 1 - 10, with 1 being not satisfying (or least satisfying) and 10 being very satisfying. Move your pawn a number of spaces equal to your declared level of satisfaction; play then continues to the player to your right.

The first player to reach the "finish" space wins, and is declared "MOST SATISFIED." But be warned! Only a satisfaction rating equal to the exact number of spaces remaining can land you on the "finish" space - no lying! Trying to intentionally make a disappointing roll and succeeding is inherently satisfying, is it not? Tricky...

REMEMBER:
SATISFACTION WITH DICE ROLL
LEAST <1 - 10> MOST

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It sort of encourages self-reflection, letting you analyze your approach to playing games and how to make them more fun for yourself.

The .txt file attached has the rules as listed above but also includes a list of things to consider during/after your die roll to aid you in better rating your experience.

This probably took me about two hours in total to make and 1.75 of those hours were just spent coming up with the list of things to consider. Long post for a short joke game! Yoinks!

Author: 
Scroungin' 4 Catsup
Made For: 
An event

Die Hero

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Kill all enemies in the dungeon. Killing an enemy gives one of their dices which you can use to kill other enemies.

Author: 
Petri Purho
Made For: 
An event

Dices of DESPAIR

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Throw the doomed dices of DESPAIR and find out if you're The Chosen One!

Author: 
Donpeste Games
Made For: 
An event
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