local multiplayer

Alchiggins's picture

Clark Stanley's Van Racer


Clark Stanley's Van Racer


Holy crap, go over 240 mph in a minivan. Race against 15 other minivans. Race against a friend in split-screen mode.
Hopefully your computer's powerful enough to run this at 30 frames per second. I wish I were joking.

Created for the Grid Grind Jam, combining the elements "van," "garden," and "Clark Stanley."

This game originally came to me in a dream - a 2.5d racing game like F-Zero or Super Mario Kart, but with minivans. "This could be hilarious," I thought. I was right. I proposed "van" as an item for the Grid Grind jam with the explicit intention of making this game a reality. I did not expect the snake oil salesman tie-in.

Windows only.

Paul Schroeder made the music. It's great!
He's got a Twitter: https://twitter.com/KaitoCat7
The game's soundtrack is on bandcamp: https://paulschroeder.bandcamp.com/album/clark-stanleys-van-racer-ost

Thank you Gisbrecht for the transparent Clark Stanley cutout!

WASD to move player 1
Arrow keys to move player 2
Enter/space to confirm choices in the menu
Esc to quit

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Scroungin_4_Catsup's picture

Liar's Dice II: Honesty Dice?

liarsdice2 logo5.png

A board game partially inspired by the tabletop games that everybody posted here back in August. I dunno if I'll ever participate in a jam because my brain just does not work that way, but that's the nice thing about jams, right? You can still use their prompts way after they're over and create something at your own pace.

Anyway I really like the act of rolling dice, even without it being part of a structured game, so naturally I created a structured game. The rules are sort of a joke but also sort of neat both mechanically and philosophically. It's a roll and move board game, where you move pawns along a board from the start space to the finish space, but instead of moving based on what the dice total is you rate how satisfying it felt to roll the dice from 1 - 10 and move that number of spaces instead.

1+ players

You need:
- The game board
- One pawn for each player
- Any number of dice with any number of shapes, sizes, and sides

RULES: After agreeing on turn order, all players place their pawns on the "start" space.

At the beginning of your turn, pick up any number and combination of dice and roll them simultaneously. Rate how satisfying it was to roll the dice on a scale of 1 - 10, with 1 being not satisfying (or least satisfying) and 10 being very satisfying. Move your pawn a number of spaces equal to your declared level of satisfaction; play then continues to the player to your right.

The first player to reach the "finish" space wins, and is declared "MOST SATISFIED." But be warned! Only a satisfaction rating equal to the exact number of spaces remaining can land you on the "finish" space - no lying! Trying to intentionally make a disappointing roll and succeeding is inherently satisfying, is it not? Tricky...

LEAST <1 - 10> MOST


It sort of encourages self-reflection, letting you analyze your approach to playing games and how to make them more fun for yourself.

The .txt file attached has the rules as listed above but also includes a list of things to consider during/after your die roll to aid you in better rating your experience.

This probably took me about two hours in total to make and 1.75 of those hours were just spent coming up with the list of things to consider. Long post for a short joke game! Yoinks!

Scroungin' 4 Catsup
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let-off-studios's picture

Dice Game - Recycle Dice


RECYCLE DICE, a simple dice game I made, inspired by an old dice game called King and Neighbour. You want to be the first player to cover all the spaces on your game board with Recycle Tokens. This game supports a theoretically-unlimited number of players, but I suppose the upper limit is round 4, 5, or 6 (since players take their turns one at a time and no one wants to wait too long for their turn).

Here's a big version of the game board (it's an image file):

To play this game you need:

  • One game board per player
  • two six-sided dice (2d6)
  • Lots of little tokens: chips, cubes, coins, etc.

Full game rules and game board available at the "game" link above. Enjoy!

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decky's picture

I Jab at Thee


for my first GT entry, i made a fighting game! it's a simple but intense little game based loosely on the fencing mechanic from nidhogg. try to hit your opponent's edge of the screen before they can hit yours. moving your weapon up and down lets you parry their attacks and pass their guard.

local multiplayer only for the moment. maybe i'll make a single player mode someday?

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everythingstaken's picture


Screen Shot 2016-10-31 at 4.31.00 PM.png

Someone I know who loves Jheronimus Bosch, who I used to be very close to, became a crust punk recently and is going to live in New Orleans; don't do drugs, stay in school; here's an abstract 1-5 player competitive game.

Jheronimus Bosch
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everythingstaken's picture

GraveLord of the Fireflies and the Tree of Life


Here's a short local multiplayer game that you can easily play by yourself, but it's recommended to be played with one other person.

It also has a cool keyboard setting that you should check out!

One of the backgrounds is edited from 1078 Weird Textures
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everythingstaken's picture

Dr Jeckyl and Mr Hide


This is a multiplayer interpretation on the classic novel. If you have a split personality like the character(s) in this book, you can play it by yourself and see which of you wins.

This game also has a specific peripheral required to play. Included in the game is a PDF showing you how to prepare and protect your keyboard.

This was made for the last Global Game Jam. This game is only posted here by the way. NYU hosted it and had several different awards one being best "Trainwreck" and the other being best "peripheral". Because I only post my games here I went real hard to represent. I was nominated for both, but didn't win. The Trainwreck award went to a game called "Shia LaBeouf ate my hands".

This game is dedicated to Andrew Yoon who I sat next to for most of the jam who recently died, and my friend Shawn Bradford who was a subconscious inspiration for the peripheral.


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everythingstaken's picture



We made a two player game because we are two people. 8-)

Mike Timko and me
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A simple one-button, two-player fighting game, inspired by the multiplayer minigames from the original WarioWare where two players could play simultaneously on the same Gameboy.

JumpFight your opponent into submission! Press "Z" to jump as Player One, "M" to jump as Player Two. Each player has three health, and loses health when hit by the opponent. Attack your opponent by running into them harder than they run into you!

Rob Giusti
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Prove who is the manliest burly lumberjack with an intense tree sawing contest! Local multiplayer. Player 1 uses 'A' and 'D' to cut down trees while Player 2 uses the left and right arrow keys. Art by Kiki Snell.

Tim Elzinga
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