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NoxiousHamster's picture

Timeout

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Game File: 

I don't know what you did, but it must've been pretty bad. Now you're in a timeout.

Made For: 
An event

Flyout

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Game File: 
Author: 
Matt Trobbiani

Flyout

A TranCendental visual experienCe. A Crazy, Clever, trippy and enlightening vision of a bright mind.

Made For: 
An event
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Unfinished Island

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An Island thing I threw together in Sketchup and Unity.

Event Created For: 
Made For: 
An event

viridian failure II

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A short, silly 2014 VVVVVV animation I made in Flash when I was a young lad. Viridian tries to obtain the infamous Veni Vidi Vici trinket, but... they have a bit of trouble.

Author: 
Stelpjo (Hejmstel)
Made For: 
An event
ExciteMike's picture

Super Redneck Stacker

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Submitted on behalf of Farmergnome, who was having some difficulties with the submission form (some kind of "bad request error").

Author: 
Farmergnome
Made For: 
An event

maves bocan teches tipeng

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Game File: 

Learn to spell *real words*.

Made For: 
An event
Bread.'s picture

Realistic Civilisation

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What I always think should happen when I'm playing Civilisation.

Event Created For: 
Made For: 
An event
juliette's picture

My Level

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Game File: 

My very first Wolf3D level. It's a bit weird but not too much.

Author: 
Juliette Porée
Made For: 
An event
CharlieVermin's picture

Mephimorphosis

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Game File: 

It was a normal day until you were kidnapped by some mysterious scientists who were intent on testing metamorphosis-inducing substances on you. After you drank one of these unknown liquids while trying to escape your captors, you found yourself transformed into a large skunk and started to have some weird ideas...



Toilet humor warning: game may be unsuitable (or suitable) for all audiences.

Mephimorphosis is a weird arcade-y action game where your goal is to defeat all the enemies on 5 varied levels. For your newly discovered skunk form, the people can't pose much threat, but they run away quickly and the time runs out!

Main features:
- All graphics made from scratch.
- Five different locations and a story intro / tutorial.
- Combo and scoring system that makes the game addicting.



Instructions and tips:
The level ends after defeating all enemies or running out of time. You can also destroy property (potted plants and screens) to get more points or increase your combo. You combo increases when you hit two targets within three seconds (the time it takes for the combo meter to fade out). The bonus score significantly increases with longer combos. The score values are:

Enemy defeated: 20 points.
Thing destroyed: 10 points.
Time left: 30 points per second.
Combo bonus: 20 to 1500 points.

Good luck!

What next?
The game was originally going to be bigger and longer. The current content was supposed to be just one of the game modes. That's why there's no further plot after the tutorial. But after playing what I made so far, I decided that it's too fun to keep for myself. And other people liked it too. I may continue it at some point, with more levels and more sophisticated gameplay... so far, you have this. Enjoy!

Made For: 
An event
Healy's picture

All So Green: A Knytt level for St. Patrick's Day

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For this St. Patrick's Day I thought I'd make a tiny Knytt Story in celebration of the holiday. It's very short, only 4 screens big, and there's no ending, either. Still, I hope you enjoy it, in this season of vaguely green-themed cheer and good will.

(Sergio, I'm working on that thing, okay?)

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Healy - All So Green.knytt_.bin535.94 KB
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