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Beauty Contest

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to fire

Destroying a form removes it from the gene pool
Empty spots are filled with the offspring of the remaining forms

Note:
I wasn't done at the time limit, but I was having fun so I kept going. This a 5 or 6 hour game.

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Made For: 
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danyburton's picture

Making a browser game engine because all the existing ones suck

Around the time I posted my last post here last year was pretty much the last time I was productive for most of 2020. For some reason after that my brain became totally fried and I couldn't work on anything anymore. Near the end of the year I decided to retire and had a break from trying and failing to work on games until this year and now I am coming out of retirement to make some new good shit.
Right now I am making a new game library for browser games which I am going to call fish-tank or somethign like that. It's closest inspiration is lua löve which I think is just about the perfect game making library. It does stuff and it does it with ease, but it doesn't have much of it's own internal state which forces you to structure your game around state that the library creates (this is the reason I despise all existing browser game libraries and needed to make my own). Having little state from the library is great because it means you can pretty much design your game however you like and create whatever abstractions seem useful.
My library is a fair bit higher level than lua love admittedly, basically anything that I always implement in a game I make I am just implementing into this library which means some features by default are kind of limited to the kind of use case that I have. However, it is also designed so that all of the subsystems like renderer, soundplayer, inputhandler etc can be swapped out with your own version, you just have to implement one or two features that the library actually uses internally, like for example the inputhandler needs to provide functions for the gui system to know when the user presses buttons that control the gui. Since these subsystems are just built on top of web apis it's not that hard to implement your own one (except the graphics one, that was a real bitch).
When I say they are implemented how I use them, for example, the input handler takes all input from the keyboard and any connected gamepads and maps all of it into one virtual game controller, so all you can ask it is 'is the B button pressed' and it checks all of those actual input sources then tells you for the imaginary controller. So if you need 2 player or want to handle the mouse you are gonna have to create your own at the moment. To be honest though 2 player and mouse support should probably be added to the default one later.
Yeah so at this point the library is almost done, I just need to do the necessary stuff to implement the gui system, and then I have an approximately finished game library v1.0.0. Once that is done I am gonna make a metroidvania type game where the whole game is in a house but you have to shrink and then you can talk to rats and stuff and go inside pipes. wahooo.
Also I am gonna bring back my website and I am gonna release a scathing polemnic on why I hate the 'alt-game' label.

SpindleyQ's picture

Klik of the Month Klub #4

Sat, Oct 20 2007 04:00 PM
10/20/2007 - 16:00
10/20/2007 - 18:00
Etc/GMT-7

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm PDT for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!


Games made for Klik of the Month Klub #4

Unpredictable storyline twists 2

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Play FIRST, and if you wish, then check out the sources :

http://textfiles.com/games/aw_solve.txt
http://en.wikipedia.org/wiki/Another_World_(video_game)
http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesInSpace

I can't have the animated gif set to not looping AND reseting each time the game starts over. So I let the gif loop, which is not as cool.
I tried several javascript solutions but couldn't have any of them working in Twine.
If someone knows how to fix this please let me know...

Author: 
lilinx.com
Made For: 
An event
mkapolk's picture

Space Desert Adventure???

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Game File: 

Yeah putzed around with unity a bit. call it an art game!

Event Created For: 
Made For: 
An event
Zecks's picture

Very mans hat adventure

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This isn't for any event (except in the past). I was browsing around and remembered that I made 2 games here before the site got the actual game submitting form and game lists. Might as well add them now.

you are a very man and you are going to your favorite restaurant
the thing is, you have to be wearing a fancy hat to get in!

theres been a word lately that theres hat bandits in the highways and
you have to go just through those ways to get there!
whack those pesky hat robbers into oblivion and go eat your hat food!!

(the only way to beat the game is to rapidly mash the punch button to fend the bandits off. 90% of the time it will glitch though and you're better off trying to [bad metaphor] a [bad metaphor] than beating this thing)

Made For: 
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Danni's picture

Cacophon

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Made for #OneGameAMonth - May 2013.

Just a quick one this month. Here's ten(?) timing puzzles.

Turn down your volume before playing, because it will be quite loud when you hit all the note blocks at once.

PgUp/PgDn if you really want to skip between levels.

DOWNLOAD HERE

Author: 
Dattorz (@gt_effbee)
Made For: 
An event

Hit Em All

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Game File: 

A hypercharged arcade shooting game.

For more dope games go to:
www.landsofgames.com

Author: 
speedos
Made For: 
An event
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