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Unshrinker

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Game File: 

This is based on Specter Spelunker Shrinks. But instead of shrinking evenly, you can contract your width and height independant of each other. So it's sort-of like this.

Arrows: Move
Shift + Up: increase height
Shift + Down: decrease height
Shift + Right: increase width
Shift + Left: decrease width
Z: Hop

Your hop height is affected by your mass, which is roughly your height multiplied by your width.

Made For: 
An event

Death Scorpions From Hell

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Face Death Scorpions From Hell and try not to die.

8-way moment = Movement
Button 1 = Shoot

Made For: 
Pirate Kart 2
sergiocornaga's picture

Oh Man Go Time 2: Requiem for a Drugs

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Massive delays due to music export issues, but the level itself was made in about 2 hours. It's a sequel to Oh Man Go Time!

Event Created For: 
Made For: 
An event

Well Well Well

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Start to crate: 0 seconds

Created By: 
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WellWellWell.zip825.02 KB
FlaviusMaximus's picture

BUILDING JUMP FRENZY

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USE YOUR PARAMEDIC HABILITIES TO SAVE PEOPLE OF A DEADLY FALL AND BECOME THE GREATEST PERSON IN THE WORLD

Event Created For: 
Made For: 
An event
Danni's picture

For TotalBummer: Super Space Angles

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Merry Christmas, TotalBummer!

This is a seemingly simple shmup, except that your shots bounce off of everything! Argh! The shots can even bounce off each other! Try not to get hit with your own shots! Of course, if you don't shoot, the screen will just get flooded with mosquitoes. Argh!

Controls: WASD + Mouse

Made For: 
An event
clyde's picture

3-week Vacation from Witch's Tree

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Boy have I had a great time this week. I jumped into TyranoBuilder and started making stuff.
First I started making an EXO fan-game. The narrative comes from a vivid dream I had and some thoughts on how to make it more interesting. I decided to do image-searches and crop things out of the photos in order to just visualize how I wanted the eventual sprites to look. This lead me down a really interesting path. I was hanging out in the IRC and I played ghettoshamrock's game Zyphrandomora http://www.glorioustrainwrecks.com/node/9342 while chatting with them. Seeing that you could put animated .gif into TyranoBuilder was kinda inspiring so I quickly threw something together by using gifcam to capture some of a funny dog faces video on Youtube, taking a photo I had in my personal collection for a background, sampling a bark from an online file using Audacity, and using one of the place-holder sprites that I had already cropped for the Exo fan-game.
The results were very exciting for me. I don't know if I have explained this to y'all, but there is a certain something about a lot of the games on Glorious Trainwrecks that seems to emanate from this community. It's something I have a lot of respect for, but have not yet been able to achieve. I'll go ahead and call Destroy Your Home out because it is probably my favorite example of this quality.
http://www.glorioustrainwrecks.com/node/5279
I felt that I achieved the quality I have thus far been envious of with Duchess. That was very exciting for me. Then I decided that I didn't like how it didn't have an ending and the ending turned into a manifesto.
http://www.glorioustrainwrecks.com/node/9343
Appropriating images so freely was intoxicating. I fantasized about how I could do this for a while and quickly get results, some of which may be good. I like the look of Duchess. But I am vaguely aware of cultural norms and possible legal concerns in game-development. I'm not hyper aware of them, I just have noticed over the years how sometimes people get super mad and indignant about stolen assets or lack of credit. This is just not a personal concern of mine (having people steal and use my shit is something I WANT to happen). I have a hard time understanding it and to be honest, most of both the legal and taboo aspects of this massively controversial issue seem to be based on double-standards, superstition, and greatly varying amounts of enforcement. So I started a thread about it.
https://www.idlethumbs.net/forums/topic/10016-stealing/
I'm pretty radically liberal on this issue and underestimated how many people are significantly conservative on it. I think that underestimation made my original post appear like an intentional desire to inflame. To be clear, I do feel passionate about appropriation and the constraints of intellectual property-rights (and expectations of them), but I can understand why the original post was so off-putting for some. I started to see that I want to ask people about a bunch of hypothetical situations so that I can suss out what it is that an individual bases their personal feelings on appropriation (mostly image-apropriation). But doing that would make it look like I'm just trying to set up an ad hominem fallacy by making people with opposing views look like hypocrites. Still I want to present the hypotheticals, and a game-form seems appropriate especially since people can do it in privacy and so much of this is about how one personally feels about it. I think of this appropriation-game as something that I can populate with more examples and probably make some much more subtle once I have gathered perspectives on appropriation. It's a work in progresss that will supplement the discussion.
https://s3.amazonaws.com/tyrano/2015-4-7-Appropriation/index.html
The thread is going well, I think that people are realizing that there is a huge variance in opinion on the subject (myself included) and it is provoking valuable thoughts for me personally. The thoughts being expressed in that thread is having a formative effect on how I see myself as an artist who uses computer-games as a medium. Just this morning I realized that a big part of my emotional reactions in the discussion is the confusion between my personal ethics and the cultural norms. I'm realizing that I do care about cultural norms when I prefer to think that I only care about my personal ethics. Coming to terms with the influence of cultural norms that I don't agree with (and have problems with) on how I go about my creative-process is helpful and empowering. It is orientating to realize that there is a very real boundary that I feel the need to push. I'm not saying that all of my games are going to be about this subject, but some of them will certainly be informed by this experience. A good example of the influence this discussion is having on me is that I found out about reverse image-search and spent an hour drawing pictures just to see what similar ones on the internet would look like. It's super fun.
https://twitter.com/cafefiction/status/585857669967282176
https://twitter.com/cafefiction/status/585860025576456192
https://twitter.com/cafefiction/status/585862187551432704
This morning I started going through my decade and a half of digital photos, looking for assets that I could share with the TyranoBuilder community (which is freaking out because they don't know how to create or find character-sprites that they would be satisfied with (or how to become satisfied with them)). I became excited about how my older cell-phone pictures have certain looks to them. After trying to make a sprite, I realized that the TyranoBuilder community probably wouldn't want to use it, but I would. I can't say what it is that did it exactly, but something about the appropriation-discussion has made me more excited about the images that I create. I think it's that as I'm exploring the threshold and forms of source-material-obscuration the games-culture seems to be permissive of, I'm enjoying the idea of performing those same techniques to my own photos. It's been an interesting week. I'm hoping to get back to my EXO fan-game this week. My break from my break was a great idea though because I ran into some technical problems in TyranoBuilder that I was able to send samples of to the developer, and I am more familiar with the engines idiosyncracies. I'll make the EXO fan-game a goal, but only for direction for the week. I'll probably get distracted again.

Problem Getting Pirate Kart Games to Work on 64-Bit Vista.

Hey everybody, I'm new to this place. Anyway, I really want to try pirate kart, but I'm having a problem. When I try to click or double-click any game in the menu program, it won't start up. Furthermore, when I try to start game .exe files individually, I get this error:

"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."

So, what can I do to fix this? I tried setting it on Windows 95 compatibility and XP SP2 compatibility, but to no avail. Any assistance on this matter?

kirkjerk's picture

Tracking the Pirate Kart Koverage

Chatting with Good Ol' SpindleyQ he pointed out that a lot of the action (including brief reviews) is happening on Twitter...
https://twitter.com/#!/SpindleyQ
https://twitter.com/#!/captain_panties
https://twitter.com/#!/realnoyb
https://twitter.com/#!/auntiepixelante
were all doing capsule reviews (in the same way some KotMKs I try to give feedback on every entry...)

SpindleyQ pointed out its been getting some coverage in interesting places!
http://www.diygamer.com/2011/10/2012-igf-pirate-kart-download/
http://kotaku.com/5851316/more-than-300-tiny-indie-games-in-one-free-pirate-kart-bundle
http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/
http://www.rockpapershotgun.com/2011/10/21/digging-for-gold-the-2012-igf-pirate-kart/ -- has some reviews
http://www.reddit.com/r/IndieGaming/comments/lhyab/igf_pirate_kart_released_300_indie_games_for_free/
http://www.wired.co.uk/news/archive/2011-10/20/igf-pirate-kart

I love the logo btw, who made that?

It's funny, because I think there on GT "Pirate Kart" had its roots in the carts of pirated games, and the way that one way to generate craploads of games would be the same kind of sprite swaps those carts used. But now, I think people assume it means something different, as a way to shanghai the IGF, and/or maybe a nod to the "pirate parties" in various european countries...

any more interesting links?

decky's picture

Does That Answer Your Question?

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A game for trans women about taking control.

Originally shown as a prototype at the Glorious Trainwrecks x Babycastles event.

Content warning for transmisogyny and profanity.

Made For: 
An event
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