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bamcquern's picture

horizontal platformer with two versions

I'm looking for an old trainwreck. It's a single-screen platformer with an extreme horizontal jump, kinda Princess Peach style and with maybe a wonk sense of acceleration. It has original art. There is a revised version of this game.

Thank you for your assistance! Love a lot of the recent games.

Bryce

Luluna's picture

zipzap

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Game File: 

Zip file contains a .mfa file that can only be opened with MMF2/TGF2. So don't waste your time downloading it unless you happen to have either of them installed. Sorry about that. :/ It was supposed to build a flash version of the game but that came out buggy and unplayable, so. Yeah. Wasted so much time on this... Argh.
But if at least one person plays it and enjoys it even a little, it'd be worth it.
Too frustrated/hungry/tired to write a description right now.

So, thanks to ExciteMike, it's now available in a convenient .exe format.
Yay.

Just a simple, tiny, very hard shoot em up. You control this space squid thing (that totally doesn't look like a space squid) and climb around while shooting robots and space jellyfish (definitely doesn't look like jellyfish.). There's no ending or anything, it goes on forever. Well, in theory, at least. It becomes pretty much humanly impossible at around level 20 or so.

Sound effects by Effbee. Thanks! Saved me a lot of time.
Also very briefly uses a font made by Anna Anthropy/Dessgeega.

Made For: 
An event
gisbrecht's picture

Games to Purge Melancholy

I am too distressed to work on games... that much I say. Distressed by wrongdoings of others... and the likes.

clyde's picture

Dancing Girls

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Game File: 

Alternate between the left and right arrows to pump the accordion.
"Left Shift", "z", "x", "c", and "v" are the keys of the accordion.
Play a nice song for the ladies so that they may dance!

Author: 
clyde
Made For: 
An event
watlers world's picture

click mods

while looking for windows 3.1 source code I ran into this page
http://www.oocities.org/siliconvalley/park/8341/cnctutor.html

are there any 16bit click trainwrecks that use mods?

snapman's picture

Return of Weekly Updating: do that again

Just when you thought I wasn't going to be updating anymore, a new update comes right out of nowhere!

A while ago I read an interesting article about the indie games scene, and the creation of what they referred to as "a new genre of game" that had arisen entirely due to the efforts of independent developers. While I think it can trace its roots to some rather big budget games first, it is an interesting notion: The origin of the time manipulation game genre. While it probably traces directly to the Prince of Persia commercial title "The Sands of Time", the concept has evolved a fair bit past simply rewinding time, fast forwarding time, pausing time, or perhaps the real father of the genre, bullet time. Now games like Cursor 10 and The Misadventures of P.B. Winterbottom have multiple timelines: parallel, intersecting, reversed, accelerated, and slowed all together. It's a very interesting concept, allowing for a lot of creativity on the part of the player, as to how the recorded movements are arranged or manipulated.

Which brings me to tonight's topic: Recording and playing back motion in KnP. The mechanic is something new, but that doesn't mean you can't make it in something old. My first thought on this was a description I read once of sending information between multiplayer game clients. It read something like this: "You don't just send the current location of all the players, you also send their direction and velocity. That way the computer can fill in the space between updates by moving the character according to the most recently sampled velocity and location" While taking a look at the path motion in KnP, it looked a lot like the principle from the motion sampling for multiplayer games I'd read about. But there was no way to manipulate a path object during a game, I saw a way to recreate it. If I could draw a path of objects, and have another object read them one at a time, I could record and play back motions.

Using objects for path nodes was necessary because KnP has no support for arrays of any dimensions (except 0!). But I had to make each object numbered, and store a speed and direction. I finally decided I didn't need to store a direction, since that would be taken care of by the position of the next node in the path. So I used a simple trick to number each objects alterable value A immediately after creation, along with storing the recorded object's current speed. Quickly I had a path of numbered objects with stored speeds. It was just a matter of waiting 5 seconds, and adding an object that would start reading at the beginning of the path, changing its speed as it read. The following object very nearly matched the motion of the recording object, with little difficulty or error.

I chose to destroy the path as it was read, but it would be easy to reuse the path as in TMOPBW, or reverse along the path like in sands of time. Or even record multiple paths, by setting the alterable value C!

Attached is the result of my experimenting. The first stage uses the mouse, which is capable of achieving speeds in excess of the KnP maximum 100, so it's not perfect. The second stage records the movement of a platform movement object, with one-way collision between the player and the echo. Press SPACEBAR to switch between the examples.

(It is important to note that this technique is better than constantly creating objects, and repositioning the trailing object at the oldest one. This trick is much smoother by simulating interpolation between points by the recorded velocity. Also, this technique allows for more complex timeline manipulation that this short example file demonstrates)

AttachmentSize
movement record.zip9.19 KB

Mission: Fishin'

fish.png
Game File: 

arrows: move
hold t: hook
hold r: reel in

Event Created For: 
Made For: 
An event
captaincabinets's picture

THE LAND BEFORE CRIME

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Game File: 

Reinforce social mores and take a leaf out of the book of chivalry in
THE LAND BEFORE CRIME
A game about polite dinosaurs.

Author: 
CaptainCabinets
Made For: 
An event

Microsoft Headshot 2015

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Game File: 

You need powerpoint to play! Microsoft headshot...the evil world, the cruel world, Take a shot, Take a hit.

Made For: 
An event
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