The controls and story are in-game.
Made by Claire Carré, Longxiao Li, and me (ihavefivehat AKA Dennis Carr).
Hold space or the left mouse button and move the mouse to tilt the level. Get the ball into the glowing hole.
I made this last year at request of Bar SK and forgot to post it anywhere. Now the story can be told...
This is a rare game for two players. One person controls with the arrows, the other with WASD.
STAY ON THE TRAIL!
Arrows Move. Don't interact to interact with items.
Flash version: http://www.newgrounds.com/portal/view/553758
Based on something that happens to me way to much when making flickgames.
I'm starting to work on a new game. My ultimate goal is to have a bunch of (hopefully) procedurally generated motored mobiles that race. I want to create a 3d environment where you can walk around, place bets on the mobiles and watch the races from a viewing area. It's really ambitious for me, so I'm going to try and just make smaller pieces of it. Eventually I may get enough experience making the pieces that I can make the game as I envision it, but until then I'm just going to kinda prototype it in smaller modular games. First, I'm using Unity's physics stuff to make the mobiles. I'm not familiar with hinge-joints and motors, but I'll get there by just trying to make some of these.
Here's what I've managed this morning:
https://edge.vncdn.co/vine/videos/ACCA86E6351121504768192618496_2aae047cdaf.0.2.11528573440603617092.mp4
I finally managed to put the standard third-person character controller into another human model. I want to put the youtube tutorials I used here so I can remember how to do it again later.
This is a start, but I messed up somehow
https://www.youtube.com/watch?v=i7a_wlAKB7I
Finished it off with this.
https://www.youtube.com/watch?v=LOMiKKO9VSc
Also, this slows them down:
https://gamedev.stackexchange.com/questions/98797/unity-5-3rd-person-controller-runs-by-default-how-to-change-this
Thanks to FirecatFG for reminding me about my legacy.