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Wakey Wakey Eggs n' Bakey

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WAKEY WAKEY EGGS N' BAKEY, made for the Klik of the Month Klub IRL. Made almost entirely with Clickteam ass(ets).

Wake all the monks, and feed them their breakfast. Try for a high score!

CONTROLS:
Move: ARROW KEYS
Jump and Double-Jump: SHIFT
Launch Projectile: Z

Enjoy!

(sorry this is late)

Made For: 
An event
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1hgj - Falling

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FALLING, a game made for the One Hour Game Jam. The theme this time was Fall.

Use your ARROW KEYS or gamepad to move around. Collect the gems and land your skydiver on the target. If you don't land on the target, you explode. If you do land on the target (and this should be abundantly clear, now that I've had a little time to fix a couple things), you double your current score.

Try to beat your high score. ENJOY!

Made For: 
An event
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1hgj - Turbo Grid

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TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.

ENJOY!

Made For: 
An event
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Personal Space Invaders

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PERSONAL SPACE INVADERS, an advergame for the Glorious Trainwrecks x Babycastles exhibition.

Move left and right with the ARROW KEYS. Shoot dynamite at the enemies with the Z KEY. Win by blowing them all up, and a special message will be revealed (three guesses as to what it is...). Features the gripping "Burundian Adventure" soundtrack.

Hope this is useful for the exhibition. Enjoy!

Made For: 
An event
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1hgj - Simple Lockpicker

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SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

Made For: 
An event
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1hgj - Diablow

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DIABLOW, the original version made in one hour for One Hour Game Jam. The theme was Brutal Roguelike Adventure.

Use the arrow keys to guide your explorer through the goblin cave. Find the exit (and some sweet, sweet loot) before you starve to death. Each stage is randomly-assorted, but has the same elements (loot, enemies, dungeon walls and obstacles). Food is generated the second time you enter, as well as every time after that, so you don't immediately starve to death.

Background music from the playonloop.com website. Sound FX from BFXR. All other stuff by me in Clickteam Fusion.

UPDATE: You can now play the standalone version, which is in development. Current version number is 1.55, and this version is quite different from the original 1HGJ version, including more features and depth. Here's a link:
http://www.let-off.com/software/1hgj/roguelike/diablow-wip.zip

ENJOY!

Made For: 
An event
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Launch Thine Baby Into Castle Yonder

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LAUNCH THINE BABY INTO CASTLE YONDER, an advergame for the Glorious Trainwrecks @ Babycastles event. I hope this is useful. In HTML5, so any browser should be able to play it.

Does someone want to send the link around? How should I post this on GameJolt and other places?

I did everything in my power to ensure all assets originated with Clickteam. It's a triumph, as far as I'm concerned. IT HAS PARALLAX SCROLLING, BY JOVE!

Note: Date is corrected, and now displays 29th March as the exhibition start date.

Made For: 
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1hgj - Anti-Typing Tutor

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ANTI-TYPING TUTOR, made for the One Hour Game Jam. The theme this time was Failure. An HTML5 game, playable in any web browser.

Letters fall from the top of the screen. Type them. You earn one point for each correctly-typed letter.

I wanted to experiment more with the physics engine in Clickteam Fusion, and I'm happy with how this turned out. Enjoy!

Made For: 
An event
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1hgj - Midnight Girl

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MIDNIGHT GIRL, made in just over one hour for One Hour Game Jam. The theme this time round was Dreams. Converted to HTML 5, so it should play in any browser.

It's a basic shooter with a time limit, inspired by the world of the old-skool NES game "Little Nemo the Dream Master." Maybe that's why the main character is riding an alligator. Of course, had I more time, this would be much more expansive. So it goes.

Press SHIFT/JOY BUTTON 1 to shoot bolts, which destroy the Nightmare Beasts (orange guys). Sprinkle Dreamdust on the sleeping kids with CTRL/JOY BUTTON 2. Tag the windows to increase your spawn multiplier to earn more points. If you shoot a window, it will be destroyed.

All artwork and event coding hastily created by me (though I must admit I'm particularly happy with the appearance of the windows). Sounds made in BFXR. Background music from playonloop.com .

ENJOY!

Made For: 
An event
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Birthday Wish Generator

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BIRTHDAY WISH GENERATOR, made for the Bedtime Jam. It's my birthday today so it was suggested I make a game to commemorate it in some way. This software toy is the result.

Ready to blow out the candles, but your mind goes blank when it comes to what you're gonna wish for? Let us do it for you! Click your left mouse button on the red button to generate your birthday wish. Made with HTML 5, so it should work with any current web browser.

Event coding in Clickteam Fusion by me. Audio recording and voice by me. Background music is DST-"Canopy" by No Soap Radio, found on the gamesounds.xyz website.

ENJOY YOUR WISHES!

Event Created For: 
Made For: 
An event
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