Development Diaries

Judgement Day v0.9

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Here's a game based on a concept I made for Klick of the Month #20-something, but abandoned because it took longer than 2 hours to make and I thought the time limit was more serious than it actually is. Better late than never! It's v0.9 because I am going to add some minor gameplay and graphical upgrades later.

Instructions: It's the future, and music is illegal! Use the mouse button to protect these noble artists from the law! Go for a high score!

Blog blog blog

I guess I should write something here. My name is Brad. I live in Sacramento. I have been lightly involved in game design (MUDs, specifically) for years, and now that it's relatively easy to make casual games, I will finally try. This contest seems like a great sounding board.

Games I like: Myst + Riven, Mario 3 + 64 + World, VVVVVV, Minecraft, Charles Barkley, Shut Up And Jam: Gaiden, Gameboy Tetris, Eversion, Megaman 2, NES Ninja Gaiden 1, Katamari Damacy, Daphaknee Needs To Poop, and Troubled Souls for the Mac.

sergiocornaga's picture

Sergio's Games

I've started a tumblr devoted to posting all my released games, in as close to chronological order as I can manage. They've never all been in one place at once, and a large number of them currently can't be downloaded anywhere so this is probably long overdue. I will be posting all the games I locate regardless of how terrible/embarrassing/shameful I find them.

Since my only alternative at the moment is MediaFire, I was planning on uploading them here. The total size of all my old games is about 50 MB. Given SpindleyQ's policies on linkrot and preserving terrible games, I'm pretty sure there won't be any problem with this but I figure I might as well wait for an OK before proceeding. I wonder if there's a limit on the amount of files that can be attached to a blog post?

sergiocornaga's picture

9 days: New Knytt Story I made

Thought some of the folks who visit here might be interested in a Knytt Stories level I made over the last 6 days. Download link and further information can be found at the thread on Nifflas' Support Forum.

snapman's picture

Scorpion Psychiatrists of Saturn

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Looks like emma entropy is up to something again.

Three things:

1: Nobody would go to this kind of effort if they didn't like what they were riffing off.

2: If you're not sure if something is offending your sensibilities or ridiculing your opposition, it's probably the one that doesn't make you angry.

3: Remember to install the fonts folder font first!

snapman's picture

from now on i only make games about other people's games

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TRAGIC OFT-PROVEN APHORISM: the longer you have to wait for something, the more likely you'll be disappointed. which is why i really need to hurry this thing up.

Noyb's picture

Assemblee Voiceovers

Back in 2009, TIGSource held a quite interesting two-part competition called Assemblee. In the first part, participants created a whole host of graphics, music, and other sundry game creation assets. In the second part, game developers would create games using only those assets.

I bring this up because I recorded a bunch of cheesy voice-overs for Assemblee that were never actually used.

They're of wildly varying quality, and I still really need to get a hold of a pop-shield to mask my plosives, but I figure they could find a good home here.

Numbers - Containing the building blocks to construct 0 to googolplex, plus various samples allowing you to construct phrases like "you have murdered 23 orphans" and "45 kilometers and two feet remaining."

Mascot: Basically a bad Sonic the Hedgehog impersonation. Meant for educational games or mascot platformers. Or not. Over 30 lines of dialogue, questions, and grunts.

Samurai: Poorly-dubbed American voice in the vein of Dynasty Warriors. About 75 lines of dialogue, questions, taunts, and grunts.

Gentleman: Henry Hatsworth meets an American with a sore throat. Mostly the latter. About 40 lines of archaic profanity, shouts, and snide accusations.

Terrible: Poor renditions of poor videogame dialogue on a poor quality microphone.

Healy's picture

Knytt Stories Again: Bella Wolpeck

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Believe or not, but this is the very first Knytt Story I started working on. I used it as a sort of practice space in the very beginning, and it branched out from there. Anyway, this is about a knytt who makes a trip back home, but there are some surprises along the way. Hope you have fun.

Healy's picture

Zen Garden Demo: A Knytt Story

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So, hey! Haven't been here for a while. How about a little Knytt Story to make up for lost time? I actually started making this for a level competition on the Nifflas forums (the basic theme was "keys," although it was a little more complicated than that), but I never finished it in time to enter. I decided early on to make it a maze-type game, even though I hadn't had any experience at all with building mazes. I think the inexperience shows, frankly, but at least I gave it some nice scenery.

Noyb's picture

The Illogical Journey of the Zambonis (Devblog)

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This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerges come naturally.

High level concept is that it's a reimagining of the 90s kid game The Logical Journey of the Zoombinis, except reinterpreted as taking place in a world where bad things happen that aren't always in your control. And using KNP clip art.

First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best.

Edit: removed script for now.

Edit 2: DONE!

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